Pix Eliz Great tiny adventure by mat1er
Follow Pix Eliz in his adventure through ancient temple of Era Backtracking! Yey!
The game was supposed to be extremely themed on how we got from textual game to full graphics games, but my unability to finish it in time makes it... Well... Not about that. Just a sort of metroidvania with a lack of monsters and room.
Basically, use the arrows to move, and the rest of the key will be shown on screen when you unlock an ability.
It's fully fonctionnal, just lack a lot of feature I wanted to put in, like bosses, and I only had time to make the first area decent, yet still unfinished. I couldn't even make the forth area at all...
I'm not sure if I'm sad or proud, because it's the best game I made for the Ludum Dare until now, but I could have made way better if I didn't got stuck on a lot of little but soft-locking bugs... If I find time to, I may try to make it a real short game, you know, these kind of game you pay 99 cents and play half an hour then forget about it.
Last thing, the musics are procedurally generated with a little software I made, but I won't share it because I'm still working on it a lot. Since I'm not sure that's totally legal, I prefer to precise it. Hope you enjoy them.
The game was supposed to be extremely themed on how we got from textual game to full graphics games, but my unability to finish it in time makes it... Well... Not about that. Just a sort of metroidvania with a lack of monsters and room.
Basically, use the arrows to move, and the rest of the key will be shown on screen when you unlock an ability.
It's fully fonctionnal, just lack a lot of feature I wanted to put in, like bosses, and I only had time to make the first area decent, yet still unfinished. I couldn't even make the forth area at all...
I'm not sure if I'm sad or proud, because it's the best game I made for the Ludum Dare until now, but I could have made way better if I didn't got stuck on a lot of little but soft-locking bugs... If I find time to, I may try to make it a real short game, you know, these kind of game you pay 99 cents and play half an hour then forget about it.
Last thing, the musics are procedurally generated with a little software I made, but I won't share it because I'm still working on it a lot. Since I'm not sure that's totally legal, I prefer to precise it. Hope you enjoy them.
But congratulations on finishing the game anyway!
I was supposed to make life point and a tutorial, but I lacked of time...
Love the camera (but not always :)) and level design is good.
Hope you will learn on this LD and make on next LD more perfect game!
The music was pretty good, but I couldn't hear it that well, I had to turn my volume up xD
The level design was pretty good, and it had a nice bit of difficulty in it.
Not sure how it fit the theme too well, but the cutscene at the very beginning was nice :)
Also, the graphics had a very nice simplistic "one-color" look to them, but it would have been nice if the player had animations.
All-in-all, a decent game, and congratulations/goodluck on the next one!
Hmm i think i found a bug when you go to first wall in room with bow and tuch the first wall and try jum pressing up constantly you starting fall through floor and can fell out of levels. This gameplay feels horrible punishing there is almost no chelange but waste of time and that makes it frustrating to replay it each time from start of game.