Separated by rxi

[raw]
made by rxi for LD33 (COMPO)
.

Ratings

Coolness 35% 1796
Overall 3.89 51
Audio 4.47 3
Fun 2.59 749
Graphics 4.56 13
Humor 2.06 729
Innovation 3.26 302
Mood 4.70 1
Theme 4.44 4

Feedback

EwChap
24. Aug 2015 · 02:26 UTC
Wonderful mood. Love the music and the feeling of being a monster where everyone runs from you. Wasn't able to figure out if there was anything else to do but still beautiful.
Knatt
24. Aug 2015 · 02:36 UTC
I really like the momentum behind the character when moving, and the music and lighting work well to create a stellar mood.

Not much to do however, just explore the map. The sound the monster makes is a bit grating after a wile, so I stopped interacting with things
GhostBomb
24. Aug 2015 · 02:38 UTC
Gorgeous lighting effects and incredibly chilling music. Really drives home the feeling of loneliness and otherness, being surrounded by people yet unable to reach out to anyone. I see anything to do other than drift around the town. Did I miss something or is this more experience than "game"?
K.Chplr
24. Aug 2015 · 02:43 UTC
The pixel arts is the highlight of the game, which is fitting for an exploration game. I thought the dirty / blurry effect at the end did not match the art style though. The mood is really good too.

Just to be sure I did not miss anything, is there some hidden puzzle to resolve ? The game somehow reminded me of Fez, probably because of the cryptic symbols in the village.
Ethan Allwood
24. Aug 2015 · 02:49 UTC
Love it!
GanonsSpirit
24. Aug 2015 · 03:00 UTC
Pleasant to look at and listen to, but there isn't much to do. Does the action button do anything?
mklee
24. Aug 2015 · 03:04 UTC
Gorgeous, a narrative walker in top-down form done very well. The music deserves special attention for completely selling the mood and story.
thebrickanator
24. Aug 2015 · 03:17 UTC
I loved the atmosphere :D and I don't know whether you were intending on it but I felt quite lost.
Modoc73
24. Aug 2015 · 03:30 UTC
Awesome mood, and art. Amazing what can be done with little colour. And yet save a lot of time! Music was good too! After a while the repeat was a bit annoying. Would have liked something else to do other than scare villagers. But the theme wasn't extremely easy. Well done!
conormn
24. Aug 2015 · 04:25 UTC
Geez, really great job. You kind of nailed it on all fronts.
mactinite
24. Aug 2015 · 04:45 UTC
Reminds me Journey in a Link To The Past World. I like the effect of the Monster trying to communicate. Good work@
Orni
24. Aug 2015 · 07:11 UTC
best art I've seen so far
great entry overall too

loved every second of it
Cryptix
24. Aug 2015 · 09:32 UTC
I absolutely love the graphics, and music!
sorceress
24. Aug 2015 · 10:19 UTC
nice graphics and sound, but there is no gameplay as far as i can tell.
nicotuason
24. Aug 2015 · 10:48 UTC
It's beautiful but sooo sad to play... I JUST WANT PEOPLE TO LOVE ME T~T
jorgemoag
24. Aug 2015 · 11:22 UTC
I love the graphic style and the gameplay is so smooth i love it :).
NebulaOrbit
24. Aug 2015 · 11:54 UTC
Incredible! I'm touched! But it wasnt really a game, or was it? More like an experience/work of art.
GhostBomb
24. Aug 2015 · 12:04 UTC
Could you maybe link the music for this game?
rnlf
24. Aug 2015 · 13:23 UTC
So sad! Took me a few moments to figure out what was going on and then it was like "Awwwwww maaaaan".

You cannot do that do me after a sleepless night, I almost started weeping.
demogorgon
24. Aug 2015 · 15:56 UTC
The lack of any explanation as to what I'm supposed to be doing really made me thing about what I was seeing. Very well done.
Jared Sartin
24. Aug 2015 · 17:21 UTC
When are you making these web-capable? Emscripten! Love the game
theholychicken
24. Aug 2015 · 19:32 UTC
A button to try to speak that only makes random noises.
To wake into existence and discover that you are different and doomed to be alone.
In the end looking for an exit, some escape, something new, but there is nothing.
Then I close the game. The exit is closing the game.

