Underneath by HumanIsRed
This game was made for Ludum Dare 48 with given theme "Deeper and deeper"

An action platformer that can be played with single mouse only
LMB to shoot
RMB to concentrate/ flip

Position your pistol well to survive hazards of this mysterious temple. Find your way to whats down below and witness the true power of whats underneath.
| Link | https://humanisred.itch.io/underneath |
| Link | https://humanisred.itch.io/underneath |
| Original URL | https://ldjam.com/events/ludum-dare/48/underneath |
Ratings
| Overall | 27th | 4.325⭐ | 82🧑⚖️ |
| Fun | 33th | 4.281⭐ | 82🧑⚖️ |
| Innovation | 252th | 3.869⭐ | 82🧑⚖️ |
| Theme | 1204th | 3.419⭐ | 82🧑⚖️ |
| Graphics | 100th | 4.463⭐ | 82🧑⚖️ |
| Audio | 116th | 4.119⭐ | 82🧑⚖️ |
| Humor | 520th | 3.19⭐ | 73🧑⚖️ |
| Mood | 295th | 4.013⭐ | 80🧑⚖️ |
| Given | 22🗳️ | 2🗨️ |
also those reflection walls, what a clever mechanic! adds a whole layer of complexity to your movements and strategy from something so simple.
my two pieces of feedback:
1. the sides of the reflection walls can still reflect, even if you just hit the corner on the ground. caused a few deaths that felt unfair when im aiming at the ground away from me
2. i think the feedback for reaching the exit should be more pronounced. maybe instead of animating landing then jumping back, just have it suck the player in immediately
Other than that, super lovely game! great work :)
It was hard to see the reflective surfaces, so it'd be nice if those were more different from the regular sides (maybe a different color?)
I appreciated the 'bullet-time' ability and was using it throughout the game, though I expected to work slightly different (stays on while holding, but can't shoot while its on), so it took awhile to really understand it .
I love shoot-to-move games a lot. First of all juice, very fun to just shoot around. Second, the level design is brilliant. The art and sound just make it better.
Also, the force you get from the gun doesn't feel floaty or heavy which makes jumping using the gun feel very very nice
Great job!
The mechanic for movement is clever and so fun. The pixel art is fantastic and the little cutscenes are cool! The music's also great.
Had a blast with this one even though it was quite challenging at times. But good challenge is good :D.
Great job!
So much polish and juice went into this, it's pretty remarkable. The opening cutscenes were fantastic and the game ~feels~ great to play. The sfx & music are also super satisfying
My only criticism is that the "level end" felt a little strange where you could pass through the bubble only to get sucked in when you land within a certain radius.
Really loved this entry though, nice work, all!
I always try to leave some sort of constructive criticism. Not really sure what to say here - amazing job!
Similarly very impressed with the awesome little cutscenes at the start/end, very cute and evocative. Good job!
If there was just one problem to highlight, is that when you fall, the camera speed is'nt enough to contains the character in the middle of the screen, making aiming downwards a little difficult, as well to see what's under you, but it doesn't bother too much.
Great work on this, very enjoyable !
I couldn't complete full metal level, though, I haven't tried like too many times, probably 8.
• I wish window was bigger, at least covered in black in the background because sometimes I would click off the window and die.
• I forgot to use right mouse button after 1 level, it needs more levels where it is impossible to win them without it, right after it is introduced.
• It has elements that show "deeper and deeper", it doesn't necessary should be in the down direction I understand, it fits the theme, but gameplay isn't built around it, though, in my game I totally didn't care about
a theme, just giving feedback in case you were.
• Graphics are awesome.
• I like the ability to slide on walls.
• Moving background makes it feel much more alive and interesting.
• Nice that you have chromatic on right mouse button.
• I wanted to travel to another level faster, kind of like speed running.
• Ability to pause should be offscreen just in case anyone clicks on it accidentally.

Is this an easter egg? wth

An excellent game for Speed Run championships.
Congratulations to the whole team.

Fantastic job!