The Robotic Savior by Rolly

[raw]
made by Rolly for Ludum Dare 49 (COMPO)

Play as a robot sent to help the Humans fight against evil creatures. That's your mission.

At least, it was your mission before some of your components became unstable and you destroyed the house of a poor villager. The Humans were not happy.

Controls

See the tutorial to get a full description of the skills

Using a Qwerty keyboard: - A and D to move left and right. - W to jump. - Left-click to shoot. - Right-click to use your telekinesis skill. - F to consume a stable circuit. - X to change camera. - R to restart a level.

Tips

  • Restarting a level will reset all your stats, except the stable circuits!
  • The earth blocks don't belong to the humans!
  • Use your telekinesis skill to reach unreachable areas. You can also use it to move boxes and cows without making the Humans angry. Just make sure to nicely move them to the ground!
  • The last levels are more difficult. Try to get as many stable circuits as you can, and don't waste them!

Changelog

  • I spent ~20 minutes after the deadline to finish the tutorial.
  • I added the name of the game and the theme on the main screen.
  • The shockwave doesn't damage the player anymore and the stable circuits fully heals.
  • Reviewed the "Castle" level a bit to make it easier for the pacifist approach.
  • I added a message "Press R to restart the level" when the robot is dead

Ratings

Overall 124th 3.808⭐ 28🧑‍⚖️
Fun 115th 3.75⭐ 28🧑‍⚖️
Innovation 132th 3.74⭐ 27🧑‍⚖️
Theme 94th 4.096⭐ 28🧑‍⚖️
Graphics 189th 3.654⭐ 28🧑‍⚖️
Audio 89th 3.712⭐ 28🧑‍⚖️
Humor 76th 3.596⭐ 28🧑‍⚖️
Mood 247th 3.288⭐ 28🧑‍⚖️
Given 41🗳️ 32🗨️

Feedback

pauljohnprogramming
04. Oct 2021 · 01:19 UTC
Yoooo, this game is dope, initially, I was skeptical of all the controls, but the more I played the more I realized how **open** the game was. Like, there were several "Wow" moments: When you hit the second level and see how large the levels can be. When you bump something and realize the entire level is destructable. And when you start to understand the rhythm of the constantly changing ruleset. Absolutely, fantastic, great job!

Also, I love levitating on a telekitically pulled block. It's a dope feature.
PashaLoban
04. Oct 2021 · 10:38 UTC
Cool mechanics with unstable parts
Fonkin
04. Oct 2021 · 13:39 UTC
So an platformer with giant worlds, shooting, telekenises, destroying the level, and cows you can kick over. And every so often you get cool ability that lets you destroy the level even more? THIS IS SUCH A COOL GAME I LOVE IT SOOO MUCH. seriously. Very cool!
🎤 Rolly
04. Oct 2021 · 13:42 UTC
@fonkin You killed me with your comment xD I assume you didn't pick the "pacifist" solution then? :D

Thanks for your comments!
LDJam user 269161
04. Oct 2021 · 13:48 UTC
Amazing SFX I will also try to make some in my next jam! Did I hear a vacuum machine?
Sceef
04. Oct 2021 · 13:49 UTC
the sound is perfect
GeroX
04. Oct 2021 · 13:56 UTC
Nice Idea. The fully destructible levels were fun, although it took me a minute to get used to. Sometimes, my movement got unstable before I could react and stop moving, so I accidentally destroyed stuff. Maybe giving the player a few frames to stop moving after the announcement would be nice.
I also found out that I could push myself around using blocks I grabbed using Telekinesis. I'm not sure if that was intended, but it's a good way to save circuits when the movement is unstable.
LDJam user 174638
04. Oct 2021 · 13:56 UTC
Great job with the game.

I really like the different ideas. Although I feel like the telekinesis is kinda overpowered.

I wish I would have been able to restart the level when I lost to see the end :)
🎤 Rolly
04. Oct 2021 · 14:02 UTC
@erikengineengineer Thanks ! Yes, the vacuum cleaner is sadly the only SFX I couldn't do with the mouth :(

@sceef Thanks !

@gerox Fixing the telekinesis remains on my todo list :p I think it's better, even if it's broken. I noticed that some levels are really hard without it! Thanks for your comment :)

@dekajoo You can restart a level with the "R" key, sorry if it wasn't clear enough :(
LDJam user 174638
04. Oct 2021 · 14:03 UTC
Damned I could have read, my bad 😅
MalusKhan
04. Oct 2021 · 15:04 UTC
Very impressive! The mechanic of telekinesis create a lot of fun solutions x) Well done!
peterfiftyfour
05. Oct 2021 · 01:58 UTC
This is great! With some more polish it could be super fun. I like the idea of exploring larger worlds - like a robot noita :D
lauchsuppe
05. Oct 2021 · 02:36 UTC
Fun game! In the beginning, I was a little overwhelmed and didn't know what to do. Perhaps it would've been good to introduce new mechanics one by one throughout the levels. That being said, after I figured it out I had a great time jumping on cows and playing around with telekinesis!
Nebrazif
06. Oct 2021 · 07:34 UTC
Nice sounds, really liked the telekinesis mechanic, the tutorial is pretty fat but explain well how to play and it's very fun ! 😁 good job !
GodDoesPlayDice
06. Oct 2021 · 12:07 UTC
An original approach to creating audio :) And the shooting looks like the robot has decided to urinate. Is that how it was intended?
Harmadillo
06. Oct 2021 · 17:52 UTC
This is great. Loved the audio. Lots of fun playing the the destructible levels, the telekinesis and the instability mechanic. plus killing all the cows.
dcrdro
07. Oct 2021 · 11:17 UTC
Pretty rich game in terms of content and rules. And at the same time it's hard to understsand all rules to play the right way :D
Mechanic of stable / unstable implemented very well. There is a sence of balance in it.
Music is good. Visual is pretty neat.

Big like to tutorial - good job!

But I'd say the biggest problem is to achieve the finish rather than save villages or destroy evil.
FabDynamic
11. Oct 2021 · 17:37 UTC
wow this is really polished and I love the aesthetic. Its pretty much my favorite looka nd makes me feel like I'm inside a video game. Theres platforming and shooting and instability and interesting level mechanics. Its really cool. Thank you!
LDJam user 270783
13. Oct 2021 · 16:11 UTC
Cool concept and fun game. I liked how unpredictable/unstable things could get. It really felt like a race to the finish, because I didn't know what to expect next. And clearly a lot of care has been put into the art (sounds and graphics). I liked that everything had a distinct sound effect :)