Gregory`s Mine by _pilcrow
We made a game about grandpa Gregory and his mine. He`s had a break and returns to take care of his bussiness.
Controls are WASD

| Link | https://dominium11.itch.io/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/gregorys-mine |
Ratings
| Overall | 1083th | 3.426⭐ | 29🧑⚖️ |
| Fun | 1627th | 2.778⭐ | 29🧑⚖️ |
| Innovation | 1455th | 2.808⭐ | 28🧑⚖️ |
| Theme | 201th | 4.167⭐ | 29🧑⚖️ |
| Graphics | 333th | 4.185⭐ | 29🧑⚖️ |
| Audio | 136th | 4.093⭐ | 29🧑⚖️ |
| Mood | 12th | 4.556⭐ | 29🧑⚖️ |
| Given | 32🗳️ | 31🗨️ |

It's already been told that the game surely looks atmospheric and sombre. The flickering of lights and what not go well hand in hand with the graphics (save for a few visual hiccups). But it really has a promising starting point and build up.
It does convey some starting mystery, which then turns dramatic, and some scenes like the train cart were great to behold. But I can't help but think that with a bit more of time you could have elaborated a bit more on the plot. Not necessarily towards a conclusion or big explanation, but the ending does feel very abrupt.
Regardless, not bad at all! It's always great to give a shot to different experiences in the jams, and horror narratives likes these are such a rare treat! Thumbs up to y'all! :whale:
**+**solid direction: almost everything contributed to the spooky atmosphere.
**+**The thing on top of the elevator was a really nice touch.
**-**The ambient flickering noise was a bit too clicky. maybe needs a low-pass filter?
**-**too many dialog popups. could have floating "examine" text without the box and buttons
**-**the minecart part didn't feel like it fit
There are few things I'd like to point out:
- Loved the Indy moment in the cart and how the speed affected grandpa's hair, lovely detail.
- The hands shadows that appeared above elevator when riding down... just reminded me of Don't starve, hehe. Subtle and maybe hard to notice but great!
- Grandpa character himself - I really liked the design and I think he would fit great into some point and click adventure game
Keep up the jam spirit and thanks for your previous feedback on my game :wink:
Hopefully in the future, grandpa will get a walking animation and be able to turn the other way)
But is there a way to survive?