Oceanographer Cat by TheCrittersCove
Play as a mermaid cat who's on an adventure to take photos of ocean creatures! There are 14 total creatures to find. We totally forgot to add an ending, but you can still feel good about yourself for finding all 14...uh, right?
Controls: Hold and release 'space' to move. Hold and release the 'F' key to use the camera. Both are aimed with the mouse.
Known issues: Photographing multiple creatures will cause the text to show incorrectly. I do not believe this prevents the number of creatures from being counted correctly.
Any comments are appreciated, especially any notes of bugs. Thanks!


| Link | https://thecritterscove.itch.io/oceanographer-cat |
| Original URL | https://ldjam.com/events/ludum-dare/48/oceanographer-cat |
Ratings
| Overall | 929th | 3.5⭐ | 23🧑⚖️ |
| Fun | 707th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 796th | 3.31⭐ | 23🧑⚖️ |
| Theme | 1190th | 3.429⭐ | 23🧑⚖️ |
| Graphics | 1051th | 3.571⭐ | 23🧑⚖️ |
| Audio | 778th | 3.357⭐ | 23🧑⚖️ |
| Humor | 595th | 3.075⭐ | 22🧑⚖️ |
| Mood | 943th | 3.476⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
@xpoho I had to use Google translate, but thank you!
I'll make sure to play both of your games soon. :)
I found the execution of the mechanics to be quite strange. I haven't seen a game that uses steering with the mouse but doesn't make use of clicking with the mouse at all. During my gameplay, I was constantly trying to click to activate the camera, and I feel like this is the most natural form of controls for a game that involves the mouse. It's also odd that this game has slingshot mechanics for moving - it felt unnatural and I personally feel like the game would have felt a lot more inviting to its exploration concept if the movement were more smooth and constant. I would have also loved to see more responsiveness to the mouse in regards to steering the character rather than just having the cat always face in one direction.
Nonetheless, the game was simple enough that the control scheme didn't stop me from playing entirely, but overall, the controls felt like they were more suited for a puzzle game than a little open world adventure like this one. I like the graphics a lot, and the music is calming and wonderfully fitting. Love that bassline against the bell arps. The whole track gives off those wonderful "cute and chill ocean exploration" vibes that I could listen to for hours (actually I'm listening to it right now while typing out this review :3).
I do like how when you take a picture of an animal/plant, you "identified" all of those animals in the level. That was a nice touch so that it made it easier to find which animals you haven't taken a picture of. I do think the visuals are a little "flat" but as a programmer, I can't judge, but it is really charming! The giant squid almost got me.
Good job! It's almost as if Pokemon Snap was underwater. But you're a cat. That's a mermaid.
I can definitely see this as either an educational game or a fun whimsical one, if you put some fun mechanics to make snapping a picture a bit more challenging!
* Since you use the mouse, it's actually more natural for you to use the mouse buttons rather than pressing F, which also makes the controls a bit awkward.
* The way that you move is also awkward, since what people usually expect being in underwater is that your movement also slows down, giving some friction at least than just continuously going in one direction until you a wall.
* The visuals are also a nice touch!
* Though the ground itself is a bit flat, it does contribute to visibility and makes it clear what you need to take a picture of is still a silhouette.
* That said, I do love the detail of you filling in other instances of the same thing, it's like coloring a world into place!
* Though I thought the game would end after taking a picture, or something happening at least.
Here's better instructions:
> Hold and release "Space" to move the mercat towards the cursor.
> Hold "F" and aim the camera pointing towards the cursor. At full range, release to take a picture!
> Move the mercat and take a picture of the fish above to proceed.
This will prevent players being confused at first.
I do want to play more this game if you flesh it out and I would love to see the gradual growth of an environment the more you take pictures and be in awe what you could see with the full set! You already got the feel of a calm environment snapping pictures.. I wonder what else you could do!
@kaabiikaze Thank you for compliments!
@fiakaiera Thanks for the thorough comment! Multiple people have mentioned the camera control being awkward, so I'll have to take a look at that. Unfortunately with the movement, I wasn't experienced enough to know how to make it feel "right". That's something I'll have to work on. Also, thank you for the suggested rewording for the instructions. Honestly, I'm not sure if I'll get back to working on the game, but this does give me some ideas on what should be worked on and what to keep an eye on in the future. So the comments are really appreciated!
@noble-robot Thanks for playing! The movement works a bit more effectively if the space bar is held for a while before releasing. Though honestly I know the movement is something that could use a lot of work regardless.
EDIT: Another small improvement would be if you rotate the oceanographer cat to the direction of the mouse! Would make it easier to tell where your going :)
There was something off with the movement though, the inertia changed direction rapidly. I think it has to do with gamemaker's default movement systems (haven't actually used it but the same thing happens in some basic movement in clickteam fusion). Also, pressing space to move towards mouse was weird... You could maybe stick to wasd -movement for this kind of game or alternatively put the swimming and photographing to mouse keys.
Anyway, it was fun to search for things to photograph and nice that there was several number of the same entity so you could take picture from just one of them... and the sea would have seemed emptier if there was just one of everything. Art was also very nice and the mercat is just sweet! I wished she had more animation.