Wonderful job!!
pighead10
24. Aug 2015 · 19:36 UTC
Not a game, but as usual, the graphics, audio, and mood you create is astounding.
GFM
24. Aug 2015 · 20:08 UTC
Nooooo! The poor creature just wanted to befriend the villagers... why couldn't they understand that? >__<

Amazing game and amazing mood!
Tijn
24. Aug 2015 · 20:13 UTC
This game is a-ma-zing. You have such a sense of style, rxi. It's great that you're able to set the mood with just sound & visuals, without having to rely on text.
steve
24. Aug 2015 · 20:23 UTC
Absolutely awesome, my favourite so far, I want to give it 6/5 for audio :)

I couldn't resist making this though *spoilers!* http://imgur.com/Q31Fbd3 ;)
Aurel Bílý
24. Aug 2015 · 20:25 UTC
I don't know, … It's kinda pretty and all, but it's not really a game for me.
The soundtrack is very well done, other than that it feels a bit pretentious to me.
mantis
24. Aug 2015 · 20:28 UTC
Great game! Amazing mood.
Korso
24. Aug 2015 · 20:39 UTC
Graphics are awesome, although some tiles reminds me to Zelda Link's awakening, and the sound and controls are good too. The thing is that these games -for me- need a reason to continue exploring. In 3D is somewhat easier because you can draw an interesting place far away. In 2D you need some history, motive, clue, anything. Look proteus, dear esther... Nice work though!
Steve | tacospice
24. Aug 2015 · 20:40 UTC
Not much to do ..

Beautiful though (no surprise there). And rather depressing. But in a good way? A bad good way. Or a good bad way..

Poor monster :(

Now, where's the New Game+ where all the speech is translated?!
Steve | tacospice
24. Aug 2015 · 20:44 UTC
Oh, one more thing I forgot to mention.

I like the "heavy" movement of the character, and although I initially disliked the low maximum speed, it makes sense after I got through it why you're not some crazy speed demon.
Crypto137
24. Aug 2015 · 20:46 UTC
Amazing atmosphere, but not that much of a game.
zuurr
25. Aug 2015 · 00:56 UTC
wow how do you even mood that well

(apparently by using great audio, lighting, and artwork. who would have thought?)
pinkmonkeyhead
25. Aug 2015 · 03:06 UTC
I almost cried playing this
zatyka
25. Aug 2015 · 04:02 UTC
I don't know if I'd really call it a game, but everything came together for an effective experience. The graphics and the futility of pressing X was especially remarkable.
mitkus
25. Aug 2015 · 08:16 UTC
Amazing feeling. Loved exploring the area, feeling like a monster.
kikaz
25. Aug 2015 · 12:46 UTC
Very immersive, it's difficult to be a monster, to be different, and you made us feel well through your creation.
Good music, stuck with this theme perfectly.
Excellent job !
Saf
25. Aug 2015 · 13:50 UTC
One of the best pixel art so far! Keep up the good work.
gnuwilliam
25. Aug 2015 · 16:54 UTC
Great game!
cowboycolor
25. Aug 2015 · 17:47 UTC
NO COME BACK I JUST WANT TO TALK :( best use of theme so far
dawik
25. Aug 2015 · 18:22 UTC
Nice to see a SDL release on all platforms =) ran well, nice mood, I like how the character looks really sad and doesn't mean any harm yet everyone runs from him.
SecondDimension
25. Aug 2015 · 20:26 UTC
*** SPOILERS MAYBE! ***

I really did think that was beautiful, I'm glad I stuck with it and saw the ending. Even before the ending I was really feeling that sense of the monster being isolated and misunderstood, the attempt at speech just being gibberish was a great touch and made me empathise with that sense of frustration. Then the people reacted as people tend to do when they don't understand something. It was just so sad. In the end I just crawled onto the pier and watched the sea as I died
kaype
25. Aug 2015 · 20:29 UTC
This is excellent.
I actually felt something while playing this, and the fact that it doesn't even need gameplay to invoke emotion is really impressive. Or maybe this is the gameplay, and the reason why there isn't anything to do is because of the fact that this poor character can't communicate with anybody or, well, show himself.

