PSYCHOSHARK by ManuelGF
Welcome to Psychoshark!
Psychoshark is a game inspired by B movies. You have to survive without people noticing you are a shark. We wanted to add more features, but we couldn´t. We decided to opt-out the audio cathegory because we just selected the soundtrack and edited it. We opt-out the graphics cathegory too, we made all the graphics but weren´t able to animate them properly.
Anyways, we hope you have fun playing our game!
Created by ManuGF & AnaGF
ATTENTION: Be sure to set the correct resolution on the settings window, otherwise the game may not work!
BUG FIXES: We have noticed some bugs. Last fixed update was August 26 (Web Player). If you find any bug, please post them on a comment. Thank you!
CONTROLS:
WASD to walk
SHIFT to run
E to eat
T to talk
H to help
P to pause
ESC to exit (just in pause mode)
Psychoshark is a game inspired by B movies. You have to survive without people noticing you are a shark. We wanted to add more features, but we couldn´t. We decided to opt-out the audio cathegory because we just selected the soundtrack and edited it. We opt-out the graphics cathegory too, we made all the graphics but weren´t able to animate them properly.
Anyways, we hope you have fun playing our game!
Created by ManuGF & AnaGF
ATTENTION: Be sure to set the correct resolution on the settings window, otherwise the game may not work!
BUG FIXES: We have noticed some bugs. Last fixed update was August 26 (Web Player). If you find any bug, please post them on a comment. Thank you!
CONTROLS:
WASD to walk
SHIFT to run
E to eat
T to talk
H to help
P to pause
ESC to exit (just in pause mode)
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 2.33 | 1082 |
| Fun(Jam) | 2.39 | 983 |
| Humor(Jam) | 3.23 | 296 |
| Mood(Jam) | 2.47 | 946 |
| Theme(Jam) | 3.41 | 558 |
its pretty funny tho, nice entry
I guess you need more time to develop the idea. I think this concept could be a great game with polishing (a lot of :P).
Then, this said:
-We are developing it further, so we can add all those things we wanted and we couldn't + some changes to improve gameplay. We will write a post mortem soon talking about this.
-The objective: well, the main function of the game is laughing, BUT there is a way to "win" - eating all the humans without getting the notoriety level to "Shark" (then a congratz window will appear). However, though we wanted it to be more evident, we ran out of time, so as you said it really is a non-sense shark game.
-The helping system: talking to them (key T) are used just for knowing what they want. Next is getting the item (if they need one), and then you just go to the carácter and press H. That means that you don't need to talk to them to help them, if you already know the details you can just go on a rush and help people. From all people, there are three people who you can't help for nothing (one is your boss, other is a woman who can't talk neither, the other is a secret) and other two you can help without an item. HOWEVER, now that we have feedback and time to test the game, we realized a easier helping system is needed. This will be added to the final version outside the LD.
Well, thanks you again for the comments :)
It is a really large post, but you are free to read it if you want!
Controls, animations and so on need more work for sure, but I'm already aware about your problems managing time, family logistics (latin drama...arghghhh), etc. Use the experience to learn from it and keep trying to get better at that, most of us are still fighting those same beasts: scheduling, scoping and The Unexpected (True story: last year a heavy storm in Barcelona fried my router and my laptop's power source the night before LD30 because I was away fooling around and couldn't unplug them. Luckily I had a spare power source, but I unsuccessfully tried to keep calm and work using my phone's 3G or look for an open library on a Saturday in August -LOL-, until the anxiety about the stupid internet connection at home beat me up and I ended opting out of the compo)
The game is not bad at all for a first entry, though. Congratulations, and good work! :D
@Ithildin: Thanks for your comment. The router death seems to me an inferno, I don't know what we would do if that happened to us x_x
Didn't understand what I was trying to do, though, and talking didn't seem to work sometimes.