Hopper Unstable by Castoor

[raw]
made by Castoor for Ludum Dare 49 (COMPO)

Welcome !

you can play here in webbroswer : https://castoor.itch.io/hopperunstable (version with bugs fixed)

In the download section you get my source made in the Compo and the build. You get 2 versions : - with bugs, made in Compo - without bugs,

All bugs are fixed WITHOUT changing graphism/fx or gameplay, Ludum Dare rules ! :v:

Controls :

  • arrow & zqsd & wasd : to move

  • mouse left clic : to fire spell

Thanks for playing ! Bye ;D


* I'm working on a release version ! Stay tune, you will not recognize this game ! Follow me on twitch and twitter *


Ratings

Overall 492th 2.926⭐ 29🧑‍⚖️
Fun 490th 2.704⭐ 29🧑‍⚖️
Innovation 502th 2.556⭐ 29🧑‍⚖️
Theme 450th 2.926⭐ 29🧑‍⚖️
Graphics 278th 3.407⭐ 29🧑‍⚖️
Audio 321th 2.963⭐ 29🧑‍⚖️
Humor 275th 2.7⭐ 27🧑‍⚖️
Mood 403th 2.82⭐ 27🧑‍⚖️
Given 32🗳️ 30🗨️

Feedback

Jason Pitchford
04. Oct 2021 · 12:57 UTC
To start this game is ADORABLE. I love the art style for the game and the UI. My only comment was I wish there were more levels. Aside from that Awesome game!
Rolly
04. Oct 2021 · 12:59 UTC
Nice entry, however a bit too short ; I expected more challenge.

The visuals are really cute and the music is nice. Loved the little skeletons :)

Good job!
amkingTRP
04. Oct 2021 · 13:02 UTC
This is really cute; it's the sort of thing my daughter would love to play on the iPad. If you wanted to extend it (really needs more levels to even get a feel for it properly) it would go well on a mobile device.
🎤 Castoor
04. Oct 2021 · 18:21 UTC
Thaaaaank a lot ! I hope many of you will like that will push me to release the game ! Of course with many levels and a lot of neeeew features. :'D
Take care of you guys ! :v:

PS : You can follow and participate to the development on my twitch channel "DevCastoor" ;)
Sceef
06. Oct 2021 · 07:21 UTC
Great work!
JPatchZ
06. Oct 2021 · 08:37 UTC
The game is so fun, it needs to get more levels! I really enjoy it. I also followed you on twitch, so I hope I can see you developing it more further. I don't speak french very well, but coding is universal. Congratulations by doing it on your own at the compo dare.
🎤 Castoor
06. Oct 2021 · 08:48 UTC
@jpatchz Thank you soooo much !Yeaaaah i was so disappointed to make just 2 levels ( i'd prepare a boss for nothing :cry:. I bearly success to publish the game in time XD ( 1 minutes left .. :scream: ). Don't worry about French, i will do my best in English for you hahaha ! ;)
JPatchZ
06. Oct 2021 · 08:53 UTC
@castoor, actually will be great to listening to your french. I'm trying to learn it. I also have to get rid of my boss =/ We are so full of ideas, but so scarce of time.
🎤 Castoor
06. Oct 2021 · 09:19 UTC
@jpatchz I will then ;D ! One of the best thing i did. It's to left my job and be a freelance ! Be Freelance is for sure "unstable" ;) but i'm free and now i can create or share with all the community and this is the only thing that matter for me. ;D
PBG
06. Oct 2021 · 12:33 UTC
Nice job! A great start to a game. I think more levels would really help it out, right now its very very short. The graphics are excellent, and the visuals are nice and cohesive. Well done!
JPatchZ
06. Oct 2021 · 16:16 UTC
@castoor Wow, you must be really brave to do it. I wish I had this courage myself. But I'm happy you now have time to work on the little witch game. I think she need to kick that big boss' ass.
caiustsm
06. Oct 2021 · 22:47 UTC
This game has nice models and the foundation for a fun idea. I recommend trying some variations on the game. For example, having no timer, and instead difficulty can come from the blocks falling if you stay on them for too long plus the level design requiring quick thinking. Another would be to have no timer and the blocks don't fall until you leave them, turning the game into more of a puzzle game where you need to plan your movement ahead of time.

