Witch of the Warren by krummja
Description:
Potion-making is part art and part science. For one bunny witch, this is a lesson that comes with both its dangers and potential riches.
In Witch of the Warren, you will play through a short story about the witch Mochi as she attempts to fulfill the potion requests of Mrs. Bunnerby. If you are perceptive of what she's after and have a steady hand at potion brewing, you may just come out unscathed! But if not... well, these concoctions can be fairly unstable.
Good luck.
How to Play:
In this game, you will experience a short story that consists of dialog between the protagonist, Mochi, and her client, Mrs. Bunnerby. Mochi will take Mrs. Bunnerby's order -- be sure to take note of what components of the potion Mochi mentions, as you will need them when it comes to selecting your ingredients!
When you get into Mochi's potion shop, the game will proceed in two phases:
In the first phase, selection of ingredients, you will choose five ingredients from Mochi's shelf. When the five correct ingredients are selected, a "Start" button will appear.
The second phase is brewing. During the brewing minigame, the center of the preparation circle will pulse with arcane energy. Every few pulses, the preparation circle will offer up an ingredient by showing its symbol. When that happens, quickly select the appropriate ingredient from the preparation circle.
A success will cause the potion to react -- but fail too many times and the danger of potion making will be clear!
| Link | https://krummja.itch.io/witch-of-the-warren |
| Original URL | https://ldjam.com/events/ludum-dare/49/witch-of-the-warren |
Ratings
| Overall | 1171th | 3.184⭐ | 21🧑⚖️ |
| Fun | 1334th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 1195th | 2.868⭐ | 21🧑⚖️ |
| Theme | 911th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 687th | 3.675⭐ | 22🧑⚖️ |
| Humor | 717th | 2.944⭐ | 20🧑⚖️ |
| Mood | 868th | 3.306⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
but I love bunnies +1
I really like your art and the way you describe the potions in the dialogue. Poor Mrs. Bunnerly sure has a lot of problems. Very cool! The first time I saw the explosion-in-the-face animation, I actually laughed out loud.
I would suggest two small readability improvements:
1. Move the "next dialogue line" button to the corner of the actual chat bubble. It's really slight and at the edge of the screen - it took me a while to locate.
2. Make the "Start" button that appears after you gather the ingredients bigger, and maybe give it an actual background. Right now it's very poorly visible, and I bet some can even miss it completely.
I enjoyed the game overall, but it seems to me that some ingredients are a bit buggy. Feather and flower especially were for me quite easy to missclick and tended to register as "bad", even though it seemed that I clicked properly on them. Maybe it's the browser's fault? I'm on Firefox, and I wasn't playing in fulllscreen.
One more thing. When i quit the game and came back, the dialogue disappeared.
A nice change might be:
-Click the "next" button once: Skip the typewriter effect, all text in box appears
-Click the "next" button again: Advance to next text box.