A Crowded Place by DestroyerTech

[raw]
made by DestroyerTech for Ludum Dare 49 (JAM)

You are a person. You wake up in a strange place under mysterious circumstances. You go outside and find yourself in a crowded place. Screenshot at 2021-10-05 09-31-13.png

Screenshot at 2021-10-05 09-52-26.png

Screenshot at 2021-10-05 09-53-43.png

This is a simple little game. * Arrow keys to move * A and D keys to aim * Each playthrough is about three and a half minutes including title and end screens * There are three different endings to find depending on what you do in the game.

Resources/tools used

  • Haxe programming language
  • Heaps.io game engine
  • Gallet City tileset by Adam 'Atomic' Saltsman (public domain)
  • Tiled map editor
  • BandLab DAW
  • sfxr.me sound generator

A bit of eleventh hour reflection

Wow. This has been an experience. I've only started learning game development very recently, and as a result, A Crowded Place was my first game. Ever. Before this, I'd essentially just been following a couple of tutorials and the introductory documentation for my game engine of choice (heaps.io). I have now discovered that choosing a game jam to make your first game, when you are barely in tune with the basics... is a TERRIBLE idea. Well, if you actually want to come up with a game that looks anything like what you intended. If you want to challenge yourself, make a bit of progress on honing your skills, and learn a hell of a lot in doing it, it's a great idea.

So that's what I've done. As a result, I have a finished submission! Granted, it's very unpolished, rudimentary and basic, and nowhere close to what I envisioned at the start of the weekend, but hey, at least it seems to work (on my end anyway, fingers crossed for yours). So I'm pretty proud of this, even if I know there'll be plenty of other, better submissions.

All that aside, I'm looking forward to playing and rating everyone else's games, and to improve for LD50!

Ratings

Overall 1456th 2.773⭐ 35🧑‍⚖️
Fun 1442th 2.591⭐ 35🧑‍⚖️
Innovation 1131th 2.935⭐ 33🧑‍⚖️
Theme 1239th 2.952⭐ 33🧑‍⚖️
Audio 845th 2.935⭐ 33🧑‍⚖️
Mood 1102th 3.065⭐ 33🧑‍⚖️
Given 34🗳️ 42🗨️

Feedback

TsFreddie
05. Oct 2021 · 04:34 UTC
Thought it was a mouse and keyboard game based on the screenshot, but the aim control chosen is actually a pretty good choice.

At first it seems like a shooter? Or is it? Or was it depends on what the player want to play? Then it kinda become a "make your own challenge" game.

Really good for a first game ever.
TheGamerASD
05. Oct 2021 · 04:38 UTC
Good game, I like the idea.
Darsa
05. Oct 2021 · 04:40 UTC
That popping sound gives me a peaceful feeling when I get kills and I don't know why. Overall it's pretty fun to play this game for a few minutes; popping bubbles is not that bad after all. the music seemed kinda nice and I liked it; Nice job :D
Parker Nalch
05. Oct 2021 · 04:41 UTC
Great first game! Having multiple endings is a nice addition to increase playtime
Guilherme Alt
05. Oct 2021 · 04:48 UTC
That was actually pretty great for a first game! Keep on going :)
cromo
05. Oct 2021 · 04:50 UTC
Hey, for a first game you got a lot done, _especially_ as a solo dev. Tilemaps, some game logic, collision detection, _and_ music? And you're absolutely right - a game jam usually isn't that great for making a game, _but_ it is great at making you get something far enough along to call it finished. Nice job on your first entry, and here's looking forward to the next jam!
Skyward4d
05. Oct 2021 · 04:50 UTC
A very unsettling game that matches the theme, with the music choice really adding to the experience.
The multiple endings was a suprising layer of complexity, nice work there.
The lack of a user interface was kind of confusing.
Pious
05. Oct 2021 · 04:51 UTC
Pretty unexpected honestly. Very moody and simple idea made it not too engaging but really hit at the end.
MorePixels
05. Oct 2021 · 04:54 UTC
For a first game this was really good!
🎤 DestroyerTech
05. Oct 2021 · 08:22 UTC
Thanks very much everyone for the positive feedback so far :grin:

@tsfreddie You're right, it's pretty much a shooter in its conception, but the player can choose, well, what they want to shoot at (which varies the ending) :-)

@skyward4d True, I would have liked to add a UI if I had time to figure out how best to implement it - will definitely be prepared for next time!

