{"author_link":"\/users\/vitor-milioni","author_name":"Vitor Milioni","author_uid":1138742,"comments":[{"id":718117,"author_name":"Taffaz","author_uid":"taffaz","epoch":1633386753,"text":"Really cool game, it was tricky to get used to but I started getting into a rhythym. Couldn't get the oil can though.","format":"md","likes":3,"spam":"N"},{"id":718142,"author_name":"Terabyte","author_uid":"terabyte","epoch":1633386847,"text":"It's so fun! I kept laughing while playing this game","format":"md","likes":2,"spam":"N"},{"id":719621,"author_name":"Chikentear","author_uid":"chikentear","epoch":1633392549,"text":"To hard for me but really fun game ! Well play !","format":"md","likes":3,"spam":"N"},{"id":721643,"author_name":"Sarah","author_uid":"sarah","epoch":1633403123,"text":"This is hilarious but also really difficult to get the hang of haha. But it is really fun \\o\/ \n\nGood job overall!! The graphics look good and the table looks really polished :3","format":"md","likes":3,"spam":"N"},{"id":721752,"author_name":"NathanT","author_uid":"nathant","epoch":1633403829,"text":"Cool physics puzzles. Loved the soundtrack. Controls were easy to confuse, but that is part of the fun no? I couldn't get past the bike, but had a blast. Nice job!","format":"md","likes":4,"spam":"N"},{"id":721757,"author_name":"Aquilart","author_uid":"aquilart","epoch":1633403874,"text":"Fun game! In some levels I just held two keys and prayed that it could make it past. I would recommend maybe limiting the table legs to 180 degrees of rotation but I can guess that ya'll might have a reason for not doing that. Anyways fun game!","format":"md","likes":3,"spam":"N"},{"id":721798,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1633404185,"text":"@aquilart thanks a lot for the feedback! the reason we chose to not limit the table legs was firstly so that you could flip the table back if you got flipped, then i did hold down two keys and hoped and thought it was really funny so we ultimately decided to keep it in without limitations.\n\n@sarah glad you enjoyed it! our artist really worked a lot for all the project being the solo artist, so that comment is really nice :p thanks a lot\n\n@nathant i personally had a lot of fun testing it out and getting lost in the controls, so it makes me really happy you think so too! thanks for trying it out and for the nice words c:","format":"md","likes":2,"spam":"N"},{"id":721877,"author_name":"frozenfire92","author_uid":"frozenfire92","epoch":1633404633,"text":"This is a great entry! Lots of fun in a ridiculous over the top way. If you keep iterating on the controls and get more of the \"that was a really cool launch\" feel this could be a hit :)","format":"md","likes":3,"spam":"N"},{"id":722213,"author_name":"OllieOA","author_uid":"ollieoa","epoch":1633406718,"text":"This game was pure, unadulterated, chaotic, physics-based fun. A perfect jam entry!\n\nRIP Erad Mudul, 1949","format":"md","likes":3,"spam":"N"},{"id":722233,"author_name":"JPCard","author_uid":"jpcard","epoch":1633406849,"text":"a + left arrow combo is too strong on early levels. Low contrast on timer hits hards on some levels. Besides, I got hard stuck on kitchen level so a retry button would be nice. Furthermore, the music gets repetitive after a few levels.\nOn the other hand I think the game concept is good, it gave me \"getting over it\" vibes. I think that exploring this gameplay on a more vertical and connected way on level design would be nice.","format":"md","likes":3,"spam":"N"},{"id":722349,"author_name":"Darsa","author_uid":"darsa","epoch":1633407702,"text":"I made it to the kitchen level but I couldn't go further :( ; the game is pretty entertaining and fun but it can also be super annoying when you can't finish a level. In terms of innovation it is definitely flawless; the sound track was pretty nice though. Overall this game is really fun. Good job!","format":"md","likes":2,"spam":"N"},{"id":731011,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1633457647,"text":"@frozenfire92 @ollieoa thanks so much for that, you guys made my day, glad you enjoyed it!