GUN DESCEND by AkioRed_
GUN DESCEND is a short FPS about falling down a tunnel and shooting stuff.
CONTROLS:
- WASD to move. Spacebar to dash.
- Left click shoots the weapon on the left.
- Right click shoots the weapon on the right.
- Magenta enemies take damage from both guns.
- Blue enemies only take damage from the blue gun.
- Red enemies only take damage from the red gun.
- You take damage from enemies and yellow orbs.
FEATURING: - 9 levels with increasingly difficult groups of enemies. - Freefalling shootouts. - A shotgun(Sawed off, probably) and an SMG. No need to reload.

| Link | https://akiored.itch.io/gun-descend |
| Original URL | https://ldjam.com/events/ludum-dare/48/gun-descend |
Ratings
| Overall | 1390th | 3.237⭐ | 21🧑⚖️ |
| Fun | 1272th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 1258th | 2.974⭐ | 21🧑⚖️ |
| Theme | 495th | 3.947⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
As a complete side-note, I'm happy to see fellow brazilians participating in the Ludum Dare. Finding your blog was a nice surprise too.
Good job on your first entry for ludumdare!
I initially though enemies would come from below so I was looking down and lost a couple of times not knowing what hit me. But then the gameplay turned out to be "hold D + hold Left-click + drag mouse". Like a regular shooter on ground, but with no thinking. And very, very tanky enemies.
Would be fun if it was more focused on falling and shooting down. When I saw the two guns on the cover and read the description it made me think of Beat Saber, but with moving down and with guns instead of sabers! I'd love to play a shooter like that.
Thinking more about that, the first few seconds of a game are really important, particularly a game jam game where people aren't always going to devote a lot of time to fully play through it. (I see a few of the first commenters might not have got past the very first level). So I wonder how you could fix that. Maybe a simple thing would be if the player is looking too low have a message that says "look up!" and have a similar message if they're looking too high.
A more complicated option might be to have arrows to indicate something is offscreen, like these:

I liked how when you died you resumed at the stage you got up to. I think it'd be good if the UI emphasized that more, and made the whole dying and restarting loop faster and cleaner. Something like "click to restart stage 9"
And then as far as the game feel goes, I also agree with what others suggested of giving the enemies less health. Generally, having lots of weaker enemies is more fun than a few really strong enemies.