That's the way I see it at least.
kaype
25. Aug 2015 · 20:45 UTC
I have just made it to the ending. I'm tearing up right now. :(

This game is great. Thank you for making this.
Aske
25. Aug 2015 · 21:06 UTC
WOW! This is really a good game, it took some time, but in the end it turned out really good. The graphics were amazing, not to talk about the incredible audio design on it. Outstanding ;)
Jishenaz
25. Aug 2015 · 22:47 UTC
Nostalgic graphics and awesome soundscape! This experience should teach people why we shouldn't see others as monsters.
Mark Venturelli
26. Aug 2015 · 01:55 UTC
Dropbox link is broken =(
tehPHEN
26. Aug 2015 · 05:59 UTC
Art + Audio really bring home to mood. Nails the story! I feel however I missed something, and had to wander a bit to find it.. Wandered a tad too long :(
vividhelix
26. Aug 2015 · 06:21 UTC
I'm creeped out. This was beautiful.
Kerdelos
26. Aug 2015 · 08:01 UTC
The game is gorgeous and sounds great but it feels a bit like a walking simulator.
Vaida
26. Aug 2015 · 09:09 UTC
I absolutely loved this. The quality of the art, music and visual effects is amazing! At first I was a bit saddened that there wasn't anything to interact with, but then I realised that not being able to do anything is a message in itself. Loved it to pieces!
randomhuman
26. Aug 2015 · 21:09 UTC
Poignant, but not much to do.
stevenlr
26. Aug 2015 · 21:45 UTC
Very nice mood and graphics. It is unfortunate that there is apparently not much to do, but I guess it is intentional. You did succeed in making the player emotionally involved with the monster.
WetDesertRock
26. Aug 2015 · 23:52 UTC
I fully understand what you meant by being afraid that not everyone will get it. Its true, many people don't get it, however the tradeoff is that people who do get it will get a much deeper experience when playing the game.

I thought your music was wonderfully fitting, the qualms I had when listening to it outside of the game beforehand were gone when listening to it in context. My only problem with the sound was with the interaction sound. Many games use similar sounds, and I'm not sure why. It is annoying to hear more than once and doesn't fit into any atmosphere. I'd like something lower pitched with a bit more growl or noise in it, almost fitting into the background but with enough contrast it obviously is triggered by the player.

The graphics worked wonderfully. The 4 tone pallet really made the experience complete. For instance, when you see an un-lit villager there is the perfect silhouette made already.

The interaction was a nice touch, but I almost wish there was more variance in how you interacted. You can still have the gibberish, but there was little reward to interaction. Kinda made it feel like I was cheated because I got through the end and none of my interactions did anything different. Except maybe when I trapped a villager and interacted with him? I let him go and a second later he vanished. Almost made me wonder if I was normal and the villagers were ghosts.

Overall, nice game, great submission.
S0lll0s
27. Aug 2015 · 00:29 UTC
A work of art in all categories. The amazing graphics and sound work together and perfectly convey the mood. Simply 5/5.
dancingmad
27. Aug 2015 · 13:22 UTC
Music, graphics & gamplay together give this game an unique atmosphere.
Good job !
Yrr
27. Aug 2015 · 21:33 UTC
one of the most beautiful entries I've played, in every sense
thebmxeur
27. Aug 2015 · 22:45 UTC
Thanks
plusultra
28. Aug 2015 · 09:42 UTC
fantastic mood. The sound, art, movement of the character... you did a great goddamn job!
Piotrek
28. Aug 2015 · 09:46 UTC
Music, pixel art and color palette gives incredible mood.
Good work.
Sanju
28. Aug 2015 · 10:01 UTC
Love this entry. Touching experience.
BNeutral
28. Aug 2015 · 10:29 UTC
Them feels
randoman
28. Aug 2015 · 10:42 UTC
It's nice to see how your game affected people in different ways. One of the best experiences I had so far in this Ludum Dare.
crucknuk
28. Aug 2015 · 11:02 UTC
sO sad ;( Good job indeed! One of the best atmosphere of this jam. Graphics remind me Zelda Awakening. Nice light effect too.
allinlabs
28. Aug 2015 · 11:40 UTC
amazing mood, pixels and music
mathijs750
28. Aug 2015 · 13:59 UTC
The music is wonderful. I felt really sad because nobody liked me. But not he lightning bugs they are my friends.
gty
28. Aug 2015 · 14:06 UTC
Gorgeous game experience, congratulations, the music is incredible to the game mood. Well done!
CrownCity
28. Aug 2015 · 14:17 UTC
Nice entry mister! Good mood and nice art! I learned a lot from it. Thank you
EverlessDrop41
28. Aug 2015 · 14:23 UTC
Not sure if this is really a game, but very nice art, audio and mood
inbetweengames
28. Aug 2015 · 17:04 UTC
The fireflies were my only friends. :(
Mach60KAS
28. Aug 2015 · 17:23 UTC
Very atmospheric. I loved the lighting tricks with the 4-shade palette, and the feeling of isolation was conveyed brilliantly. Not very fun, but I guess that wasn't really the point. The music fit extremely well, fantastic work!
Ibai Aizpurua
28. Aug 2015 · 19:31 UTC
Great music and graphics, but a little bit empty :(
Awpteamoose
28. Aug 2015 · 19:52 UTC
Man, some people can surely do a lot with a little. Loved it.