\n\n@jpcard thanks for the feedback, the retry button is there, it's just labeled as \"restart level\" but now that you said that i realize i didn't make it clear that ESC pauses the game, i'll do that on itch, regarding the music i could only get 16 bars in, in a future project i'll try for more so it hopefully isn't as repetitive. And the connected level and vertical gameplay is a great idea, but i think for a gamejam i'd still leave it like that because the loss of progress and frustration might be a bit of a mood killer xD but it's something i'll keep in mind if i work further on this, so thanks a lot for the suggestions!\n\n@darsa thanks for the song mention, it was my first time doing anything related to music so i'm happy to hear that c: it's indeed very difficult towards the end xD sorry for the annoying bits and thanks for playing regardless, means a lot to us!","format":"md","likes":1,"spam":"N"},{"id":731833,"author_name":"Nebrazif","author_uid":"nebrazif","epoch":1633461760,"text":"Fun game, easy to understand but harder to master \ud83d\ude01","format":"md","likes":3,"spam":"N"},{"id":732804,"author_name":"Fractale","author_uid":"fractale","epoch":1633466628,"text":"I really love the game, I was block in the kitchen level. I laugh a lot, thank you","format":"md","likes":4,"spam":"N"},{"id":733958,"author_name":"zain","author_uid":"zain","epoch":1633472765,"text":"I love how chaotically fun this game is and it made me laugh, awesome entry!","format":"md","likes":3,"spam":"N"},{"id":735250,"author_name":"Jake Summer","author_uid":"jake-summer","epoch":1633482230,"text":"this game is so fun and chaotic! its hilarious! love the vector art!","format":"md","likes":3,"spam":"N"},{"id":737467,"author_name":"bamberga","author_uid":"bamberga","epoch":1633506686,"text":"I enjoyed it a lot but i thought the music was too intense for the sort of experience at hand","format":"md","likes":2,"spam":"N"},{"id":737678,"author_name":"as you like 101","author_uid":"as-you-like-101","epoch":1633509079,"text":"cool game i like it the game play a letile bit confusing but is so fun to play for me good job","format":"md","likes":3,"spam":"N"},{"id":737682,"author_name":"as you like 101","author_uid":"as-you-like-101","epoch":1633509138,"text":"cool game i like it the game play a letile bit confusing but i fell but is so fun to play for me good job","format":"md","likes":3,"spam":"N"},{"id":737685,"author_name":"BjornStahl","author_uid":"bjornstahl","epoch":1633509161,"text":"This was really awesome, I can definitely see this as something to speedrun, felt like a mix between qwop and getting over it. Up until the kitchen level the game is very easy, just hold down the keys to rotate the legs as wheels and you will get to the end very fast. Then I couldn't get past the stove :D","format":"md","likes":3,"spam":"N"},{"id":740436,"author_name":"VPhyre","author_uid":"vphyre","epoch":1633536211,"text":"Ol\u00e1 meus amigos! Fico contente de ver voc\u00eas novamente participando dessa nova gamejam! \n\nFalando um pouco sobre o jogo de voc\u00eas, eu achei que foi uma ideia genial e bastante divertida! Passei quase meia hora jogando, sem nem perceber kkkk. Tudo funciona muito bem, os gr\u00e1ficos, musica e principalmente a jogabilidade. A interpreta\u00e7\u00e3o do tema que voc\u00eas tiveram, se encaixa perfeitamente com a ideia de movimentar as pernas da mesa. Tudo \u00e9 simples, pr\u00e1tico, funcional e divertido. Em geral, eu achei o jogo de voc\u00eas muito bem produzido. Voc\u00eas est\u00e3o de parab\u00e9ns!\n\nPor fim, gostaria de dizer que eu estarei seguindo voc\u00eas aqui na Ludum Dare, para poder acompanhar o trabalho de voc\u00eas de perto e tamb\u00e9m fa\u00e7o um convite para n\u00f3s seguirem (eu e minha equipe), caso voc\u00eas queiram nos observar de perto tamb\u00e9m. Quem sabe numa futura gamejam n\u00e3o possamos trabalhar juntos? :) \n\nAbra\u00e7os e tudo de bom para voc\u00eas! ","format":"md","likes":3,"spam":"N"},{"id":741541,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1633545136,"text":"@bjornstahl thanks a lot for the feedback, i love speedruns and if someone ended up speedrunning this i would be over the moon xD sorry about the sudden increase in difficulty, there were supposed to have a bit more levels between that and the prior one but we didn't have the time unfortunately, anyway thanks a lot for playing and for the feedback, hope you enjoyed!