Kickstart Minecart by Elemental Zeal Game Studios

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Description:

Purplebeard the Dwarf wants to put the life of blacksmithing behind him. He dreams now only of beautiful landscaping and design.

The nearby mines are filled with riches, but have long since been abandoned after they became too dangerous to work in. Even worse, since they were abandoned, they've become infested with monsters.

Help Purplebeard defeat enemies and navigate the mines with his trusty grappling axe in order to collect gems to fund his business venture, so that he may fulfill his dreams.

Controls: - Left click to throw or retract your grappling axe - Right click to pull yourself towards your grappling axe - Escape/P to pause - R to restart

Ratings

Overall 687th 3.641⭐ 34🧑‍⚖️
Fun 460th 3.656⭐ 34🧑‍⚖️
Innovation 622th 3.469⭐ 34🧑‍⚖️
Theme 575th 3.891⭐ 34🧑‍⚖️
Graphics 650th 3.891⭐ 34🧑‍⚖️
Humor 705th 2.94⭐ 27🧑‍⚖️
Mood 978th 3.452⭐ 33🧑‍⚖️
Given 29🗳️ 43🗨️

Feedback

pvp
26. Apr 2021 · 23:24 UTC
You need to made a mobile version of this game :). Hard but fun and beautiful entry.
Synthphonia
27. Apr 2021 · 14:18 UTC
hard game but satisfying :)
LDJam user 247994
27. Apr 2021 · 14:26 UTC
The game is fun, but difficult. I feel the world is a little bit dark so noticing the blocks on rails is quite difficult. Overall nice incorporation of the axe hook, great job.
Sasashasa
27. Apr 2021 · 14:29 UTC
I really liked the graphics, but the location is very difficult to pass.
NikorasuChan
27. Apr 2021 · 14:31 UTC
A surprisingly nice looking game! I had difficulty getting used to the controls, I think it would massively improve the game feel if the axe are more responsive and not constantly get stuck. But yes, this could be a good mobile game.
SLM
27. Apr 2021 · 14:33 UTC
Nice artworks and very addictive gameplay, Cool!
TevasLiutauras
27. Apr 2021 · 14:34 UTC
Really well executed! I like the controls of this one. It's a bit weird though, because for me the most fun part is trying to build as much speed as possible by chaining swings, but the coin/gem collection somewhat discourages that.
Still, a really good entry, good job!
DevMerlin
27. Apr 2021 · 14:38 UTC
Bookmarked this for later. I ended up replaying way too many times - and often, treating Purplebeard more like Spider-Man! Honestly, I would suggest a last-stage "safety net" rail as the lowest level. Maybe have it shatter every few paces so it isn't totally safe.
firellon
27. Apr 2021 · 14:40 UTC
Nice entry with an unique mechanic and cute graphics!
Felt like the best strategy is to just keep trapping the roof instead of moving along the tracks though.
Got stuck on the rails a lot without a way out.
Lamamour
28. Apr 2021 · 07:23 UTC
Really gameplay! The controls were a bit hard to master for me but I eventually managed to score 1820 XD
The eyes in the dark are creepy ahah! Good job!!
HippolyteA
28. Apr 2021 · 14:33 UTC
That was really fun! My only concern is about the obstacles : I've always felt that when I died, it wasn't truly my fault because the game push you to mess and have fun with your grapple, but sometime their is a bomb that just kill you.
Szymon OGD
28. Apr 2021 · 16:20 UTC
Sick game guys! Love the tempo, I lost all my hairs but it was worth. I felt like young Thor xD.

One thing which I didn't like was the time when I was stucked on a girdle and couldn't move, I had to wait there till the wave killes.

Graphics and sounds rocks!
itsonrandom
28. Apr 2021 · 17:41 UTC
Super fun! Physics feels really smooth and make it fun to experiment with the grappling hook to see the best way to use it! Graphics and lighting also really help! Nice work!
patdag
29. Apr 2021 · 03:47 UTC
I died a lot but I love the mechanics of the game! The music really gives me the sense of urgency too!
Szymon OGD
29. Apr 2021 · 04:44 UTC
I came here to play a little bit more xD
LocustJin
29. Apr 2021 · 06:12 UTC
Very nice but hard game, adorable dwarf character.
imyellowfish
29. Apr 2021 · 10:58 UTC
In my point of view, this is a top game! Smooth and reasonable controlling, and easy to get addicted. Don't know whether others have the feeling, but I think fire grapple(LMB) and pulling(RMB) are logically more similar, and withdraw graple(LMB) seems the opposite, perhaps you could try rearranging the controls? It took me a while to get used to the controlling. Also the game's difficulty is real :D

Excellent work! Congrats!
karlipoppins
30. Apr 2021 · 04:52 UTC
what an awesome little game, it really plays like a finalized, well polished professional game you would find on the app store. Really tricky at first, I finally was able to get good coordination with the controls and the game turned out to be a really fun fast-action paced game. Outstanding graphics and music, really fun grapple mechanic, really great entry overall!
retrome
30. Apr 2021 · 15:29 UTC
Interesting innovative and pretty hard gameplay! Nice graphics, physics and sound effects. Appropriate music.

Some remarks:
1. You can stuck in rails. Expectation: when you collide rails it pushed you away.
2. It is hard to control grappling using two mouse buttons. That might be intended, but expectation: you throw grappling axe using left mouse button, pull yourself towards it continuing to hold button and retract it releasing button.

Good job!
Sunblast
02. May 2021 · 15:31 UTC
Fun game with great graphics and well thought out gameplay. The grappling felt a little awkward at times, it was pretty easy to get stuck in the rails. Also once you fallen down a bit it was hard to get back up on the top. Otherwise a great game, keep it up!
ZeppelinGames
06. May 2021 · 04:50 UTC
Fun arcade style game. Got stuck in a rail but other than that quite enjoyable.
felixmreeve
06. May 2021 · 09:35 UTC
This would be a great arcade mobile game! I agree with @retrome 's comments about clicking and holding to pull yourself, which would get rid of the need for 2 buttons and simplify things. Then it would also work on mobile. With a bit of polish (upgrades? some more features in menus, a bit more animation on the scoring screen) then I think this would be a great app. I'd like to be able to see a bit more of the stage, so that you can plan your route a bit, at the moment I was just running into gems by accident instead of seeing them and planning to get to them so a bit of a wider camera would help the player see what's coming. Overall great entry with really nice graphics and music that matches the energy of the game. Innovative gameplay that feels like a full published game. Really great job!
Monkosum
10. May 2021 · 14:35 UTC
While I do think that the grappling mechanic is a lot of fun, I think it could be a lot better if the player didn't completely mess with the physics-system if they rotate.
Other than that, I'm suprised by how polished this game actually is. It also looks incredibly good for a game made in just 3 days.
juxipolo
12. May 2021 · 02:12 UTC
I kept getting caught on the corners of the rails and had to restart, but I kept trying, which is a good sign :)