@pious Yep, definitely agree the gameplay isn't so engaging, but glad you enjoyed the ending(s) :-)

Just as a general remark about the endings:
#1 was my personal favourite, but is probably the one with the most boring associated playthrough (if you catch my drift)
#2 and #3 will be the ones that people get on their first try

If anyone is/was in the mood for multiple playthroughs, it might be fun to compare the endings, all three combined give off a fuller impression of the backstory, so to speak :)
Human Writes Code
05. Oct 2021 · 23:13 UTC
You should be really proud of your work given that this was your first game ever! I liked the idea and the general mechanics. The movement was smooth and responsive. It was a good idea to have multiple different endings, too. Nice work, I look forward to seeing more of your games in the future!
Stroe Andrew
05. Oct 2021 · 23:22 UTC
Haha, Funny. Reminds me of all the .io games you find on web.
Great entry. For being your first game is huge huge achievement.

I would've made the storyTelling a bit faster, but overall was pretty good.
Tobold H
05. Oct 2021 · 23:35 UTC
Interesting concept; TBH I was a bit concerned about its direction until the end, which was great!
Pink shard games
05. Oct 2021 · 23:35 UTC
I loved the multiple endings! At first I didn't know what to do, so I tried killing everything I could. Then I immediately saw that there were multiple endings and I knew I had to see every one. I wish the pacifist one was a bit more challenging, since all I had to do was stay in a corner with the gun facing to a wall. Great entry!
Hawkin
06. Oct 2021 · 01:47 UTC
Your revelation about grand plans is very similar to mine! Funny how much we think we can get done in 3 days, until all the little things start to pile up. Anyway.

Great job for your first jam! "A finished product" is generally the sign of success, even if you have to change what "finished" means ;)

My biggest feedback is that the movement/aiming mechanic wasn't so easy for me. I would have preferred left/right to aim and up arrow to move forward. I feel like that would have been a little easier to control.

Some interesting choices on the tools that you used! Definitely ambitious jumping into a gam jam while also learning the tools.

By the way, I uploaded a Windows build of my game if you'd like to try again. Sorry Firefox didn't work!
🎤 DestroyerTech
06. Oct 2021 · 05:51 UTC
@human-writes-code Thanks very much :-) Well, the movement is responsive but the smoothness is still glitchy at best haha. I had a hell of a time getting the camera movement to be smooth-ish despite the player and other entities having a weird sort of jerky movement.

Btw, I remember seeing your 'Stupid game ideas' post before the jam started, looks like quite a few people adopted your suggestion for this one ;)


@stroe-andrew True, I definitely didn't intend it that way originally but it is giving off that kind of .io vibe in a way!

@tobold-h Glad you enjoyed the end!

@pink-shard-games Thanks for playing all of the endings, that's really great :) I agree the pacifist one should have been more challenging (and my original plan would have made it so), but oh well, just didn't get to it I guess

@hawkin Exactly right, I had very grand plans indeed compared to what I finished with (and I definitely had to alter the definition of 'finished' haha). Thanks for your feedback on the mechanic, I'll definitely consider it for the future. Yes, bit of a variety of tools there; the only one I really knew well coming into this is BandLab (which I use when I have a good music idea and I want to put it down quickly). For your game, yes it's quite odd Firefox worked for you and not me. I'll definitely boot up my Windows machine tomorrow and try it out though [ Linux user ;) ]!
LunacyEcho
06. Oct 2021 · 06:18 UTC
Love the concept of the different endings! For your first game ever, it's really impressive that you were able to get that in as well as create a functional game complete with a huge, detailed map and some ominous background music to boot. Others have given you lots of good feedback already (the only thing I might suggest is the addition of a visual timer to help players focus on whatever they're trying to achieve), so all I'll say here is that I admire your ambition and vision, and can't wait to see where you go from here.
JoeRenglish
06. Oct 2021 · 06:32 UTC
I got all three endings. This was very involved for a first game. Nice job!
Hawkin
06. Oct 2021 · 12:14 UTC
@destroyertech lol Linux too! I can't win XD it's all good, I appreciate it.
kr4ft3r
06. Oct 2021 · 20:57 UTC
Hey, welcome to the club of strange people who publish weird games for no rational reason, and congrats on managing to publish your first entry. Despite being rough around edges, what you made here is an atmospheric peace that manages to accomplish plenty with simple graphics so you should score decently well in mood I assume. The scenery is absolute beaut if you ask me. The ending is funny, even though I could sort of see it coming. Congrats again and hope to see more of you!
Tony Li
07. Oct 2021 · 01:41 UTC
Congratulations on finishing your first game, and for a timed jam at that! You did a good job of setting a disturbing theme, and having three endings is impressive for your first game.
AndresBochi
07. Oct 2021 · 02:30 UTC
Really great work for a first game!
aymarX
07. Oct 2021 · 08:30 UTC
Firstly, congratulations on your first game. I am also quite new to the gamedev scene and I remember my first game. Some feedback about the gameplay would be to have the aim using the mouse as I personally felt the A-D turning mechanism was kind of slow. Keep up the good work! Looking forward to playing more games from you.
Barrier
07. Oct 2021 · 11:51 UTC
I taught this might be a trick where you shouldn't actually be shooting people, but its hard to do anything else. I did try and hide in a corner for a while but it gets boring just doing nothing :D
🎤 DestroyerTech
07. Oct 2021 · 22:04 UTC
@lunacyecho Thanks haha, I definitely had plenty of ambition for this one [and I definitely would have implemented a visual timer along with kill counter in a UI if I could]. Next time I'll make sure I have more of a skillset to back it up ;)