\n\n@vphyre Po muito obrigado irm\u00e3o, espero que vc tenha se divertido! Com certeza vou seguir voces, fico inclusive lisonjeado pelo convite, ao longo dessas jams ja pode me considerar um f\u00e3 gehwruibgheuw sucesso pra todos n\u00f3s!","format":"md","likes":1,"spam":"N"},{"id":745126,"author_name":"Glen Chang","author_uid":"glen-chang","epoch":1633586623,"text":"This was awesome. Till I got stuck between the fridge and the sink. It would be nice to have reset button that would get you back to the start to start over. \nReally impressed by how innovative this game was. Never seen anything like it.","format":"md","likes":1,"spam":"N"},{"id":745199,"author_name":"Glen Chang","author_uid":"glen-chang","epoch":1633587923,"text":"OMG I finally reached the end. This was tough. lol. I would say too frustrating to really play for a long time. but it was fun when you start getting muscle memory to figure it out. ","format":"md","likes":1,"spam":"N"},{"id":745343,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1633590566,"text":"@glen-chang hey thanks a lot for taking the time to finish it! i'm glad you enjoyed it, sorry about the frustrations xD thanks for the feedback as well, always glad to hear your opinions! Regarding the reset button, it's actually on the pause menu, it's labeled as \"restart level\", i'll include that on the description of the game to make it clearer","format":"md","likes":0,"spam":"N"},{"id":747491,"author_name":"Domin77","author_uid":"domin77","epoch":1633627246,"text":"A very fun game, it took me a while to synchronize both legs, but I managed it in the end :smile:. Good job guys.","format":"md","likes":1,"spam":"N"},{"id":747947,"author_name":"Ibrahim Oezhan","author_uid":"ibrahim-oezhan","epoch":1633632351,"text":"Nice game. ","format":"md","likes":1,"spam":"N"},{"id":749086,"author_name":"mhorth","author_uid":"mhorth","epoch":1633644498,"text":"Who else knows this pain hahahah\n![Screenshot 2021-10-07 172745.png](\/\/\/raw\/d67\/a3\/z\/47c29.png)\n\nI was definitely having a lot of fun and cursing you devs at the same time while playing this. Such intentionally bad controls that it was hilarious to see how clumsy the table was.","format":"md","likes":1,"spam":"N"},{"id":749172,"author_name":"blobo","author_uid":"blobo","epoch":1633645607,"text":"I love the nontraditional movement! It reminds me a lot of QWOP, or several other games made by Bennet Foddy. I did unfortunately get stuck, and I don't know if there's a way to reset a room:\n\n![LD_Sfotlock.PNG](\/\/\/raw\/b02\/2\/z\/47c30.png)\n\nIn any case, it's a really original idea, and I love it! Great work.","format":"md","likes":1,"spam":"N"},{"id":749996,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1633663590,"text":"@mhorth haha that is my nemesis as well, thanks a lot, hope you enjoyed!\n\n@100th-coin Glad you liked it! You can restart the level on the pause menu, just press esc and select \"restart level\". I just recently updated that on the description to make it clearer, apparently a lot of people missed that cause it's kinda hidden so i tried to make it a bit more easy to find at least. Thanks a lot for the feedback c:","format":"md","likes":0,"spam":"N"},{"id":750353,"author_name":"Lychee","author_uid":"lychee","epoch":1633672298,"text":"Haha loved it, like a weird getting over it\/qwop hybrid. Could not for the life of me get past the one with the stop sign and the bicycle but I thought the game definitely accomplished what you set out to do xD","format":"md","likes":2,"spam":"N"},{"id":752915,"author_name":"Lisek Gagatek","author_uid":"lisek-gagatek","epoch":1633730026,"text":"Looks like something that could go viral during golden era of flash games. It was super irritating to play, but I guess that was the main point, so... good job xd I gave up in the level with STOP sign after trying to beat it for like 10 minutes with no progress, but overall it was quite fun.","format":"md","likes":1,"spam":"N"},{"id":752925,"author_name":"Laura Martinelli","author_uid":"laura-martinelli","epoch":1633730186,"text":"lol so fun! love this game\n","format":"md","likes":2,"spam":"N"},{"id":754911,"author_name":"ChillerTyp","author_uid":"chillertyp","epoch":1633790840,"text":"The controls are just as bad as in our game! XD","format":"md","likes":0,"spam":"N"},{"id":754919,"author_name":"Flying