Schizophrenia by Mergorti

[raw]
made by Mergorti for Ludum Dare 49 (JAM)

Schizophrenia is a game where you play as a schizophrenic who goes shopping by following a list, but don't forget to get your medicine, otherwise the hallucinations will continue to haunt you. I don't have time to make the character skins but with a little imagination you can easily see monsters instead of red cubes.

Ratings

Given 12🗳️ 0🗨️

Feedback

zazz0000
05. Oct 2021 · 20:23 UTC
Cool concept, grim subject matter. Wish you could see your location on the map, I was struggling to find my way around...
🎤 Mergorti
06. Oct 2021 · 06:48 UTC
Thank you @ zazz0000 for your comment. It is indeed easy to get lost, but it is intentional. Disorientation and loss of reference are some of the disorders of schizophrenia. During GameJam, I took a lot of time to make such a big city just to put that forward.
Jonathan Alderson
06. Oct 2021 · 16:14 UTC
Really liked the art and the world was nice and big, avoiding the red blocks seemed quite easy. I couldn't find the chicken at the end, I'm not sure if the map lines up with the level layout. Would have been nice to see more enemies build up as you get closer to the goal and a minimap with a dot. I didn't see any hallucinations, unless the red blocks are the hallucinations
zapdos2
06. Oct 2021 · 16:15 UTC
Very interesting idea with a lot of potential to build on.
It is not that fun to play though currently, since you're just walking around, but I can see this being more of an "experience" to gain some perspective from than a fun little game.
Overall I like it though, good job!
cooltomten
06. Oct 2021 · 16:24 UTC
I loved having to navigate the map myself. I noticed the player's movement is a lot faster when moving forward and to a side at the same time, you should normalize the vector. It was hard to see where I was going when moving downwards.
Fat cat
06. Oct 2021 · 16:32 UTC
The map is nice and big! But because its so big it takes a long time to traverse which makes it really punishing when you lose. After collecting half of the items on the list its not really fun to have to restart, so maybe respawning the player but letting them keep their items would be better?
DJTequila
06. Oct 2021 · 16:35 UTC
I thought the level design was smart. The streets were repetitive enough that I got lost if I wasn't paying close attention, but there were a few unique landmarks so I could keep track of where I was. Certainly made me feel disoriented at times, which fits the theme.
V174M1N
07. Oct 2021 · 16:33 UTC
its a nice game. i wish there was some kind of a music or an ambient sound.
🎤 Mergorti
08. Oct 2021 · 02:53 UTC
Thank you all, I take note of all your comments. I will continue the game by implementing the missing features and improving the graphics. Your feedback is precious to me.
FilipeAGB
13. Oct 2021 · 23:18 UTC
nice game