Mycelisation by bereg

[raw]
made by bereg for Ludum Dare 48 (JAM)

Welcome to the first-ever 4X (or at least XXX) turn-based strategy game about fungi! Expand your underground empire! Feed your mushroom emperor with the precious nutrients! Lead your loyal sprouts deeper and deeper underground as your emperor commanded! Leave a mark in the history books of Mycelisation!

screen2.jpg

Grow the root by moving the sprouts to the available ground tiles. Sprout can't move through the rocks or existing roots. When the sprout got stumped, it dies. When they finished their movement, you can end the turn. There are pick-ups underground! screen.jpg

At the beginning of the turn, all root tiles give you Water, but they will run out of it eventually. Buy new sprouts or upgrade existing ones by spending the Water. At the end of the turn, all remaining Water goes to the mushroom, feeding him, making him happier. The maze is procedural and randomized at the start of the game.

Controls: Mouse, Space - End turn, E/Q - previous/next sprout, WASD & mousewheel - move the camera, Escape - pause.

The game was made from scratch during the jam, except for some preexisting code.

Game by Bereg Studio:

Stanislav Demchenko - game design, code, and music.

Dmitry Kripakov - 3D-art, design.

Tools:

Unity 3D, SideFX Houdini, Substance Designer, Substance Painter, Marmoset Toolbag, Cubase, DSP Motion.

There is a Post-Jam version with two difficulty levels, automatic sprout switching and improved camera controls (WASD + Mousewheel).

We've added an HTML5 version for those of you who don't like waiting. Consider downloading though, as the standalone build provides the best graphics and sound quality.

Ratings

Overall 203th 4.006⭐ 92🧑‍⚖️
Fun 284th 3.822⭐ 92🧑‍⚖️
Innovation 158th 3.994⭐ 92🧑‍⚖️
Theme 274th 4.1⭐ 92🧑‍⚖️
Graphics 288th 4.239⭐ 92🧑‍⚖️
Audio 387th 3.744⭐ 92🧑‍⚖️
Humor 929th 2.65⭐ 82🧑‍⚖️
Mood 799th 3.575⭐ 89🧑‍⚖️
Given 128🗳️ 208🗨️

Feedback

hiki911
26. Apr 2021 · 19:25 UTC
Wow, it one of the best entries i've seen so far. Really enjoyed a game and it's pace and feel. There is only things that feels out of place for me and it is upgrade system, i think that game could be more enjoyable without it
Uzpykes
26. Apr 2021 · 19:45 UTC
Nice one! Visually it looks stunning. I've liked gameplay as well, though I think it's a tad too easy as I've managed to win by clicking around somewhat mindlesslly.
apeyrard
26. Apr 2021 · 22:33 UTC
Great entry, really polished.
I love it.

If i can suggest a few improvements:
- switching to the next sprout when AP are exhausted
- UI can get in the way of the sprouts
seanarooni
26. Apr 2021 · 22:41 UTC
cool unique puzzle game! relaxing. i think the moving between sprouts could be automated a little, it got kind of tedious. still enjoyed it though. beautiful graphics, nice music and sfx. congratulations on the game to you both!
🎤 bereg
26. Apr 2021 · 22:43 UTC
@hiki911 Thank you! @uzpykes I agree. It's hard to balance the difficulty during the jam timespan. By the way, the maze layout is randomized, so every other try would feel different. @apeyrard Yes, the automatic switching was the option we had in mind. It would be nice addition. Also you can move the camera by WASD.
CaioLima
26. Apr 2021 · 22:54 UTC
Congrats! Awesome project, really enjoyed the sound feedbacks for the turns and water, really cute 3d render!
Sam_ONella
26. Apr 2021 · 23:14 UTC
Looks fantastic and really demonstrates the inherent fun in expansion. I did get completely sealed in by rocks on my first run, but with something randomly generated like this it's probably hard not to run into situations like that occasionally. Other than that, great work :)
TheAwesomeShaz
27. Apr 2021 · 00:40 UTC
YOOOO that music really suited the game also the way the camera shifted from 2D to 3D was really AWESOME how do we do that in unity btw?
Stone Studio
27. Apr 2021 · 03:33 UTC
This game was really fun to play and experience the fun of board games. I really liked the digging set up and felt like I could do a two player match.
The art is also great and looks and feels juicy. it would be nice if the music was a bit more relaxed!
All in all, a really great game, I love it!
🎤 bereg
27. Apr 2021 · 08:50 UTC
@caiolima Thank you! @sam-onella Yep, the initial conditions can be punishing sometimes. Just like in the real life, huh. Thanks! @theawesomeshaz Just create two virtual cameras, one with the wide FOV and one with the narrow. Next morph between them with Cinemachine. Thank you! @stone-studio It's an interesting idea to add a multiplayer option, we should think about it. Thank you!
eldogg
27. Apr 2021 · 11:34 UTC
Graphics are great and the intro music is pumping! I played on Linux and it seemed to work, but maybe some of the UI elements were in the wrong place as the progress meter seemed to be in the middle of the screen. Cool concept, very polished feel.