Basement Studio","author_uid":"flying-basement-studio","epoch":1633791037,"text":"The game was fun even though sometimes extremely frustrating (which is normal for this kind of game). Sometimes the controls were little confusing when I flipped the table the other way around (for this case it might be good to have slightly different legs so it is easier to differentiate them). ","format":"md","likes":1,"spam":"N"},{"id":760857,"author_name":"Apples_mmmmmmmm","author_uid":"apples-mmmmmmmm","epoch":1633997556,"text":"Got stuck between the stop sign and the statue. Don't know how many levels there are, but I imagine too many for me to complete haha. Nice job on the entry, it seems like a pretty good game, just not really for me unfortunately. Maybe I'd be able to get a better handle on the controls if I could use thumbsticks for the rotation of each leg, and maybe even have them be different colors to help my brain distinguish the movements, though struggling to overcome that is probably half the fun for a lot of people. Considering how many people got into speedrunning Getting Over it With Bennet Foddy, I imagine a lot of people would enjoy this as well.","format":"md","likes":2,"spam":"N"},{"id":761151,"author_name":"LDJam user 267116","author_uid":"267116","epoch":1634018116,"text":"neat game! nice difficulty curve, that oven might as well have been mount everest! If i have one quibble it's that i lost track of which leg was which constantly, but I guess that's part of the challenge!","format":"md","likes":2,"spam":"N"},{"id":761202,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1634022885,"text":"@flying-basement-studio @apples-mmmmmmmm thanks a lot for the feedback! both the thumbstick support and the different leg visuals are great sugestions! I will definately keep them in mind to try and implement them if i get to do any updates on this in the near future, thanks a lot for taking the time to play and share your toughts, much love!\n\nEveryone else thanks a lot for the kind words, as much as feedback is important i do also love just hearing if you had fun with the game and where you were stuck as well, hope you had at least a bit of fun xD","format":"md","likes":1,"spam":"N"},{"id":761539,"author_name":"atmospherium","author_uid":"atmospherium","epoch":1634047117,"text":"I'm really bad at being a table. But I think this table is also bad at being a table.\n\nReally fun and frustrating at the same time, reminds me a lot of QWOP in that regard. Nice art and gameplay, everything felt varied and gave a new challenge on each screen. Not that I was good enough to get to all the screens. Great work!","format":"md","likes":1,"spam":"N"},{"id":761547,"author_name":"Mascoll","author_uid":"mascoll","epoch":1634048037,"text":"Amazingly frustrating! Really great game and fun take on the theme. So many little evil details! From the beautifully anoying music to the seemingly carefully calculated little evil measurements. Loved hating it! Great job!!!","format":"md","likes":1,"spam":"N"},{"id":761554,"author_name":"Alexthehuman2","author_uid":"alexthehuman2","epoch":1634048520,"text":"It was fascinating to find out a way to get out of a spot where you can get stuck, good job on polishing that to the point where you can actually escape out of most spot that will get you appeared to be stuck. The BGM taunts me every time I go into a spot that was troubling to get out of, so that was an absolute wonder listening while being frustrated. I did manage to finish the game despite I'm kinda bad at it, took me almost 20m so that was a really long playtime as well!\n\nThe main issue I have with the game is how it's really difficult to pinpoint which leg you're spinning with which control. I think you've already mentioned updating leg visuals so kudos on that. \n\np.s. Why is the table already assembled when you escape the box","format":"md","likes":1,"spam":"N"},{"id":763166,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1634156639,"text":"@mascoll haha we did try to make every obstacle just a tiny bit taller than the last one, the stove is the highest we got to make where it was still consistently overcomable xD thanks a lot for playing, we welcome all the well intentioned hate xD\n\n@alexthehuman2 thanks a lot for the comment, specially thanks for the mention on the soundtrack, it was my first time doing sound for a game so i wasn't so sure of myself there :p  also the table assembled itself so it could escape, talk about willpower huh? but as you can see, it didn't assemble itself very well xD","format":"md","likes":0,"spam":"N"},{"id":768181,"author_name":"Honey Pony","author_uid":"honey-pony","epoch":1634673540,"text":"I think it's instructive to compare this game pretty directly to Getting Over It. I don't know if it's directly inspired by Getting Over It, or if you've played Getting Over It, but comparing the two games is worthwhile, I think.