Unstable Society by Glaikunt
Make society stable again!
Run about and catch to calm the people down before society is teared apart!
Social
Controls
Movement - A, W, S, and D
Objective
- Chase down everyone to give them the hard facts!
- Bring everyone back down to a stable level!
Confessions
I think the last level (4th) is to hard I didn't get much time to test it or other wise I would have made it easier. I was going to add more gameplay around talking to people but time wasn't on my side. Hopefully you enjoy regardless :smile:
Dev Timelapse:
https://youtu.be/qStTLrlLWLY
Preview


Ratings
| Overall | 499th | 2.891⭐ | 34🧑⚖️ |
| Fun | 511th | 2.563⭐ | 34🧑⚖️ |
| Innovation | 377th | 3.063⭐ | 34🧑⚖️ |
| Theme | 331th | 3.403⭐ | 33🧑⚖️ |
| Graphics | 408th | 3.063⭐ | 34🧑⚖️ |
| Audio | 406th | 2.387⭐ | 33🧑⚖️ |
| Humor | 103th | 3.422⭐ | 34🧑⚖️ |
| Mood | 421th | 2.758⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 42🗨️ |
Pretty fun game. Note to self: Always read description BEFORE playing the game. I thought I had to run aways from those agry people, only to find out I am the one chasing THEM.
Cool concept with a lot of replayability. Like the graphics and sound effects :)
The concept has a lot of potential. A larger scale version of this where you have a city full of unstable lunatics that you have to calm down before they tear the city apart would be interesting. you could experiment with different mechanics like sources of panic that you have to destroy, and tools like broadcast messages that affect large groups at a time.
Good job putting this together in 48 hours
I run to calm down people.
But, I don't know why people get anger again.
As some others have said, the gameplay is a little bit repetitive, and a sort of progress bar over characters might have helped. I found myself kind of lost as to how I was doing at times. I had to give up on the level with the 2 tinfoil hats unfortunately, I just couldn't find a way to make progress. I guess society is doomed :sweat_smile:
Two other things - first, it might be nice to allow skipping cutscenes - they're amusing, but after the first one you kinda know what's going on. Also, something that might be kind of cool if you ever decide to expand this, it'd be fun to have some way to separate people off from the rest, so they can stay happy. (or keep their literal tinfoil hat conspiracies to themselves!) Maybe a way to build walls or something.
I always try to provide some constructive feedback like the above, but overall I quite liked this. Thanks for a fun entry.
Nice graphics! Well done!
Don't often see political satire in games these days (the 80s were full of them), so this was a refreshing change. Although I'm surprised that the main character wasn't a blond mop haired buffoon cheering people up with the power of banter. :)
The game itself was very enjoyable with excellent mechanics and a good difficulty curve (the 2 tin-foil hats were a nightmare for me).
The game was a bit hard (couldn't go past level 3) but I still enjoyed playing this game. :)
Great job!
@lilkrit Sorry to hear. Maybe a bug. You just run about talking to people basically. Once they have a happy face that's good :smile:
@pcmaster Thanks really appreciate that & thanks for playing! I wanted to add more around communicating & personality. sadly I didn't have enough time.
1. Some explanation of game mechanics at the start would be nice. It's pretty easy to figure it out on your own in a minute or two, but a quick instruction screen would allow the players to immediately engage without that trial and error.
2. A more precise indication of each person's stability. The random movement of everyone makes it difficult enough to complete each level, knowing how stable everyone is could give the player enough information to actually make a proper decision instead of just randomly encountering closest people until you are done.
3. I often found myself in a situation when two or three people were close enough to each other so when I approached to talk to one of them, the game force locked me in a conversation with the other. When encountering two unstable people that's fine, but often I approached two people, one of which was stable and the other wasn't. Instead of talking to the unstable one, the game locked me on the already stabilized one. This might just be a controls issue, but I think it would be better if conversations with already stable people were disabled - no need to interact with elements already fixed (as long as they remain fixed).
I didn't finish the final level. Best I could do is to stabilize both tin-foil hats before one of them approached an angry person and destabilized again. I liked the overall idea, and the tixerb theme was a funny idea. Well done!