5/5 for all but humour.
parDal
28. Aug 2015 · 22:25 UTC
Short and interesting experience.

The pixel art is pretty good, as well as the sound design. The music is very moody and congruent to the experience.

I wonder if I've missed something.
miotatsu
29. Aug 2015 · 05:53 UTC
baawwww
HappyHour
29. Aug 2015 · 06:46 UTC
You get all the points for atmosphere. Poor monster guy!
Arche-san
29. Aug 2015 · 12:07 UTC
Beautiful art, immersive music and lovely great atmosphere!
Good work! :)
intXparts
29. Aug 2015 · 13:08 UTC
This game has a beautiful atmosphere to it. The gameplay left me wanting more though. Awesome entry overall!
scorched
29. Aug 2015 · 14:15 UTC
Very artistic! Is there anywhere a separate soundtrack for this? Cheers
gillenew
29. Aug 2015 · 14:20 UTC
how not to love this monster, the game became so beautiful

a shame that travelers came together and gave me a beating xD
pirate_shell
29. Aug 2015 · 14:43 UTC
The presentation was fantastic for selling the theme of being the misunderstood lonely monster. From the well made character sprite that captures the emotion of the game perfectly, to the lovely graphics, lighting and music it all sets the atmosphere very well. Other than that, I didn't see much to do outside of soaking in the environment and emotion. That's my one issue with it, other than that - lovely entry!
SoulGame
29. Aug 2015 · 14:53 UTC
I managed to catch a villager in a corner, and then I shouted non-sens to his face: "£^@!%$&" for two minutes Mwahahah, so devilish of me. Then I let the poor bastard go, of course I could have end him, but ya know... I'm mostly into shouting.

Seriously, impressive work on the overall mood, it's very engaging. The audio, arts, animations, are very coherent and bring something special.

I know it's a matter of taste but: moving slowly, instead of adding up to the experience of being a poor monster, tended to disengage me by lack of dynamism. I'm 100% positive that I'd have enjoyed it more if I was allowed to move around a bit more lightly (like in Journey for example). But that's of course, subjective.

/!!!\ SPOILER /!!!\
Oh god that ending... I was pretty bored as it was getting long since I first started the game. But then oO that's something!

Very, very well put together. 5/5
Sparrow
29. Aug 2015 · 15:15 UTC
Wow, what an experience. Beautiful. I almost cried.
Literal Games
29. Aug 2015 · 16:44 UTC
Interesting, some of it went over my head a bit, would have enjoyed having a goal but then I suppose that's not the point. However, really nice sound and graphics, very polished!
fullmontis
29. Aug 2015 · 16:52 UTC
The game has a thick atmosphere that really hits you. But gameplay is confusing, I didn't really understand what I needed to do in the game. If there is any gameplay at all, cause it seems the only thing you can really do is go around and scare people away.
NidzaKornjaca
29. Aug 2015 · 17:49 UTC
Stellar audio, visuals and mood - not quite sure what to do though.
Ithildin
29. Aug 2015 · 18:21 UTC
Beautiful and melancholic atmosphere (that music!). You managed to capture and convey the feelings of loneliness and incomprehension from the others while at the same time trying to engage wih them brilliantly. There's not a lot to do, true, but I guess that was not the point of your entry.