\n\nIn particular, they are both based on the core concept of managing finicky physics in order to progress through a level. But there is one important difference, which is that Getting Over It has extremely intuitive controls, and all the difficulty comes from the physics. But this game has both unintuitive controls and finicky physics.\n\nThat is to say--almost every time I tried to do something, I would end up rotating the legs the wrong way. I would also often rotate the wrong leg. This isn't a case of me failing to master the physics--it's a case of me failing to master the controls. The buttons I pushed very rarely corresponded to what I thought they would do. I would think I was rotating a particular leg clockwise, and I ended up actually pushing the button that rotated the other leg counterclockwise. I am mostly interested in pointing out that this kind of control-based difficulty is distinct from the purely physics-based difficult in Getting Over It. (Although, I think it may be a lot more similar to e.g. QWOP).\n\nNow, I think this is actually probably a good thing. The Getting Over It formula works for Getting Over It, but exploring different kinds of frustrating gameplay--such as gameplay where the controls themselves are difficult to perform--is a lot more novel then just making a game with the exact same frustrations as Getting Over It. I just think it is worth making sure that you're aware that your game uses a different kind of frustration mechanic, and making sure that your level design and game design accomplishes what you want.\n\nIt is interesting, for example, that a lot of the gameplay in this game is easier to do by simply holding two buttons down then by trying to do it with any strategy or precision. This is a fine thing to have in your game design. But if your goal was for the first few levels to require any real mastery of the controls, that goal was not quite met, I think.\n\nOne other comment: I find that I really like the graphics and the level design in this game. When I reach a screen, I never know exactly what the obstacles are going to be, because the scene looks like just a normal drawing. But then the obstacles end up being pretty easy to understand as soon as I run into them, and the cleverness of the level design starts to become more obvious as I try to navigate around the obstacles.","format":"md","likes":1,"spam":"N"},{"id":768223,"author_name":"Vitor Milioni","author_uid":"vitor-milioni","epoch":1634676372,"text":"@honey-pony Oh wow, thank you so so much for the detailed feedback, that helps me a lot to grow as a developer. Loved the points you bring up and i'd like to share a bit of the toughts were at the time. I loved games like Getting Over It and Jump King, but the thing is the frustration there is sometimes unbearable, you lose waaay to much progress at a time, so i wanted an experience of frustration that was just for a given scene, to make the payoff of overcoming obstacles greater, because you can celebrate without worrying about having to do it again if you fall further along the game.\n\nThe flying around at the begining is intentional! I tought it was super fun to just spin legs and see where the table goes, and i think not demanding anything from a regular player would make it a more fun experience overall for everybody, because if you just wanna flail about you can still enjoy the game for what it is and get past several scenes, but later in the game we limit this by putting obstacles above as well, such as shelves and lamps.