Cynthia and the Forest Restaurant by CloudLunar
Your friend left for a week (7 Day). She left you her restaurant in the forest. Can you run the restaurant well?
Accompanied by Cat Ann , you would collect different foods, make amazing dishes and complete a variety of tasks
The results of cooking are likely to be #unstable#. Be patient~ What? You are asking about magic and potion? Emma.... Let's have a try.
✨Play Now! https://cloudlunar.itch.io/cynthia-and-the-forest-restaurant (for Web/PC)✨
** :earth_asia:The game provides English and 简体中文.
Screenshots

Controls
- [A/D/Space]: Move/Jump [F] Interact with Object [1-9] Select the Item in Menu
- Please follow the in-game instructions
Tools
- Unity(with some native packages)/Visual Studio/Paint Tool SAI/DOTween/font from vonwaon-bitmap/bfxr
- Some bgms and sfxs from pacdv (sorry forget to opt-out audio)
Some bugs and issues have been fixed after jam, please refer to the download page for details.
Ratings
| Overall | 551th | 3.662⭐ | 36🧑⚖️ |
| Fun | 968th | 3.221⭐ | 36🧑⚖️ |
| Innovation | 663th | 3.397⭐ | 36🧑⚖️ |
| Theme | 1307th | 2.833⭐ | 35🧑⚖️ |
| Graphics | 275th | 4.162⭐ | 36🧑⚖️ |
| Audio | 207th | 3.868⭐ | 36🧑⚖️ |
| Humor | 579th | 3.2⭐ | 32🧑⚖️ |
| Mood | 226th | 3.926⭐ | 36🧑⚖️ |
| Given | 57🗳️ | 43🗨️ |
The music was lovely and fitted very well. The game mechanics seemed fun!
Whilst playing the game, I had some issues. When the cat came back, information popped up on the right of the screen, but the highest box of information was half outside of the window for the game, so I couldn't read it. Also, sometimes when it said I could do something by pressing F, it didn't work immediately. Also, it was a bit hard to click the button that goes to the next message in dialogue, so sometimes I got stuck trying to press the arrow.
I feel like I want to come back and explore this game more ^^
The gameplay is perhaps a bit too complicated, felt like there was a lot to do, but sadly then the game "broke", the cat got stuck in the roof when it was supposed to deliver food.

- Yes. It should be better to separate important and unimportant pop-up messages
- About pressing the arrow, it may be a bug. In fact, just click the blank part of the dialog box. However, clicking on the arrow and text may just block the button. I'll fix it later
@stoffe
- Aha This is the first time this happened... I should add an impassable collision to the roof.
Thank you for playing
1. In fact, you can observe the color change of the soup without opening the menu frequently
2. Aha Let me add a collision for this cat problem... The web version and PC v1.0.8 has been updated !

Feeling very relaxed after playing. Thank you.
@chairshot-games In fact, just "fish", uncooked one, is acceptable. Haha, the goal of this mission may be a little bit... brain-teaser-like. Because in my perception, people rarely give cats cooked food.
The setting for the cat to find/transport food materials is also interesting. While waiting for the cat to return, I tried some cooking and found that the color of the soup would change with time (I didn't notice this detail at the beginning, so it burned), very meticulous
I felt the jumping sound was a bit jarring, and I was a bit unsure about where to find what ingredients, so I wasted some of my travel.Like making a fire potion, but I don't know where to find fire
游戏很酷!我喜欢背景朦胧的光影效果和摇曳的粒子,它们很梦幻,效果真的很棒~
小猫猫找寻/传送食材的设定也很有意思(我也想要这样的猫.jpg),在等猫咪回来的过程中尝试了一些烹饪,发现随着时间的变化汤的颜色也会改变(一开始没有注意到这个细节结果糊了),很细致
就是我感觉跳跃的音效有点突兀(频繁按键会有些鬼畜),另外对于去哪里能找到什么食材有些不确定,因此白跑了一些路程。比如说要制作火焰药剂,但是我不知道在哪里能找到火
It's a little hard to see what's happening at night since everythingg is so dark, and the interactables can stack in a way that makes it hard to select the one you want (like when the cat walks in front of the storage cabinet). Also, I wish there was a consistent way to exit the current menu - right now it's usually the last number in a list, but that is different depending on what you interact with, which can be confusing. Making the controls a bit more consistent and simple would really amplify the sit-back-and-relax vibe that the game already excels at!
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To @zet:
In fact, apart from the use of some 3-party audio (mentioned in the description) and small number of VFXs that Unity comes with, all gameplay design, stories, programs and art are done by myself.
Originally, I wanted to participate in the compo, but I accidentally designed it to be a bit big. It is indeed impossible to finish it in 48 hours, and it is still in a hurry in 72 hours.
In fact, I didn't finish it until the last minute. At that time, I had finished the writing of all my tasks but I had even not played them once, so I fixed a lot of bugs post-jam.
Here are things I done:
-Try to make everything happen in one room to decrease the scene painting workload
-Use pixel art, which can be drawn very quickly
-In order to reduce the workload of the UI, most systems reuse a dialog box and a notification box (actually just two simple rectangular boxes)
-Actually, the length of the story is not big, with a total of ~100 sentences of dialogue in total (I haven't calculated the specifics). Most of the tasks are interesting little ideas. My main idea is to use some random mechanisms to break up the story, so as to make the entire game experience rich enough
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To @Falawiska
Haha yes, Don’t Starve Together is also one of my favorite games, I was inspired by it
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To @GuinyTime
(剧透预警)
哈哈,确实音效加的太仓促了,食材其实本来想加两本区域食材介绍书,也没时间加了。
顺便…其实所有材料再煮糊一点就能得到火元素了:) 然后后面有个有趣的玩火任务
但感觉藏的有点深,也加了火焰花和火焰史莱姆作为备选(南部丛林会刷)
Yes, item interaction and dialogue options really need to be improved.
The jam time is too short. In order to make one less interface, so I deal with it simply. Making the options clickable should make the experience better
I liked the pot changing colour to give you a concept of time passing - I missed it the first time around so kept opening and closing the pot to check. Music is good, but now I want more food.