False Angel by Jonah_SRG



False Angel is a story in three parts made for Ludum Dare 49. Jump, fly, and shoot your way towards the sun in this epic NES-inspired game.
ASCENT:
Arrow Keys: Move
Space: Jump
SUSPENSION:
Arrow Keys: Pedal Airbike
FLIGHT:
Arrow Keys: Move
Space: Shoot
| Link | https://squid-related-games.itch.io/false-angel |
| Link | https://squid-related-games.itch.io/false-angel |
| Original URL | https://ldjam.com/events/ludum-dare/49/false-angel |
Ratings
| Overall | 105th | 3.853⭐ | 36🧑⚖️ |
| Fun | 202th | 3.559⭐ | 36🧑⚖️ |
| Innovation | 269th | 3.348⭐ | 35🧑⚖️ |
| Theme | 339th | 3.379⭐ | 35🧑⚖️ |
| Graphics | 60th | 4.088⭐ | 36🧑⚖️ |
| Audio | 98th | 3.697⭐ | 35🧑⚖️ |
| Humor | 300th | 2.567⭐ | 32🧑⚖️ |
| Mood | 96th | 3.697⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |
But I find it incredibly difficult ! Sadly, I couldn't beat the second Level : "Suspension".
Still great experience overall !
Great job with this overall <3
I would love to see the end but I can't manage to end the second level.
I really love the art, sounds and music, it really feels like a good old nes game.
I really enjoyed the boss fight. After a while I noticed I could move up close to increase my rate of fire. It would have been a cool risk-reward but there was no risk to moving up really. I also found it was easier to dodge the attacks moving vertically rather than horizontally, which is what I was doing at first. If there was some kind of attack to discourage getting close, that tactic might not have worked as well as it did.
I once died on Suspension without knowing what hit me. A split second later I realized I hit a camouflage bird.
However, man that second stage is punishing. It'd have been cool if there were a few lives on that stage, or just it being a bit more forgiving somehow. Didn't get past it unfortunately.
But I still really like the multiple genres, all quite fitting with the instability theme :D
The bike part is genius and very hard at the same time. I guess you could've moved arrows from the corner closer to character so the player can see what buttons to press and watch out for enemies at the same time.
Apart from that really good job. It's almost as if you built 3 games which is very impressive!
I played it and recorded it during my stream. Unfortunately I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen :sweat: I saved recordings of games where you could still understand what’s going on. And your's is on the list. Though it's not really clear in the bike part ... I hope it will still be helpful to see how first-time player interacts with your game :sweat_smile:
https://youtu.be/KdS9PsTVR1o
Your game starts at 46:23
I really enjoyed all of the three phases and even got some neat reactions on phase two. Of course, did not expect to be instantly KO'd on hit instead of dive bombing on hit on phase two, but the way that each phase is built up all feels natural.
Great work!
1.) Hitting the wrong direction will no longer cause the bike to spiral.
2.) The bird that blended in with the background now appears with a more colorful sprite.
Hopefully that will improve things. The randomness, frequency, and speed of the birds can be easily changed as well if it's still tough with those changes. I also like the idea of the birds causing a spiral rather than instant death, that's a great suggestion I see here. If it's still too tough that definitely seems like the next best route. I'll push that build live at the end of the jam, the punishing version stays live in the spirit of the competition.
I posted a full playthrough of the jam version on Twitter in case anyone wants to see the finale. Link: https://twitter.com/jonah_srg/status/1445424750851989505
@xcvzxc This gave me a good laugh, I am both sorry and somewhat delighted!
@solah & @madjackmcmad & others who may be interested, check that Twitter link for the ending! Hope you like it.
@caudatecoder Love it! I appreciate your determination in making it through, seeing the experience beginning to end like that is so nice. Many thanks for playing and sharing the video.
I love the way colour is used here, and the variety of music is impressive.
I enjoyed the minigames.
Particularly because each one had its own best strategy.
My favorite was Suspension, so I'm going to talk more specifically about it below:
I really liked the controls.
They definitely captured the feeling of pedaling a bike.
It took me many retries to finish due to the difficulty.
Which is good and bad: losing because I messed up the controls felt correct, and made it more fun as I got better at the controls, but losing because I didn't have time to react was frustrating.
The other issue was the randomness: sometimes I would be put in an impossible situation where not dying would be hard even with more flexible controls.
Overall I really liked the Suspension minigame.
It was difficult in both a good and bad way.
I really liked how the first stage worked - the block breaking mechanic worked nicely and was just the right level of challenge. (I also appreciate that you put checkpoints between each stage)
You definitely nailed the retro aesthetic in a lot of ways - thanks for a great entry!