Glitch by Ozfolo

[raw]
made by Ozfolo for Ludum Dare 49 (JAM)

Adventure to undo the glitchiness of the world.

Screenshot 2021-10-03 224040.pngScreenshot 2021-10-03 223915.png

Based on a recent comment I feel it's important to add that the game is supposed to look like its broken from level 2 onward.

Changelog:

06/10: Fixed bug where you fell through the floor on level 4, moved hearts to where they were supposed to appear and fixed appearance of title screen so that it looks the same as it did in the Unity editor.

​12/10: Fixed visual errors in browser version.

Ratings

Overall 1335th 3⭐ 26🧑‍⚖️
Fun 1352th 2.771⭐ 26🧑‍⚖️
Innovation 1309th 2.708⭐ 26🧑‍⚖️
Theme 880th 3.396⭐ 26🧑‍⚖️
Graphics 1322th 2.583⭐ 26🧑‍⚖️
Humor 577th 3.205⭐ 24🧑‍⚖️
Given 18🗳️ 22🗨️

Feedback

JoeRenglish
05. Oct 2021 · 02:22 UTC
I thought at first it was going to be just a super simple platformer, but then the addition of fun little glitches caught me by surprise. Good job!
real_flamingicecubegames
07. Oct 2021 · 22:06 UTC
Not bad. The visual glitching was something unique and I liked playing as a tree. I just wish there was more to do besides run and jump.
🎤 Ozfolo
08. Oct 2021 · 15:34 UTC
@joerenglish Thanks
🎤 Ozfolo
08. Oct 2021 · 15:36 UTC
@real-flamingicecubegames Thanks for the feedback, I had tried to make an attack feature but it was very glitchy and I didn't have enough time to fix it before the deadline so I had to remove it
robbietaco
08. Oct 2021 · 16:23 UTC
Great little platformer! I like how the different color slimes moved at different speeds. Playing as the tree made me laugh!
Quoc
08. Oct 2021 · 16:24 UTC
Nice game. I like it and enjoyed playing it
Alex Chertilin
08. Oct 2021 · 16:27 UTC
I like the idea to exchange everything in game!
spacecadet
08. Oct 2021 · 16:30 UTC
Funny idea how the levels are constructed. That could be developed even further adding more features for each type of the object so you would have to change your playstyle completely when the level changes. It would have been great to be able to start over the level instead of whole game after dying and some music or sounds effects would make the experience much more enjoyable. Otherwise good job!
🎤 Ozfolo
08. Oct 2021 · 16:44 UTC
@spacecadet Thanks for the feedback, I had intended to add music and sound effects but I didn't have time to make any and the reason you start from the beginning of the whole game is that I thought if you started from the beginning of each level the game would be too easy but if there had been more time I would've added an easy mode where you save at the start of each level.
🎤 Ozfolo
08. Oct 2021 · 16:45 UTC
@quoc Thanks
🎤 Ozfolo
08. Oct 2021 · 16:45 UTC
@alex-chertilin Thanks
qristjan
09. Oct 2021 · 17:29 UTC
Nice game, I liked how you could do "wall climb" - run into wall, wait for character to move a bit away from it and jump again run into wall and repeat :D
Weine
09. Oct 2021 · 17:42 UTC
Cool take on the theme and I think it worked fairly well. I would have loved to see the glitchiness have more effect on the gameplay and not primarily only the graphics.
🎤 Ozfolo
09. Oct 2021 · 17:59 UTC
@qristjan Thanks, tbh that was unintended but I thought it was cool so I didn't fix it
🎤 Ozfolo
09. Oct 2021 · 18:03 UTC
@weine Thanks, I tried to make it have some more effect in the last few levels with the level going left instead of right and the controls inverting but yeah looking back I probably should've done more
Tobold H
10. Oct 2021 · 21:16 UTC
Fit nicely with the unstable theme ![ZUmNFom.jpg](///raw/f48/24/z/4803f.jpg)
🎤 Ozfolo
10. Oct 2021 · 22:24 UTC
@tobold-h Thanks
RookRules
11. Oct 2021 · 01:12 UTC
​DOOD!.... when you don't know what you're supposed to avoid
Lumbigui
12. Oct 2021 · 23:13 UTC
I like how the things change! It is a nice surprise.
Very simple but is a good idea.
Keep the good work.
🎤 Ozfolo
13. Oct 2021 · 12:58 UTC
@lumbigui Thanks
sammot
13. Oct 2021 · 17:34 UTC
Sometimes its impossible to jump without exploiting the colliders.
LDJam user 263688
13. Oct 2021 · 17:46 UTC
I felt like the jump was too floaty. Also, the second level was very broken. Most slimes didn't move and I would just lose the ability to move the character sometimes. There might have been more to the game, but based on what I have seen, I'd say a 3.5/5 overall.
🎤 Ozfolo
13. Oct 2021 · 18:01 UTC
@sammot You can jump at the exact moment you hit a slime as well
🎤 Ozfolo
13. Oct 2021 · 18:03 UTC
@reditect That was what made the game fit the theme those slimes weren't supposed to move they're part of the background and the trees and bushes become enemies, it's supposed to seem glitchy and I'm not sure about the character not moving, which version of the game did you play?
MakimoPL
13. Oct 2021 · 19:11 UTC
Now that's an interesting concept! With some more development it could make a nice game. Well done :thumbsup:
LDJam user 263688
13. Oct 2021 · 19:53 UTC
@ozfolo I didn't know that was intentional, it was hard to know what was ok to jump on or not. I used the web build on itch io, I don't know what version it was, but it was the second level after I jumped over a hole.
🎤 Ozfolo
13. Oct 2021 · 21:33 UTC
@reditect Ok thanks, I'll see if I can find what caused that to happen.
Cr1stal
18. Oct 2021 · 18:14 UTC
Very good game, interesting mechanics, nice visual
Recnaps
18. Oct 2021 · 18:23 UTC
Fun platformer. Funny take on the theme, really enjoyed it!
🎤 Ozfolo
19. Oct 2021 · 15:15 UTC
@cr1stal Thanks for the feedback
🎤 Ozfolo
19. Oct 2021 · 15:16 UTC
@recnaps Thanks