Generation Z by Adam Jewell

[raw]
made by Adam Jewell for Ludum Dare 49 (JAM)

A game about the dangers of overpopulation, and the inevitability of turning into a zombie.

Not only is the game about the instability of societies, the GAME ITSELF has been carefully crafted to be unstable!

So, fight to keep back the zombie horde, and watch your back, but don't forget to help the others or you'll all be lost.

genz1.png genz2.png

Ratings

Overall 1484th 2.605⭐ 21🧑‍⚖️
Fun 1478th 2.421⭐ 21🧑‍⚖️
Innovation 1488th 2.289⭐ 21🧑‍⚖️
Theme 1439th 2.472⭐ 20🧑‍⚖️
Graphics 1339th 2.474⭐ 21🧑‍⚖️
Audio 840th 2.947⭐ 21🧑‍⚖️
Humor 1010th 2.5⭐ 18🧑‍⚖️
Mood 1365th 2.528⭐ 20🧑‍⚖️
Given 7🗳️ 8🗨️

Feedback

Pythorogus
05. Oct 2021 · 10:27 UTC
Fun game :)
Mejzlosh
05. Oct 2021 · 10:33 UTC
When you die you have to restart the game. Otherwise if there would be some feedback that you could see if the zombies are actually damaging you and you could avoid it that would be great!
Rodrigo Sousa
05. Oct 2021 · 10:34 UTC
nice had fun destroying zombies at first I was just killing the humans I think
xmagpie42
05. Oct 2021 · 10:37 UTC
Cool Game
Great ideas for the mechanics
I think the camera mechanics are a little jittery have you tried using Cinemachine?

https://unity.com/unity/features/editor/art-and-design/cinemachine
dangerbleistift
05. Oct 2021 · 10:37 UTC
Fun game, but controls/camera were a little bit wonky
LDJam user 268300
05. Oct 2021 · 10:38 UTC
I liked the general atmosphere of the game: cool setting, good audio and nice graphics. However, I did find the camera quite difficult to control and it kept clipping through surfaces. nice job tho!
congusbongus
05. Oct 2021 · 10:47 UTC
Haha I always love a unity capsule game :P

Cool idea and I wonder if it will be even better as a pure simulation. The number of humans can go negative which is weird.
🎤 Adam Jewell
05. Oct 2021 · 11:27 UTC
@arachnid56 @congusbongus Thanks for playing! Yes there are some issues with the camera/control and the counter for humans, some bugs I wasn't able to fix in time! The web build made camera collision and apple collision worse somehow. But should be mostly playable still.

For movement bugs: Be careful when dragging the mouse outside the window while holding a button down.

@mejzlosh The game should reset after 10 seconds of game over

@xmagpie42 Thanks, I rolled my own this time but I'll check out cinemachine in future, thank you :)
Sarah
05. Oct 2021 · 20:10 UTC
So I eventually learned that I was casually murdering humans, but its fine >.>

The camera was definitely clipping so I could see below the ground but overall the camera movement was nice \o/
The sounds when murdering humans were a bit hard on the ears though, compared to the rest of the sounds.

Good job overall :3
Vectrex28
06. Oct 2021 · 15:04 UTC
I think there is a good game in here. The concept of dealing with overpopulation as a means of instability, along with the zombies is quite cool. The minimalist characters are also pretty cool, reminds me of those "Mighty beanz" toys I had as a kid (or whatever they were called)

However, the camera kinda kills it for me. I think the game needs some more instructions within the game to let the player know what they're doing. I went blind and just started slaying humans, not knowing what to do. Some basic in-game instructions would've helped a lot! Same for when you die, I'd have appreciated a little "Game over/Continue" message :)
I did also get some wonkiness out of the control which may not be that big a deal if the camera issues were fixed.

I might've sounded a bit critical here, but I'd still love to see another jam game from you in the future. I know LD deadlines are tight, but if given a bit more time I'm sure this could be a fun little game. Keep it up! :D
🎤 Adam Jewell
07. Oct 2021 · 11:57 UTC
@vectrex28 Thanks for the feedback. I usually start with the title screen etc but this time I was just so stuck for a creative interpretation of the theme that the gameplay didn't come together until right at the last hour!

I would like to fix so much in this submission that I might rewrite it to learn how to better optimise performance for future games.

The camera was meant to be a WoW style control, I think it might have worked better if it properly captured the mouse when holding right click, and other behaviour I ran out of time for.

I am very impressed that you wrote you game in pure ASM! I managed a pong type game before moving to unity, so it's been a while, but I wonder if you used anything to make the programming easier, like libraries, tools or ways to lay it out? I looked at the source and it is all in one file, does that not get confusing to navigate as you add more features?
Vectrex28
07. Oct 2021 · 13:34 UTC
@adam-jewell I've made a few of my own tools over the 7 or so years I've been coding on the NES, mostly for level editing. However there's also open-source tools available, such as stuff by Shiru.

It's also a good idea to have some basic engine templates you can build upon for later, like one for flip-screen gameplay, one for a multidirectional scroller, etc.

As for my source, I guess keeping it in one file may not be best practice but it's just how I roll, hah. I orientate myself with the search function basically and maybe with a hint of madness, haha
very high ping
17. Oct 2021 · 05:04 UTC
the game is cool, but the camera and movement really put it down
generally when making 3d games the best way to deal with the camera is to have it always move with the mouse and have forward always be toward the camera even when it's being moved, because it was really awkward to stop, move the camera, then move
also what was the strange choir noise that kept happening?