Dig Straight Down! by Reispfannenfresser
Use the tools you are given to get quarried away in this deep puzzle game.
Construction Manual:
Earn coins by selling the blocks you mine.
Don't fall for gravity!
Create small lifts,
or cause large shifts!

Ratings
| Overall | 1414th | 3.225⭐ | 22🧑⚖️ |
| Fun | 1378th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 471th | 3.6⭐ | 22🧑⚖️ |
| Theme | 153th | 4.225⭐ | 22🧑⚖️ |
| Graphics | 1243th | 3.375⭐ | 22🧑⚖️ |
| Audio | 808th | 3.325⭐ | 22🧑⚖️ |
| Humor | 1350th | 2.056⭐ | 20🧑⚖️ |
| Mood | 1569th | 2.895⭐ | 21🧑⚖️ |
| Given | 42🗳️ | 7🗨️ |
It fits nicely with the theme and the music is nice. But I wasn't sure what to expect, a puzzle game or a ressource mining thing and it didn't help with the confusion. ^^
I'll give it another try to try and understand better how this works. Are the red ones more sturdy and just provide support ?
The visuals were really good at conveying the mechanics, such as various uses of the tools and the properties of the tiles, and the music was a nice touch.
I would like to have seen some sort of goal for the game, for example, some amount of money to have to accumulate in a strict time frame.
It took me awhile to figure out how I was supposed to play - After a lot of trial and error, I managed to get a drill pulling blocks up onto a conveyor belt to sell them, but eventually I stopped being able to drill any further (It seemed like I hit an impassable block), and I couldn't figure out what to do next.
That said, I might also just not be the target audience for this game, because I'm not very into sandbox-style games where you as the player decide what to build/what your goals are. This seems like a cool start for a Factorio-style game though, for players who enjoy that type of game! :)
During gameplay I think I might have done several mistakes after seeing my drills falling down and all the blocks lying on the bottom with no way for me to get them back, so maybe a bit of guidance would help
Otherwise, great game! I also liked that it is vertical, feels good for the mining type of game
I really dislike the debt mechanic I implemented, but I somehow wanted to encourage/force the players to bring the items back up and sell them. I still don't know how to improve the mechanic in a way that's encouraging and not punishing.
I'm kind of torn on whether or not I want to create a tutorial in post, because I didn't manage to create one in the timespan and I don't really want to make large changes to the game.
I think i'll create a small picture with explanations though. The mechanics and tiles should be more understandable this way.