Recursive Dreams by LoHii

[raw]
made by LoHii for Ludum Dare 48 (JAM)

A small puzzle/exploration game made by two people.

Holding escape while awake quits the game, other controls are explained.

pic 2.png

pic 4.png

EDIT: A quick hint document. The text is hidden with highlights, so don't worry about getting accidentaly spoiled: https://docs.google.com/document/d/1Tv15c-ZLo6frmXhzZ7Z0_Wkc7DVOKda2IORAn11el9o/edit?usp=sharing

Ratings

Overall 280th 3.929⭐ 23🧑‍⚖️
Fun 793th 3.429⭐ 23🧑‍⚖️
Innovation 200th 3.929⭐ 23🧑‍⚖️
Theme 93th 4.31⭐ 23🧑‍⚖️
Graphics 552th 3.976⭐ 23🧑‍⚖️
Audio 554th 3.595⭐ 23🧑‍⚖️
Mood 547th 3.762⭐ 23🧑‍⚖️
Given 27🗳️ 19🗨️

Feedback

Gabriela Moura
27. Apr 2021 · 15:53 UTC
Well Done!
RexGame
27. Apr 2021 · 15:56 UTC
Nice game!
Avzgui
27. Apr 2021 · 16:06 UTC
Nice entry! The graphics are really cute :smiley:
Denzil Gomes
27. Apr 2021 · 16:17 UTC
Very nice graphics in this and an interesting idea. I got stuck though on a platform I slept on that I took a bridge to get to. Maybe Im doing something wrong?
🎤 LoHii
27. Apr 2021 · 18:25 UTC
@denzil-gomes If it's the first bridged platform, there is a specific spot you have to sleep to progress. If it's the 2nd, you have to awaken to progrss. If it's the 3rd (the one with the 2 consecutive bridges) you have to remember that you wake up with the plushie you slept with and the others reset. That can help you progress.
Deepak kr
28. Apr 2021 · 06:37 UTC
This game is amazing, it looks simple but its fun to play.
Nahuelito
28. Apr 2021 · 07:13 UTC
This game is absolutely fantastic. I've been playing for about three hours if not more, I just can find one of those things (don't want to spoil anyone). I'm requesting assistance to the dev, some tip, anything: HOW DO I GET DE THIRD ONE?! HALP!
🎤 LoHii
28. Apr 2021 · 08:02 UTC
@nahuelito I added a hint/guide document to the description, feel free to check it out!
LDJam user 242054
28. Apr 2021 · 11:25 UTC
cool mechanics, thank you
LDJam user 58658
29. Apr 2021 · 09:33 UTC
Very cool gameplay mechanic which was implemented quite well. At some points going to sleep and awakening on places was quite frustrating as it was almost impossible to know where I'll end up waking, and couple of points I lost quite a bit of progression by just awakening at a wrong spot. Also the parts with the spinning moons were a bit too hard as I got stuck for about 40 deaths in the long strip with two moons going back and fort. Other than that the main idea of the game is very clever and I enjoyed it quite a lot. The graphics were well done and they fit idea very well. The sounds were decent, but I would have liked to have the sound effects to be quieter, as they really popped up from the background track in a distracting manner. Overall great work!

It also seems that we picked very similar take on the theme, but we went in really different directions :D
LDJam user 245161
29. Apr 2021 · 23:10 UTC
This is top notch! Great puzzle design, I loved the one with the two different plushies. However I gave up after the first two keys. There is this one part, which seems to require insane amounts of masocore gamer skill to get past, and I'm not sure it's supposed to?

![recursive_dreams_scr.png](///raw/9ad/b3/z/41b0f.png)

I would have to fall asleep at exactly the right instant so the crescent goes through me, and doesn't kill me when I wake up. Then I'd have to weave my way out of there perfectly with my _huge_ collision bounds. I only managed to do it once... got the two keys... then wasn't able to find a lead on the third key. I tried going back that way, but when it came to doing this part again... I was like... no thank you...
🎤 LoHii
30. Apr 2021 · 04:42 UTC
@ultimatewalrus unfortunately you just have to thread the needle there. This just a symptom of me doing the actual levels in the last couple of hours of the jam and being too close to the project. It's extra unfortunate since it requires these precision skills late into the game, so people who just enjoyed the puzzle aspect might get hit extra hard from this switch in content. Spending more time on designing and actually getting to test the levels is definitely my goal in the next jam I participate in. Thanks for the feedback!
LDJam user 245161
30. Apr 2021 · 18:49 UTC
@lohii Oh I totally get that. That's just how gamejams go. I'm impressed if you only had a few hours to make the actual level, since it seemed to have some genuine thought put into it! This is definitely one of the better entries I've tried so far.

I didn't get any time at all to test my game this jam... I spent 75% of the time just optimizing my compiler. Luckily, when I actually had time to play it AFTER the jam, I was really happy with how it turned out :)
Shaymin
30. Apr 2021 · 21:56 UTC
Very cool graphics and audio! Great mechanic for a puzzle game, very innovative. One suggestion would be to add some kind of restart button (I couldn't find one if there was any), I somehow kept getting stuck in some places with no plushies and I had to start over? Maybe I was doing something wrong, or there was actually a path to get out, I don't know.

Anyway, very great game!
🎤 LoHii
30. Apr 2021 · 22:15 UTC
@shaymin The waking up isn't restricted to having plushies, so you can "reset" by waking up enough times. If you somehow got stuck without a plushie on the green grass (which I don't think should be possible) you can restart even further by holding Esc.
pancelor
01. May 2021 · 20:32 UTC
I found the mechanics a bit confusing - It was hard for me to have a sense of space of where I was in the game overall... but it didn't seem necessary for the part I played, so it was fine. I quit without beating that screenshot that ultimatewalrus posted (a few messages up) -- it was too hard and the hitboxes weren't clear / too big IMO.

this game was INCREDIBLY cute tho; amazing work on the art!

https://www.twitch.tv/videos/1007659333?t=03h33m35s
s1lv3r Dr4g0n Games
03. May 2021 · 15:26 UTC
That was amazing. Great art too. It takes a bit to wrap your head around but when it clicks it clicks well.
CATANYAW
07. May 2021 · 08:22 UTC
This game has a huge potential. Crescent sections feel kind of unfair to me tho
Hobzone
09. May 2021 · 22:45 UTC
Cute graphism and cool way to adapt the theme !