PSYCHOSHARK by ManuelGF

[raw]
made by ManuelGF for LD33 (JAM)
Welcome to Psychoshark!

Psychoshark is a game inspired by B movies. You have to survive without people noticing you are a shark. We wanted to add more features, but we couldn´t. We decided to opt-out the audio cathegory because we just selected the soundtrack and edited it. We opt-out the graphics cathegory too, we made all the graphics but weren´t able to animate them properly.

Anyways, we hope you have fun playing our game!

Created by ManuGF & AnaGF

ATTENTION: Be sure to set the correct resolution on the settings window, otherwise the game may not work!
BUG FIXES: We have noticed some bugs. Last fixed update was August 26 (Web Player). If you find any bug, please post them on a comment. Thank you!

CONTROLS:
WASD to walk
SHIFT to run
E to eat
T to talk
H to help
P to pause
ESC to exit (just in pause mode)

Ratings

Coolness 75% 2
Overall(Jam) 2.33 1082
Fun(Jam) 2.39 983
Humor(Jam) 3.23 296
Mood(Jam) 2.47 946
Theme(Jam) 3.41 558

Feedback

Lacaranian
25. Aug 2015 · 00:59 UTC
Not super clear what the goal was, but I ate people. Because, you know, shark. Game of the year?
shiroookami
25. Aug 2015 · 01:47 UTC
It was a pretty interesting idea and fun. Good work.
Thingo Studios
25. Aug 2015 · 01:56 UTC
You should post controls for this game somewhere, because I have no idea how you eat people (which is presumably the point of the game, since I doubt you'd make a game about a shark that worked at a frozen yogurt store...)
pnkthrepwood
25. Aug 2015 · 02:06 UTC
Nice game! In the mood
🎤 ManuelGF
25. Aug 2015 · 02:11 UTC
Sorry, I forgot to explain the controls on the description. Posted now!
thedashdude
25. Aug 2015 · 02:23 UTC
Couldn't figure out what to do, but the picture was funny and I ate people.
🎤 ManuelGF
25. Aug 2015 · 10:26 UTC
For some reason, the hunger was decreasing faster than it should be (a line of code duplicated), so we fixed this bug. We have uploaded the new versión. Thanks you all for your patience!
toni343
25. Aug 2015 · 11:51 UTC
The music was nice, but the goal was unclear (if there even was one). Nice idea though, having a shark pretend he is a human.
SinclairStrange
25. Aug 2015 · 14:55 UTC
Overall I enjoyed nomming on those unsuspecting humans. Nice concept and I liked the humor! :)
kaype
26. Aug 2015 · 05:00 UTC
To be perfectly honest, i don't know what i'm doing in the game

its pretty funny tho, nice entry
DrZanuff
26. Aug 2015 · 17:47 UTC
A bit confusing, but hey, you are a Shark and eats people, who needs explanation? Loved the cover :D
Connors
26. Aug 2015 · 17:51 UTC
Woooow there's actually a lot of goofy stuff in this game for you to find. BRING ME ICE CREAM, SLAVE!!
sararyCow
26. Aug 2015 · 21:55 UTC
I think it is a good idea but I can't get into the "helping" part of the game as long as I can't get any awnser in the yes/no questions (playing web version).

I guess you need more time to develop the idea. I think this concept could be a great game with polishing (a lot of :P).
daydreamcorgigames
27. Aug 2015 · 09:46 UTC
kinda messy... the music and the art didn't bring out the mood. fun idea though, chomping down people while trying to stay in disguise.
🎤 ManuelGF
27. Aug 2015 · 14:56 UTC
First of all, thanks you all for your comments! You are helping us a lot with your feedback!

Then, this said:

-We are developing it further, so we can add all those things we wanted and we couldn't + some changes to improve gameplay. We will write a post mortem soon talking about this.

-The objective: well, the main function of the game is laughing, BUT there is a way to "win" - eating all the humans without getting the notoriety level to "Shark" (then a congratz window will appear). However, though we wanted it to be more evident, we ran out of time, so as you said it really is a non-sense shark game.

-The helping system: talking to them (key T) are used just for knowing what they want. Next is getting the item (if they need one), and then you just go to the carácter and press H. That means that you don't need to talk to them to help them, if you already know the details you can just go on a rush and help people. From all people, there are three people who you can't help for nothing (one is your boss, other is a woman who can't talk neither, the other is a secret) and other two you can help without an item. HOWEVER, now that we have feedback and time to test the game, we realized a easier helping system is needed. This will be added to the final version outside the LD.

Well, thanks you again for the comments :)
BeardoGames
29. Aug 2015 · 20:55 UTC
Haha, nice concept! I could barely restrain myself and I ended up eating people, well, because you know. Nice job!
JoeProgram
29. Aug 2015 · 23:23 UTC
I love the idea of being able to help people as characters, or eat them as a resource. I wasn't clear on what I was supposed to do, or why I would lose.
WubAlliance
31. Aug 2015 · 18:09 UTC
Fun game! Lots of depth, I'm almost certain there were objectives and areas I wasn't able to explore. I love that you are able to decide whether to try to talk to people or eat them. (And to be honest, I wouldn't opt out of the graphics category. This has better graphics than a lot of games I've seen.) Very solid submission, lots of fun to play! Nice job!
Evergreen Games
01. Sep 2015 · 01:04 UTC
Cool concept! Needs polish though.
AnaGF
03. Sep 2015 · 15:04 UTC
We posted a post-mortem where we explain a bit more what happened: http://ludumdare.com/compo/2015/09/03/psychoshark-post-mortem/
It is a really large post, but you are free to read it if you want!
bombjack
03. Sep 2015 · 19:00 UTC
original idea(unfortunately you opted out the innovation vote). could be more polished.
Ithildin
03. Sep 2015 · 20:38 UTC
I discovered your game through the post-mortem (I have a soft spot for the dramatic chipmunk and panicked bold texts). The idea is neat, with a bit more work and better preparation you will probably nail it.

Controls, animations and so on need more work for sure, but I'm already aware about your problems managing time, family logistics (latin drama...arghghhh), etc. Use the experience to learn from it and keep trying to get better at that, most of us are still fighting those same beasts: scheduling, scoping and The Unexpected (True story: last year a heavy storm in Barcelona fried my router and my laptop's power source the night before LD30 because I was away fooling around and couldn't unplug them. Luckily I had a spare power source, but I unsuccessfully tried to keep calm and work using my phone's 3G or look for an open library on a Saturday in August -LOL-, until the anxiety about the stupid internet connection at home beat me up and I ended opting out of the compo)

The game is not bad at all for a first entry, though. Congratulations, and good work! :D
🎤 ManuelGF
04. Sep 2015 · 10:11 UTC
@bombjack: Didn't notice the opt-out from innovation, maybe we unchecked it for accident. Thanks for the advice!

@Ithildin: Thanks for your comment. The router death seems to me an inferno, I don't know what we would do if that happened to us x_x
boardtobits
09. Sep 2015 · 17:04 UTC
Shark's always a plus. Interesting idea of choosing between helping and eating people.
Didn't understand what I was trying to do, though, and talking didn't seem to work sometimes.