![2021-04-27-12:27:21.jpg](///raw/3db/d/z/407f2.jpg)
🎤 bereg
27. Apr 2021 · 11:39 UTC
@eldogg Wow, that not how it supposed to look. Definitely a bug in the Linux version. What screen resolution you played at?
asdehielo
27. Apr 2021 · 13:54 UTC
Visually amazing, great sound design aswell. I managed to complete it after a few tries.

The only flaw I see is that the "+1 AP" upgrade seems useless. Since the goal is to survive until the bar is filled, it seems counterproductive to move 2 times, as it can lead to your sprouts dying faster and therefore generating less water per turn.

Amazing game anyway, congrats!
XOREAXEAX
27. Apr 2021 · 13:59 UTC
Very nice! Crazy polished for a game jam game!
The transition between main menu and game is really neat :)
I was a bit sad that the play grid is not deeper
Merpui
27. Apr 2021 · 14:13 UTC
Great game! The gameplay feels polished and the graphics are nice. Amazing how this is all done within a few days!

Awesome work!
Ben Newington
27. Apr 2021 · 14:24 UTC
great game ! it looks and sounds awesome and was satisfying to complete :)
eldogg
27. Apr 2021 · 14:25 UTC
@bereg I have a hidpi screen 2880x1620 - but it's in a dual monitor mode using nvidia drivers on Linux so who knows what's going on, I wouldn't worry about it too much.
🎤 bereg
27. Apr 2021 · 15:32 UTC
@asdehielo Thank you! +1AP means that you can create more root tile in one turn to get more water to the slider. But I agree, the game needs to be balanced a bit, in terms of costs, upgrades and amount of water in the tiles.
🎤 bereg
27. Apr 2021 · 15:32 UTC
@xoreaxeax @merpui @ben-newington Thank you for your kind words!
Vincent ABEL-GRIMALT
27. Apr 2021 · 17:10 UTC
Good entry , Nicely polished. i've had some times the UI bothering me but that's pretty much all. Good Job @bereg @kripakov ! :)
GentleMelon01
27. Apr 2021 · 21:28 UTC
pretty great, perhaps a bit too easy, but overall, well done!
Maxwell3000
27. Apr 2021 · 22:25 UTC
Really fun game! Upgrading your roots to better explore was a lot of fun. The only really annoying things that I ran into was the UI at the bottom getting in the way of the map when you are trying to move or create roots, and sometimes the map blocking you from parts of the map. Great work!
Clamshell64
27. Apr 2021 · 22:58 UTC
Great game, very polished!
Binaya
28. Apr 2021 · 03:43 UTC
Great game ,good graphics and unique puzzle.And i was able to fully grow mushroom. Great work 👍
Majadroid
28. Apr 2021 · 11:09 UTC
Pretty nice game with a solid and fun gameplay and great amount of polish. Visuals and sound are at a high quality level. The game feels very "finished". Great work!
Hypnoquat
29. Apr 2021 · 05:33 UTC
Very good job! It felt very polished and, while relatively easy, had a laid back atmosphere that fit the difficulty. All of the animations were very well done, the pathing of the interconnected roots was interesting and the SFX were great.
Yamzho
29. Apr 2021 · 16:59 UTC
One of my favorite games so far. A lot of polish, nice gameplay, great graphics. Well done !
🎤 bereg
29. Apr 2021 · 17:08 UTC
@gentlemelon01 Thank you! We've added a hard difficulty in the post-jam version. @maxwell3000 Thank you! Actually you can move a camera with WASD + MouseWheel, we should've make this clearer. @clamshell64, @binaya, @majadroid, @hypnoquat, @yamzho Thanks a lot!
monninen
29. Apr 2021 · 17:12 UTC
This is definitely the best entry I have played this far. Amazing graphics, fun gameplay, good sound effects and whole game is easy to understand. Perfect! Good work.
I would love to see this to become a big and full game.
