Spellkeepers: Mage Brigade by Anaxie Studio
An endless band of unstabila are marching towards the city. How long will you be able to hold them back?
Spellkeepers is a tower defense game where all the "towers" are mages recruited by you to fight against ominous magical blobs! However, this comes with it's own set of problems as both magic and humans are known to be unstable.
The game is playable in the browser or as a download on Itch!
Sadly we didn't get to implement most of the special effects for the upgrades, but at least they look fancier :D
:warning: There are some flashing lights, so watch out if you are sensitive to that!

All sounds and music are CC0 sounds found and/or sampled either on OpenGameArt.org, including sounds by Brandon Song, isaiah658, cicifyre and more or on Freesound.org :)

Changelog: - Fixed a bug where upgrades couldn't be purchased (1.1) - Fixed a bug where the rounds stopped after day 30. The last 5 rounds loop endlessly as intended now (1.2)
Ratings
| Overall | 1317th | 3.026⭐ | 40🧑⚖️ |
| Fun | 1355th | 2.769⭐ | 41🧑⚖️ |
| Innovation | 1373th | 2.603⭐ | 41🧑⚖️ |
| Theme | 1431th | 2.513⭐ | 41🧑⚖️ |
| Graphics | 953th | 3.382⭐ | 40🧑⚖️ |
| Mood | 1001th | 3.176⭐ | 39🧑⚖️ |
| Given | 26🗳️ | 53🗨️ |
@yotamco what browser are you using? We noticed it doesn't run well on Chrome, but Firefox runs well for both of us :) Otherwise you can also try a downloaded version (windows or linux).
I like the whole concept but I think there are lots of things you could add or improve, some of which are:
- damage / experience floating numbers
- healthbars
- tooltips for the mages before you recruit them
- tooltips for mage upgrades so you know what it does
@strictpeak thanks! Names were a lot of fun to add ^^
1. the pace felt very slow - time speed controls are a must for tower defence!
2. the game balance was far too kind to the player - i never found a single enemy getting past the first third of the map. upgraded units in particular are far too powerful.
overall, it's a fun little tower defence game with plenty of good mechanics and potential - with a few tweaks, it could be super engaging!
The game seemed pretty easy and I wish there was a speed setting to make it faster.
Good job!
You put way too little faith in the new recruits. These apprentices are amazing! They literally let zero unstabilia through. I've attached a photo of our magic picnic in the freshly flowing grass.
Your's magically,
Commander Joonamo

Cute graphics tho!
@joonamo :laughing:
@mspawa you’re right, we were planning to use the other paths too but ended up prioritizing other things and completely forgot to put indicators on the path used!

However, I found the gameplay itself quite boring, because the pace was too slow and the game is not at all challenging. But this can easily be fixed in a PostCompo version. :smile:
I did enjoy the weather effects and the moving grass. I like the idea that some mages work better or worse in certain weather conditions. I was a bit surprised that all the blobs took the same path, and that the lower path was never used. Also, I could place multiple mages on the exact same spot. :thinking:
The story and instructions was okay.
Just put up the challenge a bit more at around day five, then it will be an okay game.
The graphics are good though.