The Madness of Larry Donovan by The Lame Brain

[raw]
made by The Lame Brain for Ludum Dare 49 (COMPO)

DESCRIPTION

This is a Horror Stealth Game. Larry Donovan must explore a forgotten space and deal with the demons who dwell there. He must be stealthy, as the demons cannot be killed, only delayed by his trusty Tazer.

INSTRUCTIONS:

Arrow keys move.

Left Shift is run

X to drop the currently held item

Z to use the currently held item, if it has a use.

Space to fire the Tazer. Each use costs a battery, but if the Tazer is still firing when a Demon touches you, they will be temporarily stunned!

Paint Cans

Use the red cans to increase your Red, use the green cans to increase your Green, use the Blue cans to increase your Blue. (they cycle back to 0) If you match the RGB value of the floor you are in, Demons will have a much harder time seeing you.

Theme

To clarify how I used the theme: Unstable as in mentally unstable as in madness. Also, the way the level changes is not meant to be a new level... Larry Donovan does not travel anywhere, the world is altering itself around him. That's why the screen shakes and he says things like "ooh my head!". Probably could have made that clearer somehow...

(note: The sound slider on the main menu is not bugged, just part of the vibe.) Screenshot.png


TOOLS

Unity 2020.3.17f1

Audacity

BFXR

BeepBox.co

Paint.Net

www.1001fonts.com

Ratings

Overall 465th 3.018⭐ 58🧑‍⚖️
Fun 488th 2.705⭐ 58🧑‍⚖️
Innovation 496th 2.596⭐ 59🧑‍⚖️
Theme 451th 2.921⭐ 59🧑‍⚖️
Graphics 498th 2.526⭐ 59🧑‍⚖️
Audio 234th 3.25⭐ 58🧑‍⚖️
Humor 353th 2.375⭐ 50🧑‍⚖️
Mood 76th 3.768⭐ 58🧑‍⚖️
Given 55🗳️ 94🗨️

Feedback

yojammerjammer
03. Oct 2021 · 23:16 UTC
Cute concept!
JoeRenglish
04. Oct 2021 · 05:22 UTC
A lot of ideas implemented pretty well! It's clear there's a lot more depth to the gameplay than I had the time to explore. Nice!
UkuleleFury
04. Oct 2021 · 05:22 UTC
Nice! This was fun to play! Good mood. Not too hard, but I still felt on edge!
Fonkin
04. Oct 2021 · 05:47 UTC
Fun, Although I didn't really see how the theme was included. Could you clarify?
Firtn
04. Oct 2021 · 13:10 UTC
Nice idea !
PaperAeroplane555
04. Oct 2021 · 13:13 UTC
very interesting mechanics and concepts! the music and the overall theme of the game is really well executed.

i feel that the paint mechanic has a lot of potential, but when the main thing you're doing is wandering from room to room its pretty difficult to plan out a certain color that you want to have.

great work overall tho!
🎤 The Lame Brain
04. Oct 2021 · 15:01 UTC
@fonkin

To clarify how I used the theme: Unstable as in mentally unstable as in madness.
Also, the way the level changes is not meant to be a new level... Larry Donovan does not travel anywhere, the world is altering itself around him. That's why the screen shakes and he says things like "ooh my head!". Probably could have made that clearer somehow...
rzfmzn
04. Oct 2021 · 17:17 UTC
confusing at first, then I got the hang of it :P
Mental illness is something interesting to use as a theme if you use it to raise awareness for these issues (see hellblade for example) :)
great work :)
🎤 The Lame Brain
04. Oct 2021 · 17:32 UTC
@rzfmzn I completely agree! Thank you for bringing that up!

I was a bit nervous about using that as my theme, but I tried to very respectful with my treatment of mental illness.

1. Larry Donovan is not a raving madman, he is just suffering and doing his best in a confusing situation.
2. When the Demons speak, it tells you their name. (I really need to make this system better, it might be going by too fast.) Notice the names of all the demons are types of mental illnesses or parts of the brain. My intent here is that Larry Donovan's struggle is against these illnesses or against his own brain.
3. My writing sucks and is mostly place-holder because I added it too late when I was already worn-down. If I had being doing the Jam and not the Compo, I would have gotten someone else to give me better lines to present.
Fractale
04. Oct 2021 · 17:57 UTC
The game is really scary, I turned on the light. I'm not sure if I was playing correctly. I was trying to find all the object without been attacked by monsters. The color object didn't really change the way I played. Thank you for making this game.
circle
04. Oct 2021 · 19:23 UTC
I feel like I've been taken back in time to old flash games on newground. The unstable theme is strong in this one.

