Manoe's Quest by Mahjoub
Description
As a hero of your village, your quest is to reconnect energy orbs to their proper place in order to bring back people's hopes..
You will need to use your strength to create your own path in this unstable world.
Gameplay
The gameplay is divided in 2 phases:
1 - Platformer phase where you can push platforms in order to rotate them and more..
2 - Shoot orbs and try to connect them with empty slots.
Commands
SPACE: Action depending of the current phase of the gameplay.
Arrows Keys: Movements
R: Restart current level
Music
Main Theme music available on soundcloud.

| Link | https://mahjoub.itch.io/manoes-quest |
| Link | https://mahjoub.itch.io/manoes-quest |
| Link | https://github.com/sgaumin/LD49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/manoes-quest |
Ratings
| Overall | 37th | 4.051⭐ | 41🧑⚖️ |
| Fun | 77th | 3.872⭐ | 41🧑⚖️ |
| Innovation | 26th | 4.179⭐ | 41🧑⚖️ |
| Theme | 190th | 3.808⭐ | 41🧑⚖️ |
| Graphics | 31th | 4.244⭐ | 41🧑⚖️ |
| Audio | 20th | 4.132⭐ | 40🧑⚖️ |
| Given | 16🗳️ | 33🗨️ |
Love the fact that there so many ways you can solve the levels,
One thing that would be great to explore would be to have limited amount of jumps to tilt the plaforms,
I am curious how that would evolve.
Kinda hard to take in hands, but really fun. Maybe the player should be a little bit slower, but that's all
Thanks @florianbald, haha yes it might be a little tooo hard actually :)
Thanks @00buck for playing! Glad you liked it!
although i feel like in the second phase its hard to be precise cuz of the deceleration. but overall really clean entry!!
Oh yeah thanks for the notice @500yearsokawari, it would be helpful to explain the purpose of rewards in game before to start :thinking:
It's a cool game and a very interesting concept! I had fun, so good job!
Yeah sorry for that @zwodahs it get it that it is frustrating sometimes.. I am planning to do a post-jam update with more care and time focusing on level design and difficulty curve :thinking:
But man... when you hit 1 of the balls, and miss the second one for at least 5 times, it get frustrating =/
Good variety thou I believe even more could have been done for more levels in terms of the variety available with other combinations of the design blocks we see here :slight_smile:
Gameplay's nervous, responsive, fast - works great as an arcade die & retry - great!
I think a high score screen at the very end that shows the bonuses you got and missed for each level wouldn't have taken too long to implement and it would have greatly helped in the context of this contest - to encourage people to interact more through screenshots of said screen in the comments :wink:
Very clean and crisp - you've set up high expectations for yourself and you meet them - congrats, man :grinning:
To nitpick a bit, the only issues I could find are the lack of a final 'score' at the end (did we get 100% of the bonuses ?) and the difficulty curve which isn't perfect (some of the later levels are easier than earlier ones, not counting the 1st 'breakable' platform one which is normal as it's a tutorial for a new mechanic).
Visually stylish, looks good, feels good, sounds good, good job!