Some sound effects (and/or visual cue) for the blocks falling would help the player know the timings of when they have to move or fall.

Nice job.
ZachsButt
06. Oct 2021 · 22:52 UTC
very well executed art! although it felt like it was over before it even started, would've loved for there to be more.
Pincushion
06. Oct 2021 · 23:12 UTC
It looks really nice. The mechanics are nice too, but they need more levels to shine! Still, good job.
Mateu
06. Oct 2021 · 23:16 UTC
Oh, that was kinda nice for what I played, but it was soooo short. I was expecting at least like 5 levels, but no. :/

That's okay I guess, I just wish there was more. However, as far as what I see right now, you have a good game.
🎤 Castoor
07. Oct 2021 · 06:01 UTC
@caiustsm Thanks you ! i've implemented the timer because i'ven't enough time ;). Next week i will release what i had in my mind during the game jam ! Stay tune and thanks thanks a lot for your feedback ! :D . I really appreciate !
🎤 Castoor
07. Oct 2021 · 06:03 UTC
@zachsbutt Haha thank you ! Next week i will make a loooooooot of levels, with new AI system ! Thanks for you feedback ! :D
Perhaps i will make it playable in coop ... i'll see ;)
🎤 Castoor
07. Oct 2021 · 06:06 UTC
@mateu Haha it's for teasing you to see more XDDD ! Thanks a lot @mateu for your feedback, i promess i will release soon a version with more levels, bosses and other stuff !

Take care of you guys ! :v:
MarkVeligod
07. Oct 2021 · 07:16 UTC
Amazing game!
ScalphaMission
07. Oct 2021 · 16:08 UTC
Very cute game
🎤 Castoor
08. Oct 2021 · 07:57 UTC
@markveligod @scalphamission Thanks a lot ! :D
nyxkn
08. Oct 2021 · 13:53 UTC
So quick! The timer could have been less annoying without all those decimals. Graphics were really cute.
🎤 Castoor
08. Oct 2021 · 19:42 UTC
@nyxkn Thanks for the feedback ! Yes unfortunely ;), and the timer that's will be corrected (or remove) XD !
Douwe_Ravers
10. Oct 2021 · 18:53 UTC
Love the graphics. The levels were easy to finish but I got the vibe.

A suggestion maybe is to only let the portal appear once the skeletons are defeated. Also make some blocks stable in the field then let the unstable blocks reappear after x amount of time. Gives some strategy to it. Just a idea eh ;)

Great job! I love when people do 3D for compo games. Modelling is such time-consuming when you just have 48 hours.
🎤 Castoor
11. Oct 2021 · 07:24 UTC
@douwe-ravers Thanks a lot !! :D I really appreciate your feedback and it's a great idea to hide the portal until all skeletons are defeated !
i'm working on better map ! you will see in ...few days ;) !
lesinvisible
11. Oct 2021 · 16:16 UTC
The overall feel of the game is very nice, I liked the graphics and the mechanics. It's a shame it's so short, would definitely be glad to play inthe enhanced version.
Vivoubos
11. Oct 2021 · 21:40 UTC
Ho no! The gmae is nice, but it miss 1 or 2 level more ^^
Except that, the game is good Good job.
Runuchok
12. Oct 2021 · 12:50 UTC
I think it's a great base for a game)) But for LDJAM I wished there be more levels!
pcmaster
20. Oct 2021 · 12:07 UTC
I had to replay it because I was curious to find out what how to shoot the spells :) Only then I picked up the wand. Nice graphics, good sounds, very cute. Nice game mechanics. Short, yeah, but still a good job!
🎤 Castoor
21. Oct 2021 · 15:52 UTC
Thanks a lot @pcmaster for your feedback ! Hmmmm if you are interested to try my "beta" version on iOS or Android i can give you access to it ! ;) Thanks thanks again and my turn to play your game ;DDD !