Deep Down 2 by Nyunesu

[raw]
made by Nyunesu for Ludum Dare 48 (JAM)

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Go deeper and deeper in Deep Down 2, a platformer where you play as the cutest ooze in the challenging environment of a ever so deep sewer!

But hold on, a sequel? In a game jam?!

Yes! In the first Deep Down we were already building on this theme and weirdly enough managed to write "Go deeper and deeper" on the very first line of our description! Cosmic intervention apart, we felt that the extra meta layer of the theme was too good an opportunity to pass and so we started working on Deep Down 2!

You can check the first game here: https://ldjam.com/events/ludum-dare/42/deep-down (2018 :>)

And listen to the game's track here: https://brodux.bandcamp.com/track/deep-down

KNOWN ISSUES 🚨

``` There's a bug where the leaderboard only displays the result of your previous run. In your first run you'll get 00:00.

Also it's upside down, so if you're in the last position you're the fastest! ```

Controls:

-R to respawn at the last checkpoint

-WASD / Arrow keys for everything else

Ratings

Overall 31th 4.313⭐ 34🧑‍⚖️
Fun 11th 4.453⭐ 34🧑‍⚖️
Innovation 325th 3.766⭐ 34🧑‍⚖️
Theme 1061th 3.531⭐ 34🧑‍⚖️
Graphics 184th 4.344⭐ 34🧑‍⚖️
Audio 272th 3.887⭐ 33🧑‍⚖️
Given 1🗳️ 1🗨️

Feedback

Adrien Dittrick
26. Apr 2021 · 20:10 UTC
Hey there, your itch link leads to a 404 page, you might want to go to the settings and check the "public" box!
rgb-games
26. Apr 2021 · 20:52 UTC
Still no itch page set up. There is a publish button in the top left corner of the "edit page" screen. If you don't tick it only you will be able to see your page. Pls fix
Pilarius
26. Apr 2021 · 22:16 UTC
don’t forget to add your cover image ;)
tomz_best
26. Apr 2021 · 23:22 UTC
itch link leads to a 404 page still
🎤 Nyunesu
26. Apr 2021 · 23:31 UTC
hold on guys, we are uploading!!!
Leginar
27. Apr 2021 · 03:08 UTC
This game was a lot of fun. The mechanics are inventive and are painlessly taught to the player. I replayed the game a few times just to see how quickly I could make it through.

I'm not sure if the leaderboard at the end is working, or if I just don't understand what it is displaying, aside from that I had a great time with this. Great work!
Zantetsu0ni
27. Apr 2021 · 10:23 UTC
Really fun game, Have always loved games that taught you the controls along the way, and the little glob character is super cute. Only issue I had was the first rock getting stuck in the wall as I was going down because I didn't know how to use it and I had to restart the game.
pestodesign
27. Apr 2021 · 11:16 UTC
I could keep playing this for much much longer! Really fun game, well done!
BlackOpsBen
29. Apr 2021 · 19:15 UTC
Very well done and polished! The only thing I thought would make it feel better is something when you ground pound, and perhaps a functioning reason why to ground pound other than to bounce on the up blocks. Overall really good and fun!
Edur
29. Apr 2021 · 19:15 UTC
Really fun game. You can expand and make it longer. I like the slime powers. reminds me of super meat boy a little.
Maybeagoose
29. Apr 2021 · 19:18 UTC
I really liked it I love platformers!
cvetk0
29. Apr 2021 · 19:21 UTC
Wow, I loved this one! Honestly one of my favorite entries in this jam so far. Graphics are very compelling, music and sounds fit well and the gameplay just feels so smooth. What I liked the most was the ability to absorb the cubes and place them on pre-defined spots in the air to progress. Getting larger and gaining double jump ability was great as well. Keep up the good work :)
Becher
29. Apr 2021 · 19:23 UTC
Art, level and game feel are great ! realy good game, i love it :)
Let's try hard to have a great score \o/
Maybe a visible timer could be a good feature
LDJam user 252856
29. Apr 2021 · 19:25 UTC
The learning process in this game was done flawlessly. I discovered each and every mechanic within 5 seconds of messing around and following intuition. The graphics suited the game very well and the audio that was in the game complimented it very well. The level design was developed and plentiful considering the timeframe. My only suggestion would be to make it a little more challenging. The levels were intuitive to the point where I could tell pretty quickly what needed to be done. Perhaps more complex puzzles. All in all a very well done game.
Daniel Seeberg
29. Apr 2021 · 19:26 UTC
Love it, top tier platformer, super clean.
only thing that could be improved was additional sound effects and animation/intuition for the powerups (big slime and that brown block)
AdonisDevs
29. Apr 2021 · 19:27 UTC
This is a lot of fun - good level design and interesting ways to use the mechanics! I only wish there was more focus on speed. One way to do this could be to split the gameplay up into shorter levels (to cut down a lot of the time it takes to walk/fall from section to section) to make the game feel more fast paced. Other than that, awesome entry :)
Nikl
29. Apr 2021 · 19:30 UTC
Nice game with a cool theme and good mechanics. The player seems to get stuck when jumping too close to a wall, but other than that it's a very polished game, good job!
