RoughTrain by Dogez
RUST. DUST. RIDE. FAST.

Synopsis
Special Operation Group trying to steal the Artefact from the secret enemy lab.
But falls into a trap that activates nuclear anomaly.
You are the last survivor of the Group.
The only chance for salvation is an armored train.
But there is one catch — it falls apart right on the go.
Make this thing do its job and get out of this mess alive!

Game control
Walk - [W] [A] [S] [D]
Run - Hold [Shift]
Interact - [E]
Patch Note
- v1.2 — fixed sound issues and text overlay
- v1.3 — fixed sound volume and other minor bugs
- v1.4 — added subtitles
https://youtu.be/bRldQIi--xg
Team - Dmitriy “Dogez” Frantsuzov — Narrative Designer, Sound Designer - Vladimir “VilVolinV” Shibko — Game Designer - Gor “Gor7788” Margarian — Technical Designer - Andrey “Forik” Boyko — Level Designer, Game Designer - Renata “PeachLitch” Kanyka — 2D Artist - Anastasiya “anniki” Nikitenko — 2D Artist - Anastasiya “onoiume” Ilina — 2D Artist

Thanks for Voice Acting - Kirill “KuPIIu4uk” Kadyshev - Alexander “PUGLAW” Feshchenko - Sergey “Skeennel” Shchukin - Aleksandra “Shurf” Legostaeva - Kirill “Hiness” Buymov

Used Assets
Character - Death Korps of Krieg [2.0] - Mixamo
Environment - Quixel Bridge - Procedural Spline Walls System - City Subway Tunnel - Radial engine - Railroad Lantern - RBM. Radio station (USSR) - Magic Crystal - Banker's Lamp (Luminária de Mesa) - Construction Site VOL. 2 - Coal Cart - Barbecue sale/dirty - Pelle/shovel - LP Wrench - Vintage Drill - Fire Extinguisher Old Rusty 3D Scan
Sound / Music - Audionautix - Soundsnap
| Windows | https://drive.google.com/file/d/1HqBN1PxMD8NQAXt939haehFhKXFPF6Hm/view?usp=sharing |
| Itch | https://dogezfr.itch.io/roughtrain |
| Original URL | https://ldjam.com/events/ludum-dare/49/roughtrain |
Ratings
| Overall | 958th | 3.369⭐ | 67🧑⚖️ |
| Fun | 1191th | 2.985⭐ | 68🧑⚖️ |
| Innovation | 1224th | 2.826⭐ | 68🧑⚖️ |
| Theme | 722th | 3.568⭐ | 68🧑⚖️ |
| Graphics | 803th | 3.548⭐ | 65🧑⚖️ |
| Audio | 440th | 3.57⭐ | 66🧑⚖️ |
| Humor | 726th | 2.933⭐ | 62🧑⚖️ |
| Mood | 270th | 3.869⭐ | 67🧑⚖️ |
| Given | 137🗳️ | 110🗨️ |
What you have is pretty amazing; I'd love to see it polished up. Good job making this game!
The radio should definitely not be allowed to overlap itself. I typically press interact buttons multiple times, just to make sure, and the radio overlapping was impossible to understand. That said, I got a real good laugh out of mashing "interact" is fast as possible and getting blasted by all the noise.
Great work on the voice acting too! All around it's a cool game, it just has a few minor bugs to fix.
I did have issues with the radio consistently overlapped with itself when I tried to interact with it multiple times, and the overlapping text for the objective makes it difficult to read what I'm meant to do next. As a result, it was hard for me to understand what to do next in the game, and I can imagine it might frustrate some players. Despite that, I had a lot of fun. Great work, guys.
Sadly I got stuck on the screen with the gauge that goes from 1 to 5, couldn't get out of this screen...
Good job anyway!
https://ldjam.com/events/ludum-dare/rules
but hey, that's a very high level anyways, therefore it's nitpicking.
Hate to focus on the negatives, but theres a couple things I think could be improved and considered for the future. The voice acting needed subtitles, and should be skippable as well. If you lose and want to try the game multiple times, sitting through all the dialogue will get tiresome.
In addition to that, add a framerate cap to the game so that it doesnt tank when people stream it. When I launched your game on stream, it ran at about 1-2 FPS for the people watching my stream, but using the console to cap the FPS at 60 made everything go back to running perfectly! Something to keep in mind for the future.
Lastly, there are a lot of premade assets and tools being used here. You're supposed to opt out of being rated for certain categories based on what was done during the jam, please be mindful of that in the future!
nice work. It looks amazing. The theme was clear, the voice acting was good and the dialogue was there to keep you in the moment! :D
Immediately had the feeling of being in the world and this being the section of a bigger game. Nice job.
Ребята, вы просто гении.
Геймплей, история, сеттинг, декорации... Все на высочайшем уровне. Пять звезд во всех категориях
I think it's cool that you added voice lines and the dialogue looked nice. Overall, well done!
Very cool setting y'all got going on here. Would be interested to see where the narrative goes if y'all decide to expand on this in the future!
10 demo from 10.
Good atmosphere of hopelessness, fear and routine. Where else can you move a goat poop cart? Just joke.
Not a bad result for novice developers. I will not talk about the prospects, I wish only good luck in your future projects.
Everything you guys had in here worked perfectly for the atmosphere and tone of the game. Well done to your team!
Other than that it seems like you had a clear goal in mind and you achieved it! The voice acting was great and funny at moments and the mood was good.
@curdlegames
@rhoka
Hello, people!
Thank you for playing and giving feedback to our game, we really appreciate it!
We have something to say about the criterion — "Graphics".
This is our first time participating in Ludum Dare and perhaps in some moments we look incompetent. But we read the rules carefully. And we were a little confused because two criteria, which are objectively different things, namely "Artdesign" and "Graphics" were simplified to one single criterion "Graphics".
We do not know whether this was done on purpose or not, but this criterion looks rather blurry. Because if it were divided into the two above-mentioned criteria, then everything would be much simpler. Yes, we did not create graphic assets, we used those that were freely available and indicated each author of each asset. But we did work on it — fixing models, reworking texture packs, changing actors performance, modifying light components. That is, we set up each asset so that in the game they all create one single scene and atmosphere, and not just a bunch of assets thrown onto the map.
About a week has passed since the beginning of the Jam, and in several comments and streams we have seen that criterion of “Graphics" is a subject of discussion between developers on Ludum Dare.
We have taken this information into account and will be careful with our next entry.
Did you?
*You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).*
Seems pretty clear to me.
Hello!
Sorry to bother you. We had a discussion with some of the participants on the topic of our nomination in the "Graphics" criterion. If we do not meet this point, we ask you to delete us from this nomination (if possible), since we ourselves can no longer do this (there is no function in the Entry settings).
Thank you for the attention.
I really liked Korvus. I haven't seen too many games here with voice-acting so it was good to see here for sure. He really felt like some poor guy who's stuck in an impossible situation and just trying to survive. Some of his lines might have felt a bit out of place when he was cracking jokes, but I like to think that's just gallows humour.
Gameplay was not much and there was no actual challenge other than finding the thing that needs to be fixed.
It was more like being along for a movie, but storytelling worked nicely there :slight_smile: