Power Corrupts by mortus
Try fullscreen mode, it _should_ work correctly with any reasonable resolution.
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CONTROLS
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Arrows - move
X - jump
C - attack
Added a quick fix for any (reasonable) resolution support.
==========
CONTROLS
==========
Arrows - move
X - jump
C - attack
Added a quick fix for any (reasonable) resolution support.
Ratings
| Coolness | 73% | 3 |
| Overall | 3.46 | 231 |
| Audio | 3.49 | 133 |
| Fun | 3.41 | 210 |
| Graphics | 3.56 | 231 |
| Humor | 2.80 | 427 |
| Innovation | 3.03 | 448 |
| Mood | 3.71 | 89 |
| Theme | 3.71 | 254 |
I found the movement a bit challenging though. The player seemed to slide around a bit too much (like I'd release movement keys and he'd continue sliding). Also the jumps were a bit unforgiving since the jumps had to be made way before you reached the edge of a platform to be successful. If you wait to jump till you reach near the edge, then he usually just slides off into spikes.
Other than that, fun little game though. Nice work
After that, however, I found the game to be a bit bland. There was nothing inherently wrong with it - the platforming controls were responsive, the level design did what it needed to, and the checkpoints were reasonably placed, but nothing about this game stood out to me as being particularly memorable.
So there, a very nice game. One of the moments I'd like to see fixed though is the movement physics (it seems a bit slippery, I have to much inertia I think). The other one is this: http://prntscr.com/88fdm5 - I had to aligh myself veeeery precisely here to jump through, as my collider seems to be just the size of the gap. I think you might try making my collider a circle one (it's a Unity game, right?) - it would adjust my position in this situation, I guess. Also the colliders of the enemies are a bit larger then needed - they can kill me from one level above, if I stand too close. I guess you could shrink their colliders and the spikes' colliders a bit: it wouldn't take away the fun, but would be more forgiving.
Well done overall, anyway! Have a great week. :)
I also saved your game for later. :-)
However, I had a bit of a problem with the collisions and controls. Inicially jumps required a lot of precision, but it got better after the first upgrade.
I found the controls fighting me a bit, jumping was a bit too difficult and landing accurately was a challenge. I did complete the game anyhow, it was interesting enough :)
The controls were good, just the hardest part was to land some of the jumps but I think it just takes a little getting used to.
It's a nice idea and fits the theme very well. Also nice story.
It's sort of hard to see the player against dark backgrounds which can make things a bit annoying.
This is a good effort nonetheless. I like the villagers' reactions to you as your legs grow.
The only problems were the jump that was really hard to handle and the hitbox that sometimes felt bigger than the sprite.
Anyway, good job!
Good graphics as well, but the character at first is difficult to be seen in caves. Difficulty is nice at the beginning, but it gets annoying when player dies and respawns immediately, then dying again by still some acceleration. And at the end, you are too big to properly jump, making last steps almost impossible :(
But I liked it a lot anyway, it's quite engaging, great work!