Minipeps
29. Apr 2021 · 17:20 UTC
The puzzle game vibe got me into playing it for quite some time, it almost gets addictive as you grow your sprouts more and more! A great idea, well implemented, makes for a very good jam game experience :smile:
BoxedMeatRevolution
29. Apr 2021 · 22:03 UTC
Very enjoyable and relaxing puzzle game! The level generation could use some tweaking (one time I played and there was a big wall of rock preventing access to most of the field), and the UI sometimes got in the way (I sometimes reeeeally wanted to put a seed under the "place a seed" dialogue). But overall the game felt very polished, and it was fun to puzzle about whether I should save or spend my water. Well done!
michaelyount
30. Apr 2021 · 04:06 UTC
Very excited about this, great concept and great mechanic. I had fun with this one. Great job Thanks.
NoCymer
30. Apr 2021 · 07:01 UTC
One of the best game i've tried so far, it is actually quite finished and can be expanded in the future, this could become a really great mobile game, anyway your music was excellent aswell as the art and mechanics well done guys!
Bungalow
30. Apr 2021 · 09:15 UTC
This game was so sick!! the art was adorable, the gameplay was intuitive and the controls were responsive! Very impressive for a jam game! You should be proud!
Maybeagoose
30. Apr 2021 · 09:29 UTC
very very good, I like the step-by-step approach
Brainloaf Studio
30. Apr 2021 · 09:59 UTC
Very interesting concept. My second run had me completely walled in at the start and I lost instantly, but my third run made up for it and I won the game! Beautiful graphics & sound design!
Lélek Hunor Kadosa
30. Apr 2021 · 10:12 UTC
It's the kind of game where I don't really know if I play it correctly or not, but it looks and feels so good that I don't really care.
leggy
30. Apr 2021 · 10:39 UTC
hello, Nice entry! Hard choice to set up a turn based game nowadays since it can end up easily to be a little slow, but in this case you have to carefully think on where to gamble. The game is well polished as it starts, then at the end it lacks some end message / end button. Overall is a really nice entry for this game jam! Good job!
the_body
30. Apr 2021 · 15:03 UTC
Nice! Great concept and well-polished game! Really enjoyable puzzle mechanics. GJ
JoeDev
30. Apr 2021 · 15:16 UTC
Ayyyy nice! This is the second 'root' themed one I've played so far for this theme, and its a great one. I like the spread of the roots and watching it grow and evolve into a big web of mushroom root haha.

As someone said above, the map can generate in a frustrating way that prevents you from expanding far just from bad luck, but my first run I finished in 42 turns I think it was.

It looked really nice and I had a good time! :)
Keridana
30. Apr 2021 · 16:53 UTC
Great game! I liked it, I passed it)
Very nice graphics and sound)
Maytch
30. Apr 2021 · 21:37 UTC
Nice game, would never have thought of doing that for a theme!
DenisSobolev
30. Apr 2021 · 23:56 UTC
Realy cool meditative gameplay and pleasant art. I like it. The mathematics of obtaining water is not very clear.
Tiseno
01. May 2021 · 10:43 UTC
Really cool game, insanely polished, could easily be a commercial game. For me the difficulty was just right, (maybe a little easy, probably was lucky with the randomization) and I managed to feed my Majesty successfully 😎
Yngvarr
01. May 2021 · 11:18 UTC
Darn, this game is so gorgeous! It's simple and enjoyable to play. I didn't quite catch the logic behind increasing the amount of water, but I ended up not needing this info. Fantastic work, really!

Here's my no commentary playthrough:

https://youtu.be/SHU3LFOBfZM
GoogleFrog
01. May 2021 · 12:09 UTC
I love the concept and polish. My only gripe is that it wasn't clear to me where my water was coming from each turn.
commanderstitch
02. May 2021 · 05:54 UTC
Graphics are superbulicious. It looks so pro. Couldn't see the bottom row unless i moved the camera down. I beat it on my second try on a hunch that sight was the bad thing on normal mode. I was right. It was much easier without that vision. xD Nice stuff!
Cam Moore
02. May 2021 · 14:43 UTC
This was cool and unique from what I have seen so far. Good graphics and intro music. Fun gameplay as well.
Frank Gevaerts
02. May 2021 · 16:31 UTC
Very nice game! I enjoyed it throughout. The graphics are nice and balanced, the sound and music are fitting, and the UI works well. I played on linux (1920x1080 full-screen) and didn't have any of the issues the itch.io page mentions as possible.

Some possible improvements if you want to do further work on this could be auto-scrolling to the new sprout when using next/previous buttons ,combined with maybe some adjustments for common screen sizes (it *nearly* fit for me on 1920x1080, one or two fewer rows or slightly smaller graphics and scrolling wouldn't have been needed at all); having a way to skip sprouts with no AP on next/previous; graying out or hiding the upgrade button when the sprout is fully upgraded; and having escape close the upgrade dialog. All of those are fixes for minor things that are entirely expected in a jam game, nothing major at all.
very dark lord
03. May 2021 · 12:35 UTC
Really cool! Very well polished and great presentation. Loved the visuals and music, really didn't feel like a jam game but rather something that at least weeks of work went into!

It's also quite fun and engaging. I just think I was unlucky with my map layout and there was no way for me to win, as after a good third of the map there was just no other way to expand as everything was blocked by stone. Not sure if there was a way for me to win the game in these circumstances. But maybe I'll have a nother go later on and see if things work out better. :)

Only tiny complaint I have is that the UI could be a little more streamlined. E.g. upgrading could surely be handled with fewer clicks and extra windows, especially considering there are only two upgrades to begin with. But that's really all I could come up with. Great work!
Dmitry Mozgin
03. May 2021 · 18:29 UTC
Нормальная игра, для джема все очень круто. Был правда момент, когда я расстроился, что игровых возможностей не много, только перемещать кончики корня, но потом смотрю и втянулся. Был еще момент, что под конец игры только обнаружил, что кончики можно улучшать, другими словами, целый пласт геймплея не заметил. Но ничего. Игра выглядет супер, музыка тоже удачна и в целом все как конфетка. А про недостатки уже написал и они не критичные с учетом, что это сделанно за небольшое время. (И еще игра не совсем долгая, что не успеет поднаесть.) Поздравляю с участием и с хорошей игрой!
blob
05. May 2021 · 05:12 UTC
Very original and awesome musics! Is there any place where we can get them? :D
fabula_rasa
05. May 2021 · 09:52 UTC
Pretty cool little puzzle! The sfx and music bits are very nice, spot-on I'd say. And the graphics are great as well. You created a very chill atmosphere.

Gameplay is just fine, controls work well, and I didn't meet any bugs. If I have one complaint, it's the difficulty. There really seems like there is no way to fail and even not much reason to upgrade your roots.
LDJam user 238142
05. May 2021 · 11:44 UTC
Wow this was great! Really nice and simple mechanic, had that sweet boardgame vibe some 4X games can have. Very impressed with this, good job!
MrPouletBZH
06. May 2021 · 12:13 UTC
Great entry, was fun to play! Not as simple as I first thought, the game really force us to plan our next moves. Nice art direction too! Good job!
Sunblast
06. May 2021 · 19:13 UTC
Amazing game, did not expect to see a 4x game in Ludum Dare. Really loved the concept. My only complaint is that the level generation could be improved a bit, I had one game where zero rocks spawned. Good job on the game!
DeathStorm
06. May 2021 · 20:55 UTC
A Very interesting Game. I liked the Conecept a lot.
Maybe it needs some more "Dangers" like Bad Spores or evil myclia or so and it was unfortune that in my Hard try, the whole Left Side of the GAme was totally unreachable. This should also maybe changed. And Sometimtes it wasn't clear where do get my water exactly from and what does the spores are exactly do.

But Overall it is a great Game which I enjoyed a lot.