The gameplay is really fun and intuitive. I know which things I should walk towards and which I should not. One thing I really liked, which is small but important, was that the player character properly turned around depending on what direction you moved. You could have just as easily left it as a static image, but that extra bit of polish goes a long way. I also really like that the art style is so consistent. It's got a really strong mood.
Weenie Walker Games
04. Oct 2021 · 20:52 UTC
Interesting concept. Not sure I fully was able to play as the taser didn't seem to do anything that I saw, but maybe that was just me not understanding the instructions.
thesedatedprince
04. Oct 2021 · 20:58 UTC
I really enjoyed the atmosphere and mood of this game - I felt the sound was well designed, and the gameplay itself was engaging. One small suggestion I had while playing the second level, is that adding a minimap showing which rooms you've already been in might help, as I found myself going in circles a few times (although admittedly if this is added, it might detract a little from the atmosphere of confusion and uncertainty). Overall, I enjoyed it :)
🎤 The Lame Brain
04. Oct 2021 · 21:53 UTC
@weenie-walker-games

That is a good point, I didn't think about how that might be unintuitive.

The Taser is supposed to change what happens when an Demon runs into you. Instead of causing damage, the Demon is stunned. Different Demons shake off the effects faster or slower, but it acts to protect you from an attack, if you use it at the correct time.
🎤 The Lame Brain
04. Oct 2021 · 21:56 UTC
@thesedatedprince

Good suggestion!

I should totally have done a mini-map. I want to change some things anyway, and a mini-map is now the top of my expanded feature list.

It occurs to me now that a mini-map would be a good way to hammer home the whole "you are not travelling somewhere else, the level is changing around you" aspect of levels.
blackquiltro
04. Oct 2021 · 21:58 UTC
Mood was great. Cool to have different items and the progression of the "story"
Yohsk13
04. Oct 2021 · 22:03 UTC
Interesting (^w^). But way too scary for me ! (I personally keep dying after the 3 scraps (^^"))
I'm curious to know what the flower does though. (Hysocyamus ?) It says it ward off confusion, but what does that mean exactly in game ? Does it prevents a specific monster from attacking you ?
pdotjpg
04. Oct 2021 · 22:05 UTC
Neat! The sound design is quite nice. It's impressive how a combination of good sound and gameplay mechanics can make even such a crude looking game atmospheric and tense. The gameplay has potential, but I found the levels to be a bit too mazelike. Some landmarks, less completely empty, fully interconnected rooms would help a lot, as would a minimap, like someone mentioned.
🎤 The Lame Brain
04. Oct 2021 · 22:15 UTC
@yohsk13
Some of the monsters inflict different effects. If you pick up the appropriate item, it both cures the condition and prevents you from contracting it on further hits.

(Good idea that it could ward off the associated monsters! I like that!)

The status effects that are implemented are:
1. Confusion. When you get Confused, a Star symbol appears and your controls get mixed up.) Hysocyamus (the flower) to counter.
2. Venom/Sickness. When you are affected by this condition, you are slowed WAY down. Antidote (the syringe) protects you from this effect.
Yohsk13
04. Oct 2021 · 22:31 UTC
@the-lame-brain Ohhh ok. Make sense. Thanks for the explanation. I remembered being slowed but not confused.
Diego Escalante
05. Oct 2021 · 02:50 UTC
It's an interesting concept, and I liked the atmosphere the game had. It's my first exposure to a spooky thing this October. Thank you for setting the mood for this month. :)
ELVEVERX
05. Oct 2021 · 05:58 UTC
I found the theme to be very engaging, I thoroughly enjoyed it!
Yotamco
05. Oct 2021 · 07:23 UTC
Really cool! The graphics are simple but it makes it easy to focus on the feeling that the game is leading you. I really enjoyed the exploring of the maze. The tunnel vision and the fact there wasn't a map made a big difference (in a good way). The first time I heard the monsters was a big jump scare :laughing:
The only problem for me was that the enemies weren't much of a threat (except the bouncy pink guy that gave me a lot of trouble).
All in all I really liked the game. Well done!
Tomate_Salat
05. Oct 2021 · 08:02 UTC
I should have read the story first. Expected that I could be able to kill the monsters - but makes sense. A taser is for stunning and not for killing. So that actually matches very well.

For some "levels" I just could run through the levels - monsters never became anyhow dangerous. That makes it hard to handle them in the later levels.

What I really liked was that the game is communicating every item to the player very well! In many games one gets an item and creators thought they are self-explaining ... and I often don't understand them.

Like others I had problems to recognize the theme. After your explanation I got the idea behind it and I think it is totally valid to implement the theme as the story. But then the game should get more story-telling.
mikouaji
05. Oct 2021 · 18:03 UTC
Very nice, the mood is very fitting. The items are a great thing, I found myself running back to places where I left some when I needed them, added a lot to the gameplay :)
Astropower
05. Oct 2021 · 19:52 UTC
Cool game, really like the atmosphere that you build by audio, graphic and animation.:)
Ghoulean
05. Oct 2021 · 23:12 UTC
My favorite enemy is the green vibrating trapezoid. My least favorite is the pink blob that charges really fast.

