TRPG-like by ldds
TRPG-like (to be worked on)
features:
- dual wielding
- attack based on body part
- minimal map (4x4) to strategize
missing features that I'd love to implement:
- different graphics
- add many more parts, instead of only swords!
- add an dummy or random AI
- add a good AI
I had no time left so it's a hot-seat multiplayer game, where all information is available to both players at the same time.
features:
- dual wielding
- attack based on body part
- minimal map (4x4) to strategize
missing features that I'd love to implement:
- different graphics
- add many more parts, instead of only swords!
- add an dummy or random AI
- add a good AI
I had no time left so it's a hot-seat multiplayer game, where all information is available to both players at the same time.
| Web | http://ldd.itch.io/trpg-like |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=52368 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.19 | 1111 |
| Fun(Jam) | 1.72 | 1102 |
| Humor(Jam) | 1.85 | 925 |
| Innovation(Jam) | 2.47 | 904 |
| Mood(Jam) | 2.03 | 1040 |
| Theme(Jam) | 2.25 | 1058 |
Couldn't understand the part with the armors.
It is basically a "chess-like" game, but Monsters Vs. Heroes
Didn't get the point of placing the characters on it, since the highlighted spots are always the same (I think that I be able to put a monsters on heroes side, and vice versa, is a bug)
And I picked a sword and didn't equiped it on that time and it was lost forever, it continued in the screen but I was never able to equip it again.
I liked the idea, but everything is messy ;(
Sorry, better luck in the next time
The GUI needs some work, it feels like it takes too many clicks to do simple actions like moving or attacking.