Unfabled by Kwiper

In Unfabled, you play as a mad wizard whose horse has been stolen from its stable! Standing between you and your horse is a treacherous forest filled with beasts and guards attempting to stop you in your path!
Your only weapon: Elemental Magic
Combine two of the four primal elements to cast spells and defeat your enemies. But be careful, as the elements are unstable to wield. You only have a limited time to create your spell every time you summon the elements, and if you fail to combine elements in time, they will backfire in your face and hurt you. However, should you succeed to create a spell in time, you'll be able to cast a wide variety of different spells with varying effects.

Two Game Modes
Unfabled has two game modes that play largely the same, Adventure and Survival. In Adventure mode, your goal is to complete all 20 waves of enemies to save your horse. In Survival mode, your goal is to survive for as long as you can.
How to Play
LSHIFT: Open the element menu.
WASD: Select your elements.
LMB: Cast your spell.
Have fun!
| Link | https://kwiper01.itch.io/unfabled |
| Link | https://kwiper01.itch.io/unfabled |
| Link | https://github.com/Kwiper/Unfabled |
| Original URL | https://ldjam.com/events/ludum-dare/49/unfabled |
Ratings
| Overall | 441th | 3.738⭐ | 86🧑⚖️ |
| Fun | 420th | 3.702⭐ | 86🧑⚖️ |
| Innovation | 590th | 3.458⭐ | 86🧑⚖️ |
| Theme | 1329th | 2.774⭐ | 86🧑⚖️ |
| Graphics | 347th | 4.041⭐ | 87🧑⚖️ |
| Audio | 503th | 3.494⭐ | 84🧑⚖️ |
| Humor | 933th | 2.637⭐ | 75🧑⚖️ |
| Mood | 913th | 3.261⭐ | 73🧑⚖️ |
| Given | 68🗳️ | 100🗨️ |
Also I love the sounds the wizard makes while casting spells!
Towards the end of the game (level 12+) it felt like the enemies had too much health, and even when I was spamming out attacks as fast as I could, it was taking too many attacks to kill them, when most of the fun (for me) was in trying to quickly pick an attack that was the right shape for the enemies at hand.
Nice work!
PS. What software did you use to create your assets?
Also thank you to everyone submitting feedback! We really appreciate it :)
It would definitely be a lot better if we add more strategic elements like that to it.
On a more serious take, I was wondering if there was any benefit in using certain combinations for different creatures, but other than the dynamics of the magic (like the water bubble falling, so I can't hit bees/crows) there did not seem to be much of a difference.
But overall, very good and fun entry for the jam!
It reminds me of a game called 'Magicka' because of the element mixing part and i so much love this idea. I'm impressed of how much content you were able to give to players and just how fun was clicking 2 different elements and checking out what happens. My favorite would be magma laser and Avatar-style earthbending!
At first I was spamming random spells, and then the more I moved forward the more I understood the logic and tactical choices needed to achieve the spells.
Due to the randomness, I have to admit I ended up doing the same key combination, and then choosing how to cast the spell based on the situation rather than choosing the spell itself.
Would've been interesting to test with a fix setup, or with a slow motion when the wheel of spells is opened.
Really enjoyed it anyway, thanks a lot!
However I believe the theme of this jam had worked against Unfabled. Because of the time limit to cast a spell and the random layout, I found it more effective to just cast spells spamming the same two buttons, and the only skill I managed to acquire was to determine which skill will be cast using those elements, and sending it to the right direction. Take this with a grain of salt though, maybe I'm just too accustomed to how combining the elements work in Magicka.
Still a great game and a very solid entry overall, congratulations!
I also liked the sound and music in general, although I think the volume in general was too high. This hindered my experience a bit, but nothing that compromised the quality of the game in general.
In the end, I liked the magic and general mechanics of the game. Good job.
To be fair, probably if you play it more often, you know the spells and can react quickly enough to be more tactical, I was merely pressing just two random buttons hoping for the best, if you make it to a full game it would be nice to slowly teach the combinations... have the first levels consist of only two elements (still 4 buttons), then 3, and so on.
but I think this is a system that could make a great magical Runner. maybe later have more combinations, or modifiers or even make a difference what element you hit first...
anyway, great job!
Никогда больше не буду оставлять лошадь без привязи!