adventure of umesh by smiley405

[raw]
made by smiley405 for Ludum Dare 48 (JAM)

This is a game-jam entry for Ludum Dare 48.

"A Journey to the underworld."

Play as a character Umesh. His journey to the deep underworld.

Game controls:

  • W, A, S and D for Movements.

  • J to super dash.

  • K to Attack.

Tools used: Godot Engine, Aseprite & Gimp

* feedbacks are always welcome.

Ratings

Overall 1119th 3.405⭐ 23🧑‍⚖️
Fun 1118th 3.214⭐ 23🧑‍⚖️
Innovation 1751th 2.476⭐ 23🧑‍⚖️
Theme 1842th 2.452⭐ 23🧑‍⚖️
Graphics 859th 3.725⭐ 22🧑‍⚖️
Humor 1299th 2.15⭐ 22🧑‍⚖️
Mood 1368th 3.143⭐ 23🧑‍⚖️
Given 11🗳️ 26🗨️

Feedback

WormholeGames
27. Apr 2021 · 10:31 UTC
Game looks great, cool background. In my opinion the movement and attacks are a little janky/clumsy. And checkpoints would be nice!
LDJam user 237945
27. Apr 2021 · 11:03 UTC
Loved it overall, nice feel great music and graphics, cool controller ideas. But yeah checkpoints would be nice, but who am I to tell you that I made my game too hard as well :)
Anton Florey
27. Apr 2021 · 11:08 UTC
Great work! I love the camera movement and the dash mechanic :)
I think that the player control feels quite smooth, I would just change the Input keybinds to something like space for jumping and shift for dashing.
Achila eranga mohottige
27. Apr 2021 · 11:10 UTC
I like the music and graphics, but the controls feel a bit delayed (combat/super dash), got to the first boss and thats as far as I got, kept hitting it but it didnt die, went for about 10-15 mins and then when suspecting this boss has infinite health, It landed the kill hit on me. tried few times, same issue, gave up. IF this boss is meant to take more that say 10 hits, I think its best to have a health bar, as all other enemies we encounter before that dies in a single hit we expect boss encounters to be tricky to land blows on but not tanky...
Amar Ravi
27. Apr 2021 · 12:06 UTC
This game is oozing with juice, I love it! From the snow fall to the dust from sliding on walls, it "feels" really good! The attack and dash have somewhat unexpected range and delays but once you get used to it, thats okay. The boss felt too difficult though, without a health bar I couldnt tell how much longer I had to keep hitting him and eventually just gave up.
Jorenkv
28. Apr 2021 · 11:52 UTC
Great visual style, especially liked the particle effects! I would've liked to see a few checkpoints because replaying the game from the start takes a while and there's so many LD48 games to try :D
Majadroid
29. Apr 2021 · 11:24 UTC
Great visuals, good choise of music. Nice gameplay. Checkpoints would have been nice. ;-)
Ryano
29. Apr 2021 · 11:57 UTC
Nice entry. The final boss felt like it went a bit long with no indication of when it would end or any different phases, but I enjoyed it. Thanks for the game!
Vivien Fargette
29. Apr 2021 · 12:15 UTC
nearly everything I thought about the game have already been said: some nice mechanics, combat is a bit surprising but quite nice and enjoyable when you get used to it but the game really needs CP and the boss needs a health bar.

I was kind of sad there is only one level but that's a nice start. Also, good choice for the music
MrPouletBZH
29. Apr 2021 · 19:59 UTC
Good work, the game looks really nice, loved the pixel art, and it felt very dynamic in hand, and the boss figt is pretty good too. The weak point to me is the respawn time which can be a bit long, especially if like me you die a lot :D

Good job, and good luck for what's next :)
Dom De Re
01. May 2021 · 10:07 UTC
It was a little hard for me to finish but I did find it a lot of fun!
LDJam user 234769
17. May 2021 · 21:10 UTC
Couldn't finish it, but I'm very clumsy :laughing: very nice graphics. Didn't get the theme tho...