Wayward Warlock by bradjste
This warlock needs to get home!
| Web Player | https://play.unity.com/mg/other/wayward-warlock |
| Git repo | https://github.com/bradjste/LD49-Source-FIles |
| Original URL | https://ldjam.com/events/ludum-dare/49/wayward-warlock |
Ratings
| Overall | 1511th | 2.381⭐ | 23🧑⚖️ |
| Fun | 1507th | 2.214⭐ | 23🧑⚖️ |
| Innovation | 1402th | 2.548⭐ | 23🧑⚖️ |
| Theme | 1527th | 1.786⭐ | 23🧑⚖️ |
| Graphics | 1312th | 2.619⭐ | 23🧑⚖️ |
| Humor | 1230th | 1.765⭐ | 19🧑⚖️ |
| Mood | 1409th | 2.053⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 3🗨️ |
Maybe add a mouse-controlled camera. That would help exploring the level and finding new things!
Some audio would be nice too :)
Cool idea, playing as a warlock that can use spells/potions to traverse the terrain. The game definitely needed more time though because its very rough around the edges. I know 2-3 days is very little time to build a functioning 3D character controller along with models, animations, textures, materials, camera controls, and various game mechanics. Also, working with a team is a challenge in and of itself so the fact you guys got this out in 3 days is impressive for a first time jam entry.
The first thing I would do is finish what was started with the character model by implementing a walking animation; I highly recommend using Blender Rigify if you need to do this to a custom model as the add-on lets you create a basic armature and fit it to the character model without having to make it yourself. Allowing the camera to rotate with Mouse X would also be a welcome addition to the controls.
After that, I would give the potions distinct sounds and add an ambience or background music to make the game feel less empty. Audio is important to atmosphere. This is also a great way to give more player feedback, as a pickup sound on collectibles would make the effect more obvious (a HUD for your powers as mix would be great as well.
All in all, congrats for getting a functional game out the door! It definitely feels like a lot was left on the cutting room floor, but the core idea is still communicated clearly and the challenges do take some time to overcome-- I actually liked figuring out the quirks of the platform potion while crossing the river.