Psycho by WASDMagician

[raw]
made by WASDMagician for LD33 (JAM)
You're a horror movie psycho.

You've been taking out the innocents of hollywood for a long time, this is the real deal though.

This unfinished level... I mean building... is swarming with armed guards who can take you out in a second.

Stealth is key, make sure you aren't seen and try walking (hold SHIFT) so you don't make too much noise, that's a sure way to attract attention.

You can also use the red doorways to enter your secret passages and hiding places (how do you think we get everywhere we do?).

WASD to move, left click to attack.

Take out as many people as you can, good luck!

Ratings

Coolness 97% 2
Overall(Jam) 2.74 916
Fun(Jam) 2.60 860
Innovation(Jam) 2.42 928
Mood(Jam) 3.17 489
Theme(Jam) 3.28 656

Feedback

keddelzz
24. Aug 2015 · 22:49 UTC
Very cool game, nice atmosphere. I liked the ambient music in the background.
liquidmedia
25. Aug 2015 · 00:00 UTC
GG very hard I like it.
Pusty
25. Aug 2015 · 00:21 UTC
Yeah was nice but I think the way you attack them is weird , or maybe I don't get it but I was attacking 10 times and only the last time the guy I was following died.
icedvariables
25. Aug 2015 · 11:37 UTC
fun but bloody difficult. Liked the atmospheric sound/music.
SecularBaron
25. Aug 2015 · 13:28 UTC
I can walk through walls and throw up my hands to kill people. **** the police. Fun: 4/5
Andrew
25. Aug 2015 · 15:00 UTC
Would be cool if the guards would react to their dead buddies.
🎤 WASDMagician
25. Aug 2015 · 16:01 UTC
Andrew, that's something I considered but it took me until about 6 hours before the jam ended to get the prolonged death animations in so there wasn't enough time :(
HelloWorld Studios
25. Aug 2015 · 17:07 UTC
Well made game, like how hard it was :D.
Good to see this fleshed out into a full game !
DinnerInTheDark
25. Aug 2015 · 17:08 UTC
I like the setting, the visuals work. The movement controls could use some work though. Quite a challenging game, i liked it!
baldman
25. Aug 2015 · 17:10 UTC
The controls are a little floaty, but the game looks really good and I loved the fact that you can pass through some walls
KodingNights
25. Aug 2015 · 17:11 UTC
I had a hard time figuring out who I was controlling at first as I spawned inside a very small room and a bad camera angle. When I first got out it was quite fun for a while.
mooncalf
25. Aug 2015 · 17:36 UTC
Wow, visrep and sfx are great! But, man, I can't get very far. Need to move faster and hit shift to slow down (hopefully I'm playing it right).
Bitterdeath
25. Aug 2015 · 23:57 UTC
I almost jumped out of my seat the first time I was shot. Nice work.
sikosis
26. Aug 2015 · 03:20 UTC
Always suck when you can't finish a game, but that was a nice effort. Models and animations were fine. I found it very difficult and couldn't work out how to attack the guards ...
vividhelix
26. Aug 2015 · 04:28 UTC
Cool mood, but way too difficult. Lighting was nice and reflections too!
🎤 WASDMagician
26. Aug 2015 · 10:36 UTC
sikosis: you have to click and actually COLLIDE with the guards, you know that bit in horror films where the main baddie jumps out and grabs someone? Essentially that's what you're trying to do.
OrangeeZ
30. Aug 2015 · 17:06 UTC
I felt red walls were a bit of cheating - enemies could not follow me there, so with enough patience I could easily pick them one by one; on the other hand it could be a fun concept - playing as a monster that utilizes various hidden shortcuts to kill people. Animations were pretty good!
crucknuk
30. Aug 2015 · 17:25 UTC
I killed everyone! That was hard actually, very challenging!
You can be stuck in the walls though, so when you need to jump on someone and then you got stuck its like panick time "oh god get inside quick!"
I ended up with 45 health point while having the last one wandering around, it was hard.
Biruts
31. Aug 2015 · 14:20 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Simonaiso
04. Sep 2015 · 08:17 UTC
Nice idea about hiding in those red elements! It was hard, but that makes the game engaging.
Jupiter_Hadley
08. Oct 2015 · 12:40 UTC
Was a bit glitchy, but really nice concept! I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/smH_qgd8pMY