Well Done Great Work
bmacintosh
07. May 2021 · 05:37 UTC
This is an amazingly polished game, graphically and aurally. It plays very smoothly. The UI was intuitive and easy to use, though a few things took me some time to figure out: that water income is based on the size of the root network, and water left in the pool is drained every turn. I did find the game quite easy; because you have passive water income from the root network, it seems like you can't really fail unless you do something immensely self-destructive early on. That's a valid design but this felt like it wanted to be something more thoughtful.
pestodesign
07. May 2021 · 15:32 UTC
@bereg This is a great game! I just realized we have a common theme with the root growing mushroom, and also that it is a bit more strategic than other takes. Your game has very polished and balanced gameplay, congrats!
EllenBJohnson
09. May 2021 · 03:46 UTC
Oh my goodness, what a great entry! I love the take on the theme and I *especially* like the squishy fungal sound effects. It kind of reminds me of SimAnt, a game which I adored. Others have mentioned that it was perhaps too easy, but I appreciated that—difficulty seems to be tough to nail down in a game jam, and IMO, it's better to make the game on the easy side so that people can experience the whole thing. If you were to take it further and make it more difficult, I'd definitely play it again!

EDIT: Lo and behold, there's the post-jam build with hard mode added! Yaaay
Quite Good
10. May 2021 · 00:48 UTC
That was really fun! I like the idea of building your mushroom empire. I think it could make a great mobile game with a bigger map and more potential to grow. Awesome stuff right here.
0x01F0
10. May 2021 · 14:42 UTC
Awesome game!

It's very soothing to sit and plot out paths, with that juicy crispy sound, and as time goes by, it becomes a beautiful network which is satisfying.

If you will continue to work on it (I hope so, because it's great!), here's some feedback (although you probably know about it already, then just ignore it):

* This UI element blocked me a couple of times:

![Mycelisation_LD48_Y9dnGXD032.png](///raw/2cf/z/4255c.png)

* I wish it was easier to upgrade the sprouts (maybe right-click -> tiny menu) or something. I loved that there was a "finish round" shortcut, but I didn't find one for the "store"?

Nice work!! I think I have to fry some shiitake mushrooms for dinner today :heart_eyes:
enderr42
11. May 2021 · 22:05 UTC
The graphics and sound design are solid, beautiful, "not-a-jam" level. This is a tremendous job done in 72.
Gameplay feels nice and casual, maybe a bit too easy. I could really use a Civilization style "end turn when all units moved" option though. Great job overall!
Cruise Elroy
13. May 2021 · 23:11 UTC
I really liked this one! Lots of people have said that the gameplay feels pretty easy but I actually found it kind of hard to get a good strategy going, haha. I'd perhaps make it more clear which tiles have how much water in them and make predicting where the dead ends will be less difficult. I also happened to stumble upon a seed that had no rocks in it whatsoever...may want to fix that for a post-jam version!

![screenie.png](///raw/294/c/z/42672.png)
Togis
15. May 2021 · 10:16 UTC
I finally had time to play your game on stream :) Here is a link to the correct place in the video: https://www.youtube.be/watch?v=Sx1MQ445u7k&t=13099s

What an impressive game, it's not frequent to see a 4x (or xxx in your case) game that also has very good graphics and audio.

I really enjoyed the mechanic overall, my video was on easy mode but I went back to the game and played the harder version with blockers later. I never even had to upgrade any spore in easy, but it became very handy in the hard mode.

I'm really impressed by this game, congratulation!
neontropics
15. May 2021 · 13:22 UTC
Very nice graphics and great feedback with the audio after every move. The title screen -> game transition was great. I didn't quite get the strategy except "just grow further" but it was still fun to expand the root network.
Laurari
16. May 2021 · 09:55 UTC
I got the worst luck possible on the first try, as the tiles around the root were all stones :sweat_smile: but this is a fun game, I really like how you need to move around to not make them die

Great mechanic and SFX, missing some music while in game, but great experience :smile: good job!!!
Adriel Verçosa
17. May 2021 · 08:45 UTC
I late some minutes to understand the game, but later I could see that is fantastic! I Loved it!!! Good job!
PhilStrahl
18. May 2021 · 17:07 UTC
A very polished game with a lot of fun to it. I never thought that playing a fungus of all things would be such compelling. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U