Telekinetic kalamari by jandourek

[raw]
made by jandourek for Ludum Dare 48 (JAM)

ezgif.com-gif-maker (2).gif

A physics-based puzzle platformer about a guy and a psychic squid going deeper and deeper into their dreams.


Features:

  • Use your telekinesis to defeat enemies and get around the level.
  • Make your way through 5 different levels with various challenges.
  • Find all the secrets!

Controls:

WASD - Movement

Mouse - Look around and pick up blocks

E - Talk with Squid


Patch Notes:

Minor Bug fixes + WebGL support!


Ratings

Overall 1217th 3.342⭐ 21🧑‍⚖️
Fun 805th 3.421⭐ 21🧑‍⚖️
Innovation 889th 3.237⭐ 21🧑‍⚖️
Theme 1469th 3.158⭐ 21🧑‍⚖️
Graphics 1148th 3.474⭐ 21🧑‍⚖️
Audio 1106th 2.842⭐ 21🧑‍⚖️
Humor 175th 3.816⭐ 21🧑‍⚖️
Mood 1076th 3.368⭐ 21🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

David Wallett
27. Apr 2021 · 22:11 UTC
Tried to download this but it's downloading as a .7z file? Can't seem do to anything with that
🎤 jandourek
28. Apr 2021 · 11:14 UTC
@david-wallett You'll probably need to download 7-Zip, WinRar or WinZip to open it. We're also planning on making a WebGL version in the future.
thesyntheticbrain
01. May 2021 · 14:09 UTC
Hey @lanik2000 @jandourek I liked the concept, even though it is not very original. And most of all I like the characters. The dude with the squid on his head, and the walking sharks are absolute gold. Plus, the writing fits quite well with the quirkiness of it all. Although, I have to admit. I played until level 3 (the part where you have to use the two long pieces as bridges), where I got frustrated with the lack of control I have over the objects' placement in the puzzles. The fact that you can use the puzzle pieces for platforming and for combat is neat. And the puzzle where you have to remove a pillar to have the platform fall was very clever and made me smile. The rest of the art could use some work to match the characters' level of polish, but what can you do in 72 hours right? I hope you had fun making it.
reheated
01. May 2021 · 14:26 UTC
Nice game, well done with the clever level design! I like how the blocks are used for puzzle solving as well as for combat. At times I thought the physics was a tiny bit too fiddly, but that's how it is with physics games. (In the second-last level with the blue blocks and all the platforms, skipped a chunk of the level by getting 4 blue blocks and then putting them down in the water, making a little path, removing blue blocks from behind me and putting them in front of me. I felt pretty clever.) Could do with some sound effects. I laughed hard at the ending.
tanis
01. May 2021 · 14:51 UTC
Wow! This game was a nice surprise! How did you come up with the idea of the telekinetik squid!? :)
Nice level design and I like the blocks being used to solve the levels. Smart!
🎤 jandourek
01. May 2021 · 14:54 UTC
@thesyntheticbrain Thanks for playing and for the detailed feedback! We certainly had fun making it! As for the third level, I totally agree. It's a bit of a difficulty spike and the physics objects can sometimes be pretty finnicky.
Conduit
02. May 2021 · 01:56 UTC
Yo, talk about some nostalgic graphics! The feel and visual style inspired me to think of timeless PSX titles like Ape Escape (maybe I'm just a sucker for PSX graphics but whatever XD). Gameplay felt great and was completely immersed in this jam. Excellent entry <3
GharliqueBread
02. May 2021 · 01:58 UTC
We all need a wise squid on our heads telling us tips in life (and finding love along the way). I had a good time, but the long blocks were definitely a challenge since you could only hold them in the middle. Had to yeet em like a javelin to go where they needed to. The vibe reminded me of Roblox and Spyro - nostalgic. Great work!
MyNameIsNotTim
02. May 2021 · 01:59 UTC
Definitely an interesting take on the theme. Sometimes the controls felt a bit clunky especially with the mind control centering on the block rather than where it was selected. The ending was a surprise, I knew that squid had ulterior motives!
6smith
02. May 2021 · 02:23 UTC
i liked where it was going but the blocks were way too bouncy and progressing just got a little too frustrating for me :((
PxlDev
04. May 2021 · 05:12 UTC
I like this game. The graphics remind me of the ps1 era. Well done!
morrilet
04. May 2021 · 05:21 UTC
The ending was fantastic. I think moving the blocks around was a little tricky because of the physics of the blocks, but if that were fixed up I think you'd have a unique little platformer on your hands. I sort of liked that you couldn't rotate blocks, too, because it made some of the block placements more puzzle-y. I also really enjoyed the art and cutscenes. The way you did that with a 3D camera made it really fun to watch. Good work!
quackBehavior
05. May 2021 · 21:27 UTC
Nice some kind of puzzle-shooter game. Cute story, specially final. I liked this game a lot))
VixenMink
06. May 2021 · 02:48 UTC
Had some trouble on my end getting this to run but really like the concept
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