Amazing entry.
Ryusui
29. Aug 2015 · 23:18 UTC
A beautiful art piece. The only place I'll ding it is the sheer number of background tiles ripped straight from Link's Awakening (believe me, I'd recognize them anywhere).
Nikteddy92
29. Aug 2015 · 23:30 UTC
This is like art. Love ya.
xvw
30. Aug 2015 · 01:30 UTC
My god... this end... this game...

Wonderful.
MrTwister
30. Aug 2015 · 01:37 UTC
Beautiful game with a very well-achieved mood. Every tile, sprite and animation is simply gorgeous. The music fits the game perfectly and the lighting work was a really nice touch.

If there was something to do beside scaring villagers I totally missed it though; I ran out of people to scare and was left alone with nothing else to do.

I loved/hated the awful feeling of being "feared" by everyone and unable to communicate with them.

To think this is a Compo entry is insane though! the amount of polish is ridiculous! Well done mate!
ChuiGum
30. Aug 2015 · 01:53 UTC
Fit awesome with the theme. You should opt out of the Humor category because this was the opposite of funny. I like how You Were the Monster and how sad it was. Everyone would just run away from you. Not really a finished game, but I loved it.
shawn42
30. Aug 2015 · 02:22 UTC
Such. Wow. So frustrating for a while... then just sad. Way to build the atmosphere and connect me to the player in a way that really makes me feel sad for the little guy. Amazing game.
JackDegree
30. Aug 2015 · 07:32 UTC
Makes you think....
scorched
30. Aug 2015 · 09:49 UTC
Nevermind. Found OST in sources! Listening to it right now!
jofra
30. Aug 2015 · 15:10 UTC
Did you saw Miyazaki film "Grave of the fireflies"? The mood and the theme fit the film perfectly and that is very good. (and if you did, awesome reference!)
This game is a great entry (but i can see people not liking it X) ) it have a very strong felling to it and the mood pulls you right in to the middle of it, and that for me is all the gameplay you need from a realy good game. It is a game with our feellings, that without saying anything tells a great story.
A 5* game for me :)
commanderstitch
30. Aug 2015 · 23:34 UTC
moody. nice graphic set. nice lighting. nice atmo. music worked. I wanted to find someone. Everyone ran from me. I tried to speak, but the words that came out had no meaning. I decided to be the hero and leave the island for a new land. They gave me a parting gift. Only then, was there peace.
Geckoo1337
01. Sep 2015 · 04:30 UTC
Cool aesthetic and fun game. Gorgeous lighting effects and incredibly chilling music. Well done ++
euske
01. Sep 2015 · 09:34 UTC
Was kinda expecting if there's anyone accepting the player.
bluewizard
01. Sep 2015 · 14:07 UTC
Lovely game with a nice twist to it. I was desperate get away, but how?! Tried squeaking alot but that didn't do much...

There is more to this game than just wandering around at random a little...
freaknarf
01. Sep 2015 · 17:52 UTC
Aww. I was thinking that some gameplay was missing... Then it was worthly to reach the end. This is art. I felt sad.
Not really fun to play (the x key stuff was fun i must admit...). Very good job on pixel art and visuals overall, music is fine and fits well...
More a piece of art than a "game" to me. And a quite beautifull and depressing piece of art.
NightShadow0
01. Sep 2015 · 21:03 UTC
Oh man, this was really depressing, in a good way. The goal isn't very clear though, i was trying to avoid humans for a long while and only randomly started to chase them after running out of places to explore. Totally worth it though, brilliant work, i love everything about it.
dickpoelen
02. Sep 2015 · 12:05 UTC
Looks/sounds great. And I like that it's just what it is.
uheartbeast
02. Sep 2015 · 22:07 UTC
Great graphics and mood. Loved it.
kles4enko
03. Sep 2015 · 08:07 UTC
Fantastic mood! Sweet sound!
Hjalte500
03. Sep 2015 · 15:25 UTC
I love how you are doomed as the monster even though your intentions are good. You can speak but only gibberish. You give me a button to interact but still its hopeless. I love that! So sad.

