Mental Abyss by Stefan0198

Have you ever felt like you’re going insane at your local office job? You feel like you’re slowly circling towards a mental state of insanity - almost as if you could converse with yourself?
Rest assured, you’re not alone.
In this game you’re playing as a burnt out aspiring man, devoid of any drive towards living a happy life. He’s not very pleased as he wakes up only to find out that he has been napping away at his desk during his 9-5 job finding himself being the last person in the department still there.
His way home turns into a spectacular exploration to the depths of his (cold and lifeless) mind. As you’re plummeting to the bottom of his imagination you’re going to find out what’s left of this once so sparkling, happy and caring young man.

| Windows (64-bit) | https://ss0198.itch.io/mental-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/48/mental-abyss |
Ratings
| Overall | 1418th | 3.222⭐ | 29🧑⚖️ |
| Fun | 1180th | 3.167⭐ | 29🧑⚖️ |
| Innovation | 1602th | 2.673⭐ | 28🧑⚖️ |
| Theme | 1508th | 3.111⭐ | 29🧑⚖️ |
| Graphics | 1199th | 3.407⭐ | 29🧑⚖️ |
| Audio | 871th | 3.241⭐ | 29🧑⚖️ |
| Humor | 771th | 2.854⭐ | 26🧑⚖️ |
| Mood | 883th | 3.519⭐ | 29🧑⚖️ |
| Given | 81🗳️ | 31🗨️ |
I find the black "entities" really chilly :O
Very, very impressive game! I especially liked the audio and how it changed dynamically. The gameplay was varied, fun and satisfying. The story was interesting and the graphics, animations and effects where top-notched.
My first 5/5 in all categories rating! Fantastic job!
great music!
--- SPOILERS: PLEASE PLAY THE GAME FIRST! ---
One suggestion: The first stealth level was really engaging until I realised I could just run past them all with no issue. This seemed to be true of all the levels - you just had to get to the end. Some other fail state or incentive for not being seen would go a long way!
Also, I honest to God did not see the twist coming. Dual use of theme, descending deeper down the floors, and deeper into insanity. Nice work!
I didn't get the use of the SHIFT button, they have killed me every time
BUT where is my good ending? I tryharded the game to finish without killing anyone, but at the end the voice still telling me "you killed all these people..."
I'm going to be kinda harsh here, and I'm sorry about that, but I want to be clear that just because it's a jam doesn't mean you can fall back on dangerous, lazy cliches about mental health. The topic itself isn't off limits, even for violent or shocking games, but this game shows a complete lack of interest in doing it justice.
Ultimately, I don't know what you want the player to feel regarding the story and how it interacts with the player's actions. The monsters attack me on sight, and I'm supposed to attack back, so of course I'm supposed to think that my character was misinterpreting what was actually happening and ultimately feel bad about killing all those people with my axe.
But... if that's so, is this *also* an indictment of the player, for enjoying the killing? This is a technique that's been used a lot in other games, but here, oddly, the game doesn't *actually* force me to kill anyone, and indeed, it's actually *less fun* to focus on attacking, so the mechanics don't line up with what the story twist seems to want to tell me.
Also, why did I get to keep my axe in the padded room? Is the axe real? If not, did I actually kill anyone? If not, why am I in the padded room?
My overall critique here is that nothing really lines up when you start putting it together. That's perfectly fine most of the time (especially for jam games!) but this is not a topic to treat in a "haha insanity is crazy, whoo!" kinda of way.
Some positive notes: I did like the way the game started, with the error fake out. It's cliche, yes, but so is every zombie movie, and it was well done here. I also thought that the use of locked camera animations for "cutscenes" was very well done and generally well-paced throughout the game.
So, I didn't like this game, obviously, but I want to give credit where it is due: it shows obvious technical ability. A sincere congratulations to you for creating a action game with multiple mechanics that also tells a complete (if awful) story. That's no small feat!
I hope next time you put that talent to better use.
When trying to swing the axe I had issues balancing using my touch pad and the keyboard.
Overall I think it was an interesting submission. I liked the little easter eggs I found around the office. The mood was set when I discovered the Help Me sign on my coworkers desk. I also loved the Ludum Dare page that was up on another computer.
I also enjoyed the voice acting. I brought the game to live and made it easy to understand how the main character should be feeling. It created the pace for the game, but I wish the audio didn't play everytime I died and respawned at the elevator. It took away from the adrenline of the experience. I would be tense from my death and ready to jump in and fight but would have to take a moment for the dialogue to play again. I"d find myself in my head going "Come on hurry up" which is not something I like feeling in a game.
Thank you for sharing.