Rodirroc by Quasarium

[raw]
made by Quasarium for Ludum Dare 48 (JAM)

This game is a Horror game, where your main goal is to collect the 5 Skulls scattered throughout an infinite corridor. As you explore deeper, you will most likely run into an enemy known as "Baphomet", so be careful he may not be what you seem.

RoddirocCover.png

Keyboard Controls:

Left-Click: Toggle Flashlight

E: Pickup up Items

WASD: Movement Controls

Ratings

Overall 1275th 3.306⭐ 20🧑‍⚖️
Fun 1710th 2.639⭐ 20🧑‍⚖️
Innovation 1553th 2.722⭐ 20🧑‍⚖️
Theme 1648th 2.895⭐ 21🧑‍⚖️
Graphics 1061th 3.553⭐ 21🧑‍⚖️
Audio 771th 3.361⭐ 20🧑‍⚖️
Humor 1032th 2.5⭐ 19🧑‍⚖️
Mood 475th 3.833⭐ 20🧑‍⚖️
Given 11🗳️ 11🗨️

Feedback

manlymanