Unstable by DevParty
Try to build your tower as high as you possibly can.
But don't let your tower get unstable; It might just fall straight down!
The gameplay is nice and casual; Even your grandma could play it!

| Link | https://devparty.itch.io/unstable |
| Link | https://devparty.itch.io/unstable |
| Link | https://devparty.itch.io/unstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-3 |
Ratings
| Overall | 358th | 3.294⭐ | 70🧑⚖️ |
| Fun | 288th | 3.324⭐ | 70🧑⚖️ |
| Innovation | 491th | 2.634⭐ | 69🧑⚖️ |
| Theme | 227th | 3.699⭐ | 70🧑⚖️ |
| Graphics | 293th | 3.368⭐ | 70🧑⚖️ |
| Audio | 278th | 3.098⭐ | 68🧑⚖️ |
| Humor | 243th | 2.825⭐ | 62🧑⚖️ |
| Mood | 357th | 3.008⭐ | 65🧑⚖️ |
| Given | 61🗳️ | 108🗨️ |
P.S. The feedback you get when you drop a box and the balloon jumps just a bit is pure class.
High Score: 49 meters!
Update: OMG I did it!!! ** I got to 1500 meters!** "You have built to the top" I love the sense of humor at this point, and the effects in the game when you get near the top. This had me totally entranced and I told my wife I would get back with her in 10 min because I wanted to beat it. once I realized that the blocks become SUPER solid after a few seconds, then it was just a matter of exerting patience and it paid off. I won! yay! (gotta go catch up with my wonderful wife now!)
A few other things I thought of after a few meters the balloon is real close to the top block maybe add some more space there?
@tejasvonly thats how I beat it! one column FTW!
And I never even get near 1500m
Great job :D
congrats well done!

Nice game, would have been neat to see some extra hazards as you got higher up. I was able to get into a routine that had 0 chance of failure, so I could have handled it I think :sweat_smile:
The best strategy by far seems to be to build a single block width tower. It's pretty easy to avoid messing up each individual block placement, and it merely becomes a game of repeating the same block placement over and over. So, by my calculations, the game ends up being: do the exact same pretty easy thing 150 times to win; messing up once forces you to start over.
Now, games that require absurd numbers of repetitions of the same task are something I'm actually quite interested in. The emotions they inspire are, I think, rather unique. In particular, when you mess up, there's an absolutely awful feeling of the amount of tedium that has gone to waste. And so then, during normal gameplay, there's this constant pressure and feeling of dread, because messing up is to be avoided at all costs.
There's also a feeling of losing track of the total count. It's pretty hard, at least for me, to distinguish having done the same thing 65 times in a row from having done it 70 times in a row. It all starts to feel the same at some point.
And this game encapsulates all of those feelings just fine. It is on the easy side, so I didn't actually mess up once I figured out what I wanted to do, but it does nonetheless have some version of all of these ideas in it.
So, for me at least, that's pretty neat.
Other note: I really like the sound effects on the block dropping and locking-in. They are very good.