Bulldozer By The Sea by eldogg
Your family went on holiday and unfortunately became beached.
Use your bulldozer to surround them in water.

Spent half the jam making the water spreading simulation code work, so please enjoy your dip.
- WASD to move
- Space to dig (hold to keep digging)
- Shift to raise ground (hold to keep raising)
Game code, graphics and audio by Foxdog Studios
Music produced by Alex Marczak
- Code: Typescript, BabylonJS, AmmoJS
- Art: Blender for 3D models, Inkscape for signs
- Sound: Ardour for Audio editing & Music, microphone for voices and SFX
Ratings
| Overall | 39th | 4.28⭐ | 43🧑⚖️ |
| Fun | 38th | 4.268⭐ | 43🧑⚖️ |
| Innovation | 31th | 4.366⭐ | 43🧑⚖️ |
| Theme | 483th | 3.951⭐ | 43🧑⚖️ |
| Graphics | 297th | 4.232⭐ | 43🧑⚖️ |
| Audio | 2th | 4.659⭐ | 43🧑⚖️ |
| Humor | 21th | 4.366⭐ | 43🧑⚖️ |
| Given | 24🗳️ | 58🗨️ |
Is this... a metaphor for going on beach holidays with alcoholic uncles?
The voice over is super funny and the artwork I also like very much! The controls are very smooth as well. I wish I could play more levels though. Great game you came up with in such a short time! :-)
There's a constant hiss in the background that's louder then everything else, and doesn't seem to go away.
I think that's the sound of raising the ground being stuck, maybe something to do with it being bound to the shift key and that not releasing properly. Thanks for reporting it.
I like the gameplay, I like how the water simulation works (especially in HTML!). Sound was amazing!
It was fun to play this one
The graphics and general gameplay is great as well and it's just fun to drive around and dig water tunnels and watch the water. It does maybe get a bit too slow after a bit. Maybe there would be a good way to add enemies?
Maybe add more effect when a fish is wet, it will be more juicy and the player will fell more rewarded.
Great game, keep going to create more levels :muscle:
Really like this game!
Anyways at some point it just turned out to be about waiting.
But keep up the good work, man!
I enjoyed the gameplay, but I feel you had to wait around quite a bit before the last two whales get enough water, which doesn't really add much to the challenge anyway, I get that you can make the water go faster by optimizing how you dig the path, but even when I had the number going really fast it still took a while. It definitely would be more interesting to experiment with different ways to get the water to the whale, rather than how to do it as efficiently as possible.
As for the theme, you can only dig so deep. It's more about digging a trench, making it longer and longer, not deeper and deeper.
Everything else that I haven't mentioned is great, very solid entry all in all!
Really enjoyed this one!