Awesome graphics, Audio all that usual stuff 5/5!
kerotan24
03. Sep 2015 · 17:06 UTC
Inmersive game, really like the many you do with so little, Great entry.
dregamr
03. Sep 2015 · 17:30 UTC
Beautiful and sad at the same time. Great work!
tylorlilley
03. Sep 2015 · 22:12 UTC
Some nice ambient music and graphics to set the mood, but not much actually goes on in terms of gameplay...
Devark
04. Sep 2015 · 08:11 UTC
Simple but polished. Has a nice, eerie mood created through the music and lighting.
abcdef65g
04. Sep 2015 · 22:11 UTC
This game is simply one of the most beautiful ones in this whole event. The graphics were impeccable, easily one of the most beautiful sprite art games I have ever seen, without any single flaw and with a pixel-level attention to detail. It is hard to classify it as a game, because the actions you have available are tailored exactly to bring a sense of lack of empowerment, to feel weak, vulnerable, like the world is judging on you based on looks alone. Easily one of the best experiences I have ever experienced in such a short game, productions like this makes me question anyone daring to claim a game isn't art. Easier to classify this gem as not a game than as not art.
Drauthius
04. Sep 2015 · 22:59 UTC
Very nice artwork. :)
spotco
05. Sep 2015 · 01:28 UTC
Very cohesive art + music!
Wish there was some sort of closure (though maybe I just didn't discover it).
walsh9
05. Sep 2015 · 04:27 UTC
Six stars for mood.
glerikud
05. Sep 2015 · 12:02 UTC
Wow and this is a compo entry?! I didn't want to quit just to listen to the music. Really good one, grats!
ZNCatlaw
08. Sep 2015 · 23:12 UTC
Wow! This is amazing. The ending is really well done, too. It was so different in terms of the look and feel that it gave the scene real weight. This is probably my favourite game of the dare? Probably!

SPOILERS

I'm so glad I stayed till the end. I had a bad experience because the last villager had wandered into a corner somewhere, so for me it didn't feel like a gradual organic change in the villager's behaviour; rather it felt like a discrete switch had been flipped. I think it is possible some players did not experience the ending, not for lack of trying or patience, but because the last villager was just too hard to track down.
Evergreen Games
09. Sep 2015 · 00:04 UTC
Not much of a game, but incredibly touching. I didnt get the ending the first time, but after looking at the comments i played it again. totally worth it.
ButtonMasherBros
09. Sep 2015 · 16:04 UTC
Pssst - You are featured in todays Ludum Dare to Believe! https://www.youtube.com/watch?v=zK8Ya1OP2ZI
Gamepopper
10. Sep 2015 · 22:15 UTC
Amazing music and graphics, creates a brilliantly eerie and lonely atmosphere. I felt really sorry for the monster though, it shouldn't even be called a monster. :(
Demy
12. Sep 2015 · 18:58 UTC
It could be be batter iif player could read text on the stones and posts, or there could be any scaring counters. Right now there's no gameplay sadly.
Lafolie
14. Sep 2015 · 13:47 UTC
I don't feel that there is a game here, however I do feel that this is a fantastic piece of interactive software. I find it difficult to describe because it blurs the ludonarrative boundaries, kinda like Facade. Very immersive, and the lighting system was very well implemented.
Erkberg
14. Sep 2015 · 15:11 UTC
What a beautifully sad "game". The visuals and audio are incredible. One can feel the isolation. I was hoping to find some significant other somewhere, but it was not meant to be...
RLQ
27. Sep 2015 · 01:22 UTC
I can't find where to contact the developer or report bugs, so. . . here in the comments?? :(

Downloaded the OS/X version, but it always crashes immediately after the second screen (showing which keys to use: WASD, etc.). I'm running OS X 10.8.5. The crash report includes the following:

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Dyld Error Message:
Symbol not found: ___sincos_stret
Referenced from: /Users/USER/Desktop/rxi_separated.app/Contents/MacOS/juno
Expected in: /usr/lib/libSystem.B.dylib