The Robotic Savior by Rolly
Play as a robot sent to help the Humans fight against evil creatures. That's your mission.
At least, it was your mission before some of your components became unstable and you destroyed the house of a poor villager. The Humans were not happy.
Controls
See the tutorial to get a full description of the skills
Using a Qwerty keyboard: - A and D to move left and right. - W to jump. - Left-click to shoot. - Right-click to use your telekinesis skill. - F to consume a stable circuit. - X to change camera. - R to restart a level.
Tips
- Restarting a level will reset all your stats, except the stable circuits!
- The earth blocks don't belong to the humans!
- Use your telekinesis skill to reach unreachable areas. You can also use it to move boxes and cows without making the Humans angry. Just make sure to nicely move them to the ground!
- The last levels are more difficult. Try to get as many stable circuits as you can, and don't waste them!
Changelog
- I spent ~20 minutes after the deadline to finish the tutorial.
- I added the name of the game and the theme on the main screen.
- The shockwave doesn't damage the player anymore and the stable circuits fully heals.
- Reviewed the "Castle" level a bit to make it easier for the pacifist approach.
- I added a message "Press R to restart the level" when the robot is dead
| Link | https://github.com/nistace/ld49 |
| Link | https://nathanistace.be/gamejams/ludumdare49/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/mechanical-savior |
Ratings
| Overall | 124th | 3.808⭐ | 28🧑⚖️ |
| Fun | 115th | 3.75⭐ | 28🧑⚖️ |
| Innovation | 132th | 3.74⭐ | 27🧑⚖️ |
| Theme | 94th | 4.096⭐ | 28🧑⚖️ |
| Graphics | 189th | 3.654⭐ | 28🧑⚖️ |
| Audio | 89th | 3.712⭐ | 28🧑⚖️ |
| Humor | 76th | 3.596⭐ | 28🧑⚖️ |
| Mood | 247th | 3.288⭐ | 28🧑⚖️ |
| Given | 41🗳️ | 32🗨️ |
Also, I love levitating on a telekitically pulled block. It's a dope feature.
Thanks for your comments!
I also found out that I could push myself around using blocks I grabbed using Telekinesis. I'm not sure if that was intended, but it's a good way to save circuits when the movement is unstable.
I really like the different ideas. Although I feel like the telekinesis is kinda overpowered.
I wish I would have been able to restart the level when I lost to see the end :)
@sceef Thanks !
@gerox Fixing the telekinesis remains on my todo list :p I think it's better, even if it's broken. I noticed that some levels are really hard without it! Thanks for your comment :)
@dekajoo You can restart a level with the "R" key, sorry if it wasn't clear enough :(
Mechanic of stable / unstable implemented very well. There is a sence of balance in it.
Music is good. Visual is pretty neat.
Big like to tutorial - good job!
But I'd say the biggest problem is to achieve the finish rather than save villages or destroy evil.