Downslide by pabulum
Downslide
Go as deep as you can in an endless runner inspired by downwell.
Final Score = Depth + Total Gems
100 Gems = 1 Heart

Controls (they make a lot more sense once you play honest):
arrow keys: dash
while dashing: - arrow in dash direction = forward strike - arrow opposite to dash direction = down strike
eg. - your on the left wall - press right to dash - your dashing right - press right for forward strike - press left for down strike

escape: pause
r : restart
Featuring work from: - Music :Marllon Silva - Sfx :GameSupplyGuy - Font :Nimble Beasts Collective - Sprites :Kenny nl
Thank you so much for playing!! I know its very rough but all feedback is really apreciated!!
| Link | https://honk-of-doom.itch.io/downslide |
| Link | https://github.com/chris-m-cann/LDJam48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/downslide |
Ratings
| Overall | 712th | 3.629⭐ | 37🧑⚖️ |
| Fun | 395th | 3.714⭐ | 37🧑⚖️ |
| Innovation | 907th | 3.214⭐ | 37🧑⚖️ |
| Theme | 459th | 3.971⭐ | 37🧑⚖️ |
| Humor | 1317th | 2.125⭐ | 30🧑⚖️ |
| Mood | 1190th | 3.288⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
It maybe just becomes difficult to lose when you completely understand controls and patterns.
[Downslide_score.PNG](///raw/2bc/02/z/41687.png)
The mechanics feel a bit weird though. I'm not sure why but maybe part of it is because you fall slower than you slide down walls.
Or the fact that you can't easily attack an enemy that is close to you:
if it is just under you, you have to dash away, wait to fall to his level and then press the dash button fast two times (or dash and press down really fast so you don't go too far away).
And if it is just next to you, you have to press the dash button 2 times really fast in order to attack before you reach it.
I agree with the other commenters that suggested to use the down arrow for the down dash/attack. And in that case you could make the dash be automatically an attack, so you don't have to press twice. I feel like that would be more intuitive
I am definitely going to be experimenting with different control schemes.I tried to keep it to 2 buttons so it would work well on mobile but didnt quite get that working in time. @obelex your auto-dash-attack idea is good. I'll defeintely try that. Thanks!
I also really need to sort out that fall speed. tbh I had that in for dev purposes and never got around to fixing it. ha. :face_palm:
I like the controls a lot, they are pretty nice and easy to understand. One suggestion may be to make a little slow when the character hits and enemy. I had problems analizing the situation when I hit one, but the overall of the game is pretty fun! Well done!
Thanks for the feedback!!