Megan Kozun
29. Apr 2021 · 19:30 UTC
i really like this game! the art is awesome and it feels very polished while playing. also very easy to pick up and learn the controls. great job! :)
MaratG2
29. Apr 2021 · 19:31 UTC
Wow. The quality of game isn't jam-like. It's just on a different level. Unexpected. I think I don't need to write much about how good it is, you probably understand it well (though I was surprised by the character controller - it had high level features like early jump detection, late jump, adjustable jump height). Thank you for the game, it was fun!
mmisspelling
29. Apr 2021 · 19:32 UTC
Fantastic design, as others have stated the way new mechanics are introduced is simply amazing. After finishing and I saw the highscores I immediately wanted to give my try at speedrunning it!
Zackary Bazzle
29. Apr 2021 · 19:33 UTC
Really Nice Game, Graphics and Sprites were great as well as sound design, and the mechanics worked really good also. A bit of a tutorial or a sign with some for of instruction on how to use each mechanic when you first obtain it would have been nice though, a few times I found myself stuck on a part of the level because I wasn't aware of how to use the mechanic. Overall Great Game!
Sanemsky
29. Apr 2021 · 19:33 UTC
Cool game. Teaching the mechanics part was well thought. I'm guessing you guys know what you're doing. Very neat very nice game. Good job!
smbe19
29. Apr 2021 · 19:45 UTC
Really nice game, feels very polished and is nice to play. Platformers in LD often have controls which feel slightly off, but this was not the case at all, you managed to implement it very well. I also like the level design where you nicely introduce new mechanics where you have to use a new mechanic but there is no pressure. Well done!
🎤 Nyunesu
29. Apr 2021 · 20:12 UTC
@maratg2 thanks for noticing it! It was my main focus during the jam :P
🎤 Nyunesu
29. Apr 2021 · 20:16 UTC
@becher congrats on the score btw, you got the best non-dev time so far
Becher
29. Apr 2021 · 20:19 UTC
omg realy ? :) ok now i'll beat your score ha ha
tanatb
29. Apr 2021 · 20:41 UTC
Loved the game so much! It's a really simple concept but executed really well! I really appreciate the level design and how it teaches the different mechanics you introduced. I also thought the slime crouch-walking animation was really cute!

I would love to see more movement tech options so I could go real fast (brain likes going brrr). Although the level does a good job of introducing each mechanic and explaining what it does, I felt that the form and function wasn't obvious from the "look" of the mechanic. I thought the big slime power-up was fun, unexpected, yet thematic, but I thought the rock & glass interaction wasn't really obvious on first glance.
Pilarius
29. Apr 2021 · 23:18 UTC
awesome entry quite a lot of mechanics and polish for such a short development time. I had quite fun playing the different levels and understood the new mechanics intuitivaly, therer fore great level design. sadly i feel at the end of the game through? the level into the black and nothing changes. Maybe I quit too fast or there was a bug. Overall great entry :)
msipp27
29. Apr 2021 · 23:28 UTC
i got a time of 0:00
nsadie
30. Apr 2021 · 19:14 UTC
I got a time of 0:00 as well! Otherwise, amazing design, you teach all the new abilities so intuitively! Great job!
NikaZ
01. May 2021 · 11:05 UTC
This game is fun) Graphics is beautiful and slime is really cute. Good job!
TommyTheITGuy
04. May 2021 · 07:59 UTC
A well-polished, fun platformer! I enjoyed all the diffrent mechanics that were slowly introduced. The progression curve was fair and the level design was simple, but fun. The music loop didn't tire out too quickly. Looking forward to playing again and actually getting a score :D

![3.png](///raw/342/3/z/4221c.png)
Diotins
07. May 2021 · 09:22 UTC
Very polished and all-round fun to play game! I loved the graphics, the mechanics and the pacing of the game! All the mechanics were properly introduced at they're respective times and always felt like great aditions. Kudos :D
Jordgubben
08. May 2021 · 16:49 UTC
This one really nails the concept of teaching mechanics through level design.

It anything this game could be a bit longer (but only if the general sense of level polish stays the same).
Sand-Gardeners
09. May 2021 · 20:57 UTC
Loved it, wished it was longer!!
Villanelle
11. May 2021 · 05:48 UTC
This is my first game jam but I knew Deep Down 1 from Itch and to see there's a sequel made me really enthusiasmated to play it because I loved the first one. And it did not disappoint! The level design is on point, the only part that I felt it was let intuitive than all the rest was the mechanic that makes you bigger but gives you a double jump, it took me longer to understand this compared to all the other mechanics. And about that: wow! what a great variety for the gameplay! This was a blast to play, really. Had a lot of fun! Keep up the good work, guys!
Antonhej
11. May 2021 · 19:52 UTC
Really cool game, liked the mechanics, especially the one were you grew bigger and got a double jump! Really nice :)