{"author_link":"\/author\/icedmetal57\/","author_name":"icedmetal57","author_uid":"21567","comments":[{"author_name":"FerraWare","author_uid":"45480","time":"Aug 24, 2015 @ 4:29am","epoch":1440390240,"text":"Cool game!\r<br\/>\r<br\/>Pros:\r<br\/>-Movement feels really nice\r<br\/>-Looks tidy and polished\r<br\/>\r<br\/>Cons:\r<br\/>-The score behaves weird\r<br\/>-The AI could use some improving\r<br\/>\r<br\/>PS.: It works on web"},{"author_name":"ZzCalvinzZ","author_uid":"17290","time":"Aug 24, 2015 @ 3:44pm","epoch":1440430740,"text":"not bad...I didn't find any bugs, but it feels pretty clunky...just needs some polishing and it could be pretty fun"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Aug 24, 2015 @ 3:49pm","epoch":1440431040,"text":"Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player\/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?"},{"author_name":"cicanci","author_uid":"52021","time":"Aug 25, 2015 @ 3:46am","epoch":1440474060,"text":"Nice job! It would be cool if it was possible attack the castle or a level inside them."},{"author_name":"lowercaserho","author_uid":"54907","time":"Aug 25, 2015 @ 3:47am","epoch":1440474120,"text":"Nice idea. I'd loveto see the &quot;you have to run away&quot; mechanic taken further."},{"author_name":"peterkirk","author_uid":"42239","time":"Aug 25, 2015 @ 5:32am","epoch":1440480420,"text":"My attacks didn't seem to do anything or at least the enemies weren't reacting to being hit."},{"author_name":"Vaida","author_uid":"55384","time":"Aug 25, 2015 @ 10:53am","epoch":1440499680,"text":"I like the idea of not being able to mindlessly kill, but have to compromise. Adds some strategy to the game! I read that you didn't have the time, but audio would have been very nice :)"},{"author_name":"Razoric","author_uid":"27935","time":"Aug 26, 2015 @ 3:21pm","epoch":1440602160,"text":"I love the feel of movement.  Great job!"},{"author_name":"shawn42","author_uid":"571","time":"Aug 29, 2015 @ 7:36pm","epoch":1440876660,"text":"Interesting, there needs to be a way to get rid of knights without killing them (if there's such a penalty for killing them). Also, I think archers would add an interesting piece to this game.  Nice work!"},{"author_name":"grynca","author_uid":"51729","time":"Sep 3, 2015 @ 1:24pm","epoch":1441286340,"text":"dont know why i am not supposed to kill humans."},{"author_name":"MikeEnoch","author_uid":"58102","time":"Sep 14, 2015 @ 12:04pm","epoch":1442231940,"text":"Could use more feedback on the hits and so on, but given the time and change of tech, it's entirely understandable!"}],"images":["ld33\/21567-d8a4608b6bfcec12f1475020428a85f1.jpg"],"links":[{"url":"http:\/\/bit.ly\/GoblinsPlight_Web2","text":"Web (Untested)"},{"url":"http:\/\/bit.ly\/GoblinsPlight_PC","text":"Windows"},{"url":"http:\/\/bit.ly\/GoblinsPlight_PC","text":"OS\/X (Untested)"},{"url":"http:\/\/bit.ly\/GoblinsPlight_PC","text":"Linux (Untested)"},{"url":"http:\/\/bit.ly\/GoblinsPlight_Source","text":"Source"}],"metadata":{"g_key":"7799","g_author":"21567","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"7832","g_title":"Goblin's Plight","g_status":"UCHK1","g_place":"909","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/21567-shot0-1440381509.png-eq-900-500.jpg"],"text":"A top down 2D game where you play as a goblin who's homeland is invaded by nasty humans. Be wary though, killing a human will only cause more to attack and will hurt your score. Your best bet is to make them think your weak and run away when hurting. Make them think they've won.\r\n\r\n-----------------\r\nControls\r\n-----------------\r\nWASD - Move\r\nSpace Bar\/Left Click - Attack\r\n\r\n-----------------\r\nScore System\r\n-----------------\r\nHit a Human: +10\r\nKill a Human: -100\r\nTake a Hit: +10\r\nDie to Human: -20\r\n\r\nNote: Didn't have enough time for audio. Started the project in C++ in a personal engine on Friday night, but changed to Unity on Saturday.\r\n\r\nHopefully nothing's broken. If so, sorry about that, I'll try to fix any issue in a timely manner.","title":"Goblin's Plight"}