Never realized that a bunch of polygons could be so creepy. Eye indicator is quite cool as well.
LDJam user 263516
05. Oct 2021 · 23:17 UTC
atmospheric :) I agree with the other posters that having a minimap would help, though maybe it wouldnt fit with the theme
🎤 The Lame Brain
05. Oct 2021 · 23:18 UTC
@ghoulean
The trapezoids are mostly random, it makes it really hard for them to catch you, but they HIT HARD!
rainbowdied
06. Oct 2021 · 03:44 UTC
On the first attempt, the monster did not appear.
The boots make you too fast. not a fan of pixel art, but the atmosphere in the game is there. especially felt when I was running on my first try alone. not a bad ambient.
OllieOA
06. Oct 2021 · 11:21 UTC
Definitely a bit rough, but nice to see that you were able to strap something together! I am always stoked with compo entries. I cannot fathom how someone can do ever part in 48 hours!
ardorugus
06. Oct 2021 · 12:12 UTC
Unsettling, aye). Loved the drone vibe. Wished for more action to happen sooner, and more narrative within the game itself. But cool entry, really, thanks!
Shea Kelly
06. Oct 2021 · 12:52 UTC
not a massive fan of the art but the music and sound affect is very good at making me feel creeped out and knowing what the main character is feeling.
leggy
07. Oct 2021 · 08:04 UTC
Graphic is quite basic but appropriate at the same time. You used quite nicely your skills and that's appreciable.
The reason why I cannot forgive you for is that I got killed while I was on a menu screen, waiting for the info stack to reach the end (I gathered several objects and descriptions pop up quite slowly). That decided my stop in trying the game, sadly (I went quite deep, though).
Overall, mostly, I liked the way you put things toghether.
Guilloteam
07. Oct 2021 · 11:54 UTC
The crude art and the music helps with the unsettling athmosphere ; I think more sound effects (relative to itemsfor example) would have enhance the experience.
Also may be a little bug : I kept having items description show up again and again, not related to my current item...
But overhall good job!
foxtrot-roger
07. Oct 2021 · 18:52 UTC
Very unsettling and stressfull, good job on that! A bit difficult to grasp the use of the various items for me but I got over it :-)
nyxkn
07. Oct 2021 · 19:12 UTC
I COULDN'T FIND THE TAZER OMGGG
Tbh wasn't really sure what the goal was. It felt like I was just mindlessly exploring. Sometimes the monsters felt really easy to avoid, and other they'd just pummel you to death in an instant.
I quite enjoyed the atmosphere!
ChillerTyp
08. Oct 2021 · 11:30 UTC
Spooky atmosphere. But why am I controlling a giant bobble head? oO
JakobTheQuizGuy
08. Oct 2021 · 12:24 UTC
Interesting concept. The graphics, audio and gameplay all fit the "unstable mind" vibe you were going for. An annoying bug I came across was that the text at the bottom just kept repeating itself, luckily it disappeared the next level.
bufuak
08. Oct 2021 · 20:33 UTC
I loved the way how "Programmer Art" looks compatible with the theme and the game. There are tons of side mechanics like gathering items for each disadvantage or painting ourselves to camouflage. And all of those are very well thought with core mechanic.

Some mental diseases are very buggy like chasing across like 5 rooms. And also item pickup texts are shown infinite. But despite all these minor things, this game is legit! Well done!
ekun
11. Oct 2021 · 21:42 UTC
Nice mood and audio. Pretty simple game, but evading the monsters and finding the pieces was fun. I never figured out how to use items, but still managed to beat the game by using the tazer at the right time. Wish there was an ending, it just reset me back to the main menu after I completed the collage.
Recher
20. Oct 2021 · 15:47 UTC
It's a little hard, and relies very much on luck, depending on wether early or late you find the piece of picture.

I managed to take 4 of them, then horribly died from two pink demons or whatever.

I like all the mental-illness things. It's a good idea.

The texts said by the hero and the demons should be written on bubbles, above them. I could not read any of the demons sayings, because I was watching them to try to avoid them, and did not have even a microsecond to look at the lowest part of the screen where the text was.

It would have been good to explain more clearly how the paint cans work. I thought they were only one-shot, so did not want to use them until I realized they are "infinite paint cans", and you can use them to cycle through the quantities of color you put on yourself.

This painting idea is really strange, but I liked it. I also liked very much the monochromic designs, with color changing at each room. It reminds me of "Sortilège", an old game I played 25 years ago on my TO7-70 (a computer with cassettes). You can see screenshot of this game here : [http://dcmoto.free.fr/programmes/sortileges/](http://dcmoto.free.fr/programmes/sortileges/)

Overall, a nice and weird game. Thank you !