Pass The Salt by Feetsalot
Play as a sentient robot whose soul purpose is distrubting salt at the dinner table. However you have taken it the wrong way and now are hell bent on distrubiting as much salt as possible around the world.
The goal of this game is to collect as much salt (basicaly score) as possible without being detected by the humans (via the risk meter). As you preform more and more risky actions (risk of a certain action is shown by the tooltip on the left middle of the screen while hovering over an action) the risk meter will increase, and with each increase there is a higher chance of you being discovered and counter measures being put into place.
In this game I mainly focused on designing my first UI, as this is my first game and first LD, so please provide feed back on that aspect.
The goal of this game is to collect as much salt (basicaly score) as possible without being detected by the humans (via the risk meter). As you preform more and more risky actions (risk of a certain action is shown by the tooltip on the left middle of the screen while hovering over an action) the risk meter will increase, and with each increase there is a higher chance of you being discovered and counter measures being put into place.
In this game I mainly focused on designing my first UI, as this is my first game and first LD, so please provide feed back on that aspect.
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.28 | 1099 |
| Audio(Jam) | 2.11 | 661 |
| Fun(Jam) | 2.00 | 1082 |
| Graphics(Jam) | 2.14 | 992 |
| Humor(Jam) | 2.59 | 642 |
| Innovation(Jam) | 2.76 | 715 |
| Mood(Jam) | 2.20 | 1017 |
| Theme(Jam) | 2.53 | 1003 |
And add more explanations in the description so people can understand what they are supposed to do.
"You pass salt."
"Oh my god!"
"Yeah, welcome to the club, pal."
Worst UI design 2015. The buttons look just like the bits that tell you how rich you are. I'm not given much information about what 'Steal Money' and 'Pass Salt' do. This is frustrating because there could conceivably be a pretty good game there (although it seems to just be a clicker game) but I've no clue of how to play.
*starts collecting scrap*
"You have been found!"
Well, seriously I didnt have much clue what I was doing, scraps seemed to increase my cpu power but I got caught while doing it?
I love that is you first entry in LD.
GJ
I will speak about problems but that's really a matter of advice:
- the camera view is bigger than the UI, you just have to change the size of the camera in Unity.
- when we fail don't restart the scene but try to restart directly the game
- you can create an easy tutorial simply by adding direct text overlay during the game for each action
- as a game it's too complex, and way too complex for a first game, the basic idea of finding salt could be really good for a simple game, even with strategic.
First step, first game, first error, but keep going it's always fun.
Maybe you could try a more longer jam like one month one game, in order to have time for tweak, and try things.
Good luck for your next game.