(DE)BUGGER by PossiblyAxolotl
Why is there no web build? It didn't want to work :( if you're on a mac or any platform other than windows feel free to download and run the GameMaker Studio 2 source code, gms2 is dumb with exporting to non-windows platforms
You are a debugger going through someone's code and touching all the unstable code to report it. Once they're reported they get mad and start to shoot at you. Once all are reported get out of there!
Made with 1 day's worth of GameMaker Studio 2 knowledge.
arrow keys and shift to move.

| Link | https://possiblyaxolotl.itch.io/debugger-ld49 |
| Link | https://possiblyaxolotl.itch.io/debugger-ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/debugger |
Ratings
| Overall | 118th | 3.816⭐ | 21🧑⚖️ |
| Fun | 90th | 3.816⭐ | 21🧑⚖️ |
| Innovation | 264th | 3.361⭐ | 20🧑⚖️ |
| Theme | 390th | 3.222⭐ | 20🧑⚖️ |
| Graphics | 149th | 3.789⭐ | 21🧑⚖️ |
| Audio | 138th | 3.529⭐ | 19🧑⚖️ |
| Given | 21🗳️ | 1🗨️ |
Main critique I have is it is very unforgiving; there seems to be a single path, if you miss a jump you have to go through it again which leads you back onto things that are firing at you.
I mean, I haven't encountered any bugs... apart from those that shoot 1s and 0s at you :smile: It gets quite hard pretty fast. Maybe make so enemy's projectiles can't go through walls. I still managed to beat it though, so the difficulty is not too hard. I wish there were more levels!
The setting and mood are real nice too. It also looks and sounds cohesive. I mean, there are some cool tunes and sound effects. Many compo games don't have any. It's impressive!
It could be great if you could jump with a down arrow when you are in an anti-gravity field. Or just use spacebar.
I was streaming and recording my playthrough of random compo games. Yours was on the list… but… uhm I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen :sweat: I saved recordings of games where you could still understand what’s going on. Unfortunately in the recording your game the character is not on the screen quite a lot, and it's confusing :sweat_smile: I've tried to include all my impressions and opinions on your game in the feedback above
The gameplay, graphics, music and sound all fit together in a nicely balanced manner, great job!
The only thing I would have liked differently is a more obvious activation of the exit. In the beginning I was a bit confused about what I needed to do.
Also the shift mechanic felt a bit underused. But that would have probably been different if you had the time to add more levels.
I found the dash to be a nice addition, although it controlled somewhat unintuitively. Sometimes it seemed like it would give me an extremely large amount of gravity. I think perhaps that it is just normal gravity, but I am kind of expecting the dash to have almost no gravity...? I'm not sure. Maybe I've just played too much Celeste.
The last level was definitely tricky, although I managed to beat it in two tries. I think the difficulty curve is pretty alright all told.
I especially liked the way the gravity zones were used in the level design--having to use the gravity zones to get extra acceleration is pretty cool.
So overall, a nice little platforming game.
Graphics, music, and sfx all fit nicely! I like it a lot!