Mind Hack by DivFord
An FPS in which you enter enemy minds to take control of them. Maybe you'll need to go deeper?

| Link | https://divford.itch.io/mind-hack |
| Link | https://divford.itch.io/mind-hack |
| Original URL | https://ldjam.com/events/ludum-dare/48/mind-hack |
Ratings
| Overall | 1587th | 3.063⭐ | 42🧑⚖️ |
| Fun | 1403th | 3⭐ | 42🧑⚖️ |
| Innovation | 613th | 3.475⭐ | 42🧑⚖️ |
| Theme | 1295th | 3.333⭐ | 41🧑⚖️ |
| Graphics | 1648th | 2.738⭐ | 42🧑⚖️ |
| Humor | 885th | 2.706⭐ | 36🧑⚖️ |
| Mood | 1628th | 2.778⭐ | 38🧑⚖️ |
| Given | 37🗳️ | 57🗨️ |

While rough on the edges, the concepts introduced here were fascinating. Taking the route of just defeating enemies is easy, but there's something satisfying about taking your time to enter their minds and fight to make them switch to your side, specially when the inside of the mind looks almost literally like inside a cranium.
Wish there had been some time to implement being followed by your allies and such, since that'd add value to converting them over just killing them. But for what it is, I'd say it's a good jam entry, and here's hoping you have chances to either update it or use the practice you got here to make more good stuff in the future! I hope you had fun working on it! 🐳
It would be great to see a different gameplay in mind so that there is a bigger difference between the playstyles.
Good job anyway
@leggy That's worrying. Is that even after adjusting the slider?
@divagated Thanks for the feedback! The bloodsplat is supposed to be offscreen, which, admittedly, it isn't in either build, but it doesn't cover the HP bar for me. Which version did you play?
@moski Thank-you so much for the in-depth critique! High praise indeed, since your game is absolutely amazing.
After you capture enemies it would be nice if they actively walk around to help you.
Good job and fun interpretation of the theme!
Fun idea and quite well executed in this short time.
I liked the jumping in to their minds-thing, although I once fell below the ground and was stuck there looking at their feet. :smile:
Hope you get the time to make it the game you wanted to do! (we all fight the time constraint-thing... :-/ ) :thumbsup:
Great job!
i think if you could gather a huge group of allies that could make for some battles. or when having enemies fight their own allies it caused some internal distress which then made it easier to take over their mind, i think that would really help juice the central idea