\n\nWe still wanted to make sure to reward players who took the time to learn the controls, because as you said they are not as intuitive xD so the idea of a timer came about, but that would punish people and would not be cool, so instead we decided that the timer should go up, and not down. That way you can play in your own pace, but for people who, much like me, love speedrunning, the game itself encourages you to do so!\n\nThanks a lot for the comment and taking the time to play, i hope you had fun! Any feedback means a lot to me, but one as detailed as that and from someone who made a game i liked so much even more so c:","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/milionissimo.itch.io\/rotable","text":"Link"},{"url":"https:\/\/milionissimo.itch.io\/rotable","text":"Link"}],"metadata":{"g_key":"78816","g_author":"1138742","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"379172","g_title":"RoTable","g_status":"WAYBACK","g_place":"553","g_commentcount":"44","g_site2_node_id":"260649","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"260649","n_urlkey":"379172","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/rotable","n_slug":"rotable","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"138742","n_created":"1632264842","n_modified":"1778309350","n_version":"827390","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":3,"author":138742,"body":"![LOGO_ROTABLE.png](\/\/\/raw\/6fd\/12\/z\/453e0.png)\n\n\u200bRoTable is a platformer game created for the Ludum Dare 49.\nIn this funny little project you are a table, and you can only move around rotating your table legs around to flail around the level as best as you can. You can also collect wood oil cans to reduce the timer, how fast can you complete all 10 levels?\n\n![Screenshot_25.png](\/\/\/raw\/6fd\/12\/z\/4541f.png)\n\nTry to avoid all the pitfalls and obstacles of day to day life as you try to roll yourself back to your cozy living room, sorrounded by all your chair friends.\n\n![Screenshot_26.png](\/\/\/raw\/6fd\/12\/z\/45440.png)\n![Screenshot_27.png](\/\/\/raw\/6fd\/12\/z\/45443.png)\n\nThe oil cans look tempting, but if you take too long to take them it might not be worth it! They are in alternate paths a bit above the ground, so going low might be the safe bet.\n\nCredits:\n\nProgrammers: Vitor Milioni, Bruno Zisman\n\nArtist: Ian Victor de Souza\n\nMusic and sound effects: Vitor Milioni\n","comments":44,"comments-timestamp":"2021-10-19T20:46:12Z","created":"2021-09-21T22:54:02Z","files":[],"files-timestamp":0,"grade":{"grade-01":52,"grade-02":52,"grade-03":52,"grade-04":52,"grade-05":52,"grade-06":52,"grade-07":51,"grade-08":50},"id":260649,"love":0,"magic":{"cool":98.256404308596,"feedback":82,"given":48.875,"grade":51.625,"grade-01-average":3.66,"grade-01-result":553,"grade-02-average":3.73,"grade-02-result":392,"grade-03-average":3.64,"grade-03-result":391,"grade-04-average":3.8,"grade-04-result":508,"grade-05-average":3.47,"grade-05-result":876,"grade-06-average":2.98,"grade-06-result":823,"grade-07-average":3.908,"grade-07-result":167,"grade-08-average":3.5,"grade-08-result":640,"smart":1.7173550743708},"meta":{"allow-anonymous-comments":"1","author":[138742,260647,260627],"cover":"\/\/\/content\/6fd\/12\/z\/456a1.png","link-01":"https:\/\/milionissimo.itch.io\/rotable","link-01-tag":[42336],"link-02":"https:\/\/milionissimo.itch.io\/rotable","link-02-tag":[42337]},"meta-timestamp":"2026-05-09T06:49:10Z","modified":"2026-05-09T06:49:10Z","name":"RoTable","node-timestamp":"2021-10-04T20:47:02Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/rotable","published":"2021-10-04T20:47:02Z","scope":"public","slug":"rotable","subsubtype":"jam","subtype":"game","type":"item","version":827390},"text":"![LOGO_ROTABLE.png](\/\/\/raw\/6fd\/12\/z\/453e0.png)\n\n\u200bRoTable is a platformer game created for the Ludum Dare 49.\nIn this funny little project you are a table, and you can only move around rotating your table legs around to flail around the level as best as you can. You can also collect wood oil cans to reduce the timer, how fast can you complete all 10 levels?\n\n![Screenshot_25.png](\/\/\/raw\/6fd\/12\/z\/4541f.png)\n\nTry to avoid all the pitfalls and obstacles of day to day life as you try to roll yourself back to your cozy living room, sorrounded by all your chair friends.