Vålnad by Rutger Megahertz

[raw]
made by Rutger Megahertz for LD36 (JAM)
This game is, for me, an experimental game. This time I tried to focus more on atmosphere,aesthetics and storytelling; it ended up as a puzzle/mystery game. This is also my first entry in Ludum Dare that's in full 3D! Please enjoy!


Controls:

WASD - Steering
X - Pulse
Spacebar - Boost
Esc - Exit the game

Feedback

Azumiar
31. Aug 2016 · 18:30 UTC
A very nice and polished game. It was kinda short and at first I thought that A,D isnt working and then i realized that you need tom hold W || S to then turn.
kyyninen
01. Sep 2016 · 07:08 UTC
I really enjoyed this! Steering was somewhat bothersome, some tiny inclination of the sphere's current heading could help a lot. All the time I felt that pressing the boost should propel the character forward even without any steering input.

Aesthetics were superb as was the sound design, and the little bit of story was incredibly evoking. It's a real shame there isn't more of this game...
WERT Studio
13. Sep 2016 · 14:01 UTC
Sorry i dont know what to do ?! I am sorry it looks and feel just good
GhostBomb
16. Sep 2016 · 15:46 UTC
Nice aesthetics. Gameplay was a bit simplistic and the steering is awkward as you always forget which way you're facing.

Short interesting game overall.
NIGIC
17. Sep 2016 · 16:55 UTC
Ugh. For an exploration-type game, tank controls should be avoided when they're not justified.

Sounds and visuals fit nicely, and gave all the necessary information. Gave the game the right mood.

The puzzle was interesting, though the mirror things turning as they were lit up could quickly become annoying if the game was much longer.

I'd be curious to see more out of this. Solid game overall. Good job!
petitpois
17. Sep 2016 · 23:10 UTC
It's nice to see someone else doing 3D for first time and keeping it simple. great entry
mar3k
18. Sep 2016 · 13:23 UTC
great atmosphere, but the controls are bit painful
amras0000
18. Sep 2016 · 23:13 UTC
The game's obviously beautiful. Great color choices, very soothing aesthetic, loved the tail on the white sphere. The sound design adds to the atmosphere and charm.

The controls were a bit troublesome for the sole reason I had no idea which way I was facing unless I was moving. And since I could get stuck on terrain moving to check my direction wasn't always an option. The reverse did help things slightly, but I'd have liked a small arrow pointing frontwards.

The first time I played through the game, either something glitched or I solved the puzzle accidentally and got the final beam stuck to me. Since the beam then rotated the rest of the mirrors, I got really frustrated trying to solve the puzzle while the beam kept screwing up my positioning.

I restarted the game and played through it to realize the puzzle'd already been solved.

And I realize it's LD, and the experience was enjoyable as-is, but I feel like the short length of the game harmed it for me. A slightly more complex puzzle where I'd had to get to grips with the mechanics /before/ I solve it, or a short intro sequence to make me understand what the beam's doing, would've helped a ton.

Very nice game regardless.