UnReactor by ancooper

Try to keep the reactor in a stable zone!
Leaderboard
- @itsboats 15179
- @yohsk13 14243
- @runuchok 13169
- @varvargreen 4151
Added a post jam version. Fixed difficult balance.
| Link | https://ancooper.itch.io/unreactor |
| Postjam version | https://ancooper.github.io/unreactor/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/unreactor |
Ratings
| Overall | 994th | 3.333⭐ | 23🧑⚖️ |
| Fun | 924th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 900th | 3.167⭐ | 23🧑⚖️ |
| Theme | 408th | 3.881⭐ | 23🧑⚖️ |
| Graphics | 1126th | 3.143⭐ | 23🧑⚖️ |
| Audio | 837th | 2.952⭐ | 23🧑⚖️ |
| Humor | 1129th | 2.25⭐ | 22🧑⚖️ |
| Mood | 1059th | 3.119⭐ | 23🧑⚖️ |
| Given | 55🗳️ | 10🗨️ |
It feels like sometimes the S key will double click also
This is true. Different elements are active in different ways.
I'm not sure however what cause stability/unstability. Is it just the elements individually, or is it elements next ot other element ? Anyways, at some point, the game accelerate so much (including the control) it's impossible :p

Nice game (^w^)
* make rotation only on button down so it doesn't spin every frame when the button is held, screwed me up a few times
* some visual feedback when blocks disappear would make the game feel _way_ better. Maybe some flyings particles or a simple white flash. Feedback is everything
Other than that great job!
I think a more gradual increase and some number popups for the stabilization could help the player familiarize himself with the stabilization mechanic
another thing I had an issue with is that sometimes I would rotate too many times because if you hold the key for a split second, it rotates a bunch
Overall cool game and unique twist on the tetris/matching games