\n\n![Screenshot_26.png](\/\/\/raw\/6fd\/12\/z\/45440.png)\n![Screenshot_27.png](\/\/\/raw\/6fd\/12\/z\/45443.png)\n\nThe oil cans look tempting, but if you take too long to take them it might not be worth it! They are in alternate paths a bit above the ground, so going low might be the safe bet.\n\nCredits:\n\nProgrammers: Vitor Milioni, Bruno Zisman\n\nArtist: Ian Victor de Souza\n\nMusic and sound effects: Vitor Milioni\n","title":"RoTable","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/260501+260502+260503+260504+260505+260506+260507+260508+260509+260510+260511+260512+260513+260514+260515+260516+260517+260518+260519+260520+260521+260522+260523+260524+260525+260526+260527+260528+260529+260530+260531+260532+260533+260534+260535+260536+260537+260538+260539+260540+260541+260542+260543+260544+260545+260546+260547+260548+260549+260550+260551+260552+260553+260554+260555+260556+260557+260558+260559+260560+260561+260562+260563+260564+260565+260566+260567+260568+260569+260570+260571+260572+260573+260574+260575+260576+260577+260578+260579+260580+260581+260582+260583+260584+260585+260586+260587+260588+260589+260590+260591+260592+260593+260594+260595+260596+260597+260598+260599+260600+260601+260602+260603+260604+260605+260606+260607+260608+260609+260610+260611+260612+260613+260614+260615+260616+260617+260618+260619+260620+260621+260622+260623+260624+260625+260626+260627+260628+260629+260630+260631+260632+260633+260634+260635+260636+260637+260638+260639+260640+260641+260642+260643+260644+260645+260646+260647+260648+260649+260650+260651+260652+260653+260654+260655+260656+260657+260658+260659+260660+260661+260662+260663+260664+260665+260666+260667+260668+260669+260670+260671+260672+260673+260674+260675+260676+260677+260678+260679+260680+260681+260682+260683+260684+260685+260686+260687+260688+260689+260690+260691+260692+260693+260694+260695+260696+260697+260698+260699+260700+260701+260702+260703+260704+260705+260706+260707+260708+260709+260710+260711+260712+260713+260714+260715+260716+260717+260718+260719+260720+260721+260722+260723+260724+260725+260726+260727+260728+260729+260730+260731+260732+260733+260734+260735+260736+260737+260738+260739+260740+260741+260742+260743+260744+260745+260746+260747+260748+260749+260750+260751+260752+260753+260754+260755+260756+260757+260758+260759+260760+260761+260762+260763+260764+260765+260766+260767+260768+260769+260770+260771+260772+260773+260774+260775+260776+260777+260778+260779+260780+260781+260782+260783+260784+260785+260786+260787+260788+260789+260790+260791+260792+260793+260794+260795+260796+260797+260798+260799+260800+260801+260802+260803+260804+260805+260806+260807+260808+260809+260810+260811+260812+260813+260814+260815+260816+260817+260818+260819+260820+260821+260822+260823+260824+260825+260826+260827+260828+260829+260830+260831+260832+260833+260834+260835+260836+260837+260838+260839+260840+260841+260842+260843+260844+260845+260846+260847+260848+260849+260850+260851+260852+260853+260854+260855+260856+260857+260858+260859+260860+260861+260862+260863+260864+260865+260866+260867+260868+260869+260870+260871+260872+260873+260874+260875+260876+260877+260878+260879+260880+260881+260882+260883+260884+260885+260886+260887+260888+260889+260890+260891+260892+260893+260894+260895+260896+260897+260898+260899+260900+260901+260902+260903+260904+260905+260906+260907+260908+260909+260910+260911+260912+260913+260914+260915+260916+260917+260918+260919+260920+260921+260922+260923+260924+260925+260926+260927+260928+260929+260930+260931+260932+260933+260934+260935+260936+260937+260938+260939+260940+260941+260942+260943+260944+260945+260946+260947+260948+260949+260950+260951+260952+260953+260954+260955+260956+260957+260958+260959+260960+260961+260962+260963+260964+260965+260966+260967+260968+260969+260970+260971+260972+260973+260974+260975+260976+260977+260978+260979+260980+260981+260982+260983+260984+260985+260986+260987+260988+260989+260990+260991+260992+260993+260994+260995+260996+260997+260998+260999+261000?authors&parents&superparent"},"object":"objects\/sha256\/6f\/6f52569a37c081771f34a46d88d23446ec3b6faa52442c9a594bea8b106b9659","record":"shard-1\/json-live-urgent-v3\/records\/d7744cdb95627d05175ee0c789880b571f01853c879950ba3394157940c71503.json","sha256":"6f52569a37c081771f34a46d88d23446ec3b6faa52442c9a594bea8b106b9659","source":"https","stored_at":1784022402}}