Separated by rxi
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Ratings
| Coolness | 35% | 1796 |
| Overall | 3.89 | 51 |
| Audio | 4.47 | 3 |
| Fun | 2.59 | 749 |
| Graphics | 4.56 | 13 |
| Humor | 2.06 | 729 |
| Innovation | 3.26 | 302 |
| Mood | 4.70 | 1 |
| Theme | 4.44 | 4 |
| Coolness | 35% | 1796 |
| Overall | 3.89 | 51 |
| Audio | 4.47 | 3 |
| Fun | 2.59 | 749 |
| Graphics | 4.56 | 13 |
| Humor | 2.06 | 729 |
| Innovation | 3.26 | 302 |
| Mood | 4.70 | 1 |
| Theme | 4.44 | 4 |
Not much to do however, just explore the map. The sound the monster makes is a bit grating after a wile, so I stopped interacting with things
Just to be sure I did not miss anything, is there some hidden puzzle to resolve ? The game somehow reminded me of Fez, probably because of the cryptic symbols in the village.
great entry overall too
loved every second of it
You cannot do that do me after a sleepless night, I almost started weeping.
To wake into existence and discover that you are different and doomed to be alone.
In the end looking for an exit, some escape, something new, but there is nothing.
Then I close the game. The exit is closing the game.
Wonderful job!!
Amazing game and amazing mood!
I couldn't resist making this though *spoilers!* http://imgur.com/Q31Fbd3 ;)
The soundtrack is very well done, other than that it feels a bit pretentious to me.
Beautiful though (no surprise there). And rather depressing. But in a good way? A bad good way. Or a good bad way..
Poor monster :(
Now, where's the New Game+ where all the speech is translated?!
I like the "heavy" movement of the character, and although I initially disliked the low maximum speed, it makes sense after I got through it why you're not some crazy speed demon.
(apparently by using great audio, lighting, and artwork. who would have thought?)
Good music, stuck with this theme perfectly.
Excellent job !
I really did think that was beautiful, I'm glad I stuck with it and saw the ending. Even before the ending I was really feeling that sense of the monster being isolated and misunderstood, the attempt at speech just being gibberish was a great touch and made me empathise with that sense of frustration. Then the people reacted as people tend to do when they don't understand something. It was just so sad. In the end I just crawled onto the pier and watched the sea as I died
I actually felt something while playing this, and the fact that it doesn't even need gameplay to invoke emotion is really impressive. Or maybe this is the gameplay, and the reason why there isn't anything to do is because of the fact that this poor character can't communicate with anybody or, well, show himself.
That's the way I see it at least.
This game is great. Thank you for making this.
I thought your music was wonderfully fitting, the qualms I had when listening to it outside of the game beforehand were gone when listening to it in context. My only problem with the sound was with the interaction sound. Many games use similar sounds, and I'm not sure why. It is annoying to hear more than once and doesn't fit into any atmosphere. I'd like something lower pitched with a bit more growl or noise in it, almost fitting into the background but with enough contrast it obviously is triggered by the player.
The graphics worked wonderfully. The 4 tone pallet really made the experience complete. For instance, when you see an un-lit villager there is the perfect silhouette made already.
The interaction was a nice touch, but I almost wish there was more variance in how you interacted. You can still have the gibberish, but there was little reward to interaction. Kinda made it feel like I was cheated because I got through the end and none of my interactions did anything different. Except maybe when I trapped a villager and interacted with him? I let him go and a second later he vanished. Almost made me wonder if I was normal and the villagers were ghosts.
Overall, nice game, great submission.
Good job !
Good work.
5/5 for all but humour.
The pixel art is pretty good, as well as the sound design. The music is very moody and congruent to the experience.
I wonder if I've missed something.
Good work! :)
a shame that travelers came together and gave me a beating xD
Seriously, impressive work on the overall mood, it's very engaging. The audio, arts, animations, are very coherent and bring something special.
I know it's a matter of taste but: moving slowly, instead of adding up to the experience of being a poor monster, tended to disengage me by lack of dynamism. I'm 100% positive that I'd have enjoyed it more if I was allowed to move around a bit more lightly (like in Journey for example). But that's of course, subjective.
/!!!\ SPOILER /!!!\
Oh god that ending... I was pretty bored as it was getting long since I first started the game. But then oO that's something!
Very, very well put together. 5/5
Amazing entry.
Wonderful.
If there was something to do beside scaring villagers I totally missed it though; I ran out of people to scare and was left alone with nothing else to do.
I loved/hated the awful feeling of being "feared" by everyone and unable to communicate with them.
To think this is a Compo entry is insane though! the amount of polish is ridiculous! Well done mate!
This game is a great entry (but i can see people not liking it X) ) it have a very strong felling to it and the mood pulls you right in to the middle of it, and that for me is all the gameplay you need from a realy good game. It is a game with our feellings, that without saying anything tells a great story.
A 5* game for me :)
There is more to this game than just wandering around at random a little...
Not really fun to play (the x key stuff was fun i must admit...). Very good job on pixel art and visuals overall, music is fine and fits well...
More a piece of art than a "game" to me. And a quite beautifull and depressing piece of art.
Awesome graphics, Audio all that usual stuff 5/5!
Wish there was some sort of closure (though maybe I just didn't discover it).
SPOILERS
I'm so glad I stayed till the end. I had a bad experience because the last villager had wandered into a corner somewhere, so for me it didn't feel like a gradual organic change in the villager's behaviour; rather it felt like a discrete switch had been flipped. I think it is possible some players did not experience the ending, not for lack of trying or patience, but because the last villager was just too hard to track down.
Downloaded the OS/X version, but it always crashes immediately after the second screen (showing which keys to use: WASD, etc.). I'm running OS X 10.8.5. The crash report includes the following:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Dyld Error Message:
Symbol not found: ___sincos_stret
Referenced from: /Users/USER/Desktop/rxi_separated.app/Contents/MacOS/juno
Expected in: /usr/lib/libSystem.B.dylib