Harvey, Dean, and Pete's Terrible Adventure by GenericTeamName

[raw]
made by GenericTeamName for LD33 (JAM)
Play as a monster and attack a village night after night. The population grows every night so work quickly. Upgrade your monster and terrorize the villagers to draw their leaders out. WASD to move ESC to pause click to navigate menus

Created by: Aaron Peddle, Landon Butterworth

Audio by: TimSix https://soundcloud.com/tim_six

*Press pause and listen to the whole soundtrack, our audio guy worked all weekend!*

**Sorry about the dev build for webplayer, just close the dev window and it should run fine!**

***Windows build only works if it is in Windowed mode***

Ratings

Coolness 52% 3
Overall(Jam) 3.63 201
Audio(Jam) 3.83 80
Fun(Jam) 3.38 301
Graphics(Jam) 4.27 119
Humor(Jam) 2.76 533
Innovation(Jam) 3.28 330
Mood(Jam) 3.60 184
Theme(Jam) 3.96 145

Feedback

9.ar7k
25. Aug 2015 路 02:50 UTC
great art. a little slow feeling but i like the concept.
馃帳 GenericTeamName
25. Aug 2015 路 03:11 UTC
upgrade you're speed after the first night, or pick the faster character! :P and thank you :D
A_K_
25. Aug 2015 路 03:21 UTC
Liked the style, thou the game certain boost in action/events. Really solid. GJ.
Sichuan
25. Aug 2015 路 03:27 UTC
Great esthetic. I felt speed was ever so slightly overpowered (went pure speed). Until the last boss killed me as I was about to kill him. Take 1 point in health!

I felt the control scheme was a little bit awkward, I felt rotating them by 90 degrees would be more intuitive (Up = left, Right = up, etc.). Also would like to be able to hold down the button, I almost got RSI pressing so many times with full speed.
AndyBrown
25. Aug 2015 路 03:33 UTC
One of the best entries I've seen! The visual style was very charming! At first I thought it was turn based as the villages movement seemed to be timed with my own, and they would stand still when I did- but I actually really like the timed tile based movement. Audio guy did a great job! Lovely music all around, but that boss song was amazing. I would love a larger scale version of this where you go around harassing larger places such as villages and towns as the game progresses.
Literal Games
25. Aug 2015 路 03:38 UTC
The isometric style of the art was super nice! Controls could be a bit janky at times, but overall it was nice!
boardtobits
25. Aug 2015 路 23:38 UTC
Loooooved the graphic style, though the isometric view made it hard to determine which was up-down and which was left-right.
The rest of the game was clean and good. Nice music, too!
Robot Souls Games
26. Aug 2015 路 22:40 UTC
You should be able to move constantly by holding a direction, and not be forced to repeatedly tap directions. It made it very frustrating to play. Movement should be seamless and easy, but in this game it was way too hard.
AdayMC
26. Aug 2015 路 22:42 UTC
You really made it with artworks, Im not fan of this type of games but it was interesting.

Was like playing with toys somehow, gj :)
solarexplorer
27. Aug 2015 路 21:20 UTC
Great art and sound; controls were a little disorienting at first because the grid is at an angle.
Schrodinger Games
30. Aug 2015 路 13:58 UTC
Nice visuals!
philomory
04. Sep 2015 路 23:07 UTC
Pretty fun! The controls were sometimes the *tiniest* bit frustrating, but overall it was very good.
Vladik Plays
11. Sep 2015 路 15:58 UTC
Nice game. A bit slow but I like the fact that you can upgrade. Note: I can only upgrade once, but I would like that for every villager you can upgrade something once...
radmars
14. Sep 2015 路 05:16 UTC
Love the shadows, the approaching sun, and the way the music gets intense near sunrise!
scriptorum
14. Sep 2015 路 06:41 UTC
I've always wanted to kill villagers named Harvey and Dean. Nice art. Great music! Slow pace. :)