SolituΔe by rodel77
What is SolituΔe
SolituΔe is a puzzle-like game about loneliness, relationships and change (hence the "Δ" delta in the name).
The idea was to create a open puzzle game, similar to minimetro and minimotorways, addressing a real world topic at the same time.
It is something very different from what I've done before, but it was also veeery fun, hope you enjoy!
Details about the system
- You have to connect lonely souls, otherwise they may die from solitude
- Each cycle a pair of connected persons will share their interests (marked on their head)
- Randomly persons may change their interests, leading to awkwardness in their relations
- The conversation of non-matching topics kills relations
- A person can't have more than 2 relations, otherwise they will become unstable and may also die


| Solitude | https://rodeldev.xyz/solitude/ |
| Link | https://github.com/rodel77/LDJam49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/solitue |
Ratings
| Overall | 45th | 4⭐ | 21🧑⚖️ |
| Fun | 110th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 17th | 4.237⭐ | 21🧑⚖️ |
| Theme | 204th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 149th | 3.789⭐ | 21🧑⚖️ |
| Audio | 82th | 3.75⭐ | 20🧑⚖️ |
| Humor | 283th | 2.656⭐ | 18🧑⚖️ |
| Mood | 57th | 3.882⭐ | 19🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
Also, I would recommend removing the dead balls if you press them.
Highly polished, unique concept, and emotionally charged take on unstable relationships. Awesome. The music was really good, I wanted to hear more of it. The sound effects were excellent too except for the good exchange ding, it felt a bit too sharp for something that happened so frequently, maybe it just needed a few variations to it. Strange how I could relate to these emoji faces. I'm close to 40 years old, and by now I've entered and left many relationships, so this was a bit therapeutic, kind of made it feel normal. Thank you for the game.
@betamorfosis thanks also <3 I really appreciate
I am currently at a time where I start to find out how difficult relationships are, spending lot of time trying to find the "logic" behind it, making it look simpler in my head like if it was something with a source code ready to be interpreted haha. I am grateful and impressed to see how a game as simple as this one has the ability to comunicate that amount of feelings I wouldn't be able to do with words. :smile:
Also thanks for noticing the music, I was planning to do more, but didn't have the time to extend it. It was very fun to create ^^
> A person can’t have more than 2 relations, otherwise they will become unstable and may also die
This made me laugh out loud, this is so true of some people! Going in I thought this was probably an introvert simulator, but then when the game ended I laughed out loud once again: the last one was so happy. Apparently, all these little guys need to live forever with not a care in the world is for everyone to *just freaking die and leave them alone!*
Jokes aside though, this game does model a side of real-life relations in a very interesting way. And the gameplay is very stimulating and dynamic. I always loved mini-metro/mini-motorways type mechanics, and this just adds depth to building unstable structures while they change under your cursor.
I think this idea can be developed and explored further: relationships can grow stronger in communities, groups of people having similar interests can retain them for longer, creating several connections between separate groups can provoke new connections to form on their own, etc. Ocean of possibilities here!
I love this so much, thank you.
Nice work! :)