@joerenglish Thanks for playing through all three :)

@kr4ft3r Happy to be a member ;) Thanks for your compliments!

@tony-li @andresbochi Thanks!

@aymarx Thanks for the feedback! I will certainly think about something like that for future games. I guess there are two reasons why I didn't do that for this one: (a) mouse input is a tad harder to work out than keyboard input, at least for this engine, and (b) the idea for this game specifically isn't necessarily to shoot everything you can or to be able to turn to shoot precisely where you need to (although I guess it could work as well).

@barrier True, true, given more time and know-how I would definitely have tried to make it less boring/more challenging *not* to shoot people. Thanks for playing!
Stefanie Leitch
08. Oct 2021 · 01:04 UTC
Not a bad attempt for your first time! A couple things would have made this much more fun, kill counter sticking on the screen, mouse aiming, and some juice when things happen (screen shake, particles, etc.)
🎤 DestroyerTech
08. Oct 2021 · 04:31 UTC
@stefanie-leitch Thanks for the suggestions! Will definitely bear in mind for future games :)
tomer_cool
08. Oct 2021 · 17:24 UTC
Nice first game, of course a lot of things could have been added to improve the experience but its surprisingly still quite fun as is
Weirdybeardyman
08. Oct 2021 · 23:12 UTC
Great job for your first time! It wasn't such a crowded city after my first run :eyes: It was really cool that you added multiple endings, though I wish the end text was slower or I had to click through it like at the start. The pedestrian ai was pretty cool, though I think they were biased towards the bottom left as a crowd ended up there :) The shooting sound / kill sound was a bit glitchy. Nice job though!
🎤 DestroyerTech
10. Oct 2021 · 10:37 UTC
@tomer-cool Thanks!

@weirdybeardyman :laughing:

Sorry about the end text, had to make a bit of a last minute decision because I wanted it to have the same duration as the title music; I guess I'm a bit of a quick/skim reader haha. I did notice the pedestrians ended up down there, that was a little weird since they're supposed to just run around randomly, didn't get time to fix it so I just had to hope that didn't affect gameplay too much. I didn't come across any bugs with sound (or thought I ironed out any) in playtesting, what kind of glitchiness did you hear?
Thanks for trying out my game anyway :)
Ceetjeuhh
10. Oct 2021 · 11:05 UTC
Congrats on your first game! The concept was interesting with the theme, I was intrigued enough to get all three endings. My only real comments would be:
1) I think the game doesn't need to last as long, 3 minutes or so is actually quite a long time - on my 2nd+3rd playthroughs I left it to do something else while the timer counted down
2) It's easy to get the 'good' endings if you can just make it to a wall and face outwards - you could avoid this by having some kind of barriers that you can't pass but the NPCs can, so there's always a risk of there being people in front of you and you can't just leave the game running - but maybe it's nice to be able to solve it by facing a wall.
Weirdybeardyman
10. Oct 2021 · 12:18 UTC
@destroyertech it was just that the shoot/death sound was a bit intense and crackly, and then if I shot multiple people at once it seemed to stack and become more crackly. So when I got to the bottom and shot like 10 in a row it was a bit much for my ears :D but honestly these are all only minor complaints!
🎤 DestroyerTech
11. Oct 2021 · 03:11 UTC
@ceetjeuhh Thanks! You're probably right, three minutes was more appropriate for the original concept I had in mind and not so much for how it turned out haha. Likewise I meant to make Ending 1 a bit more challenging/less boring but it kind of didn't end up going in that direction haha. The idea of barriers is a really good one, though, I didn't think of that!

@weirdybeardyman ahahaha, I see - yes, I can imagine that happening. I definitely could have fine-tuned the volume levels to be more consistent across the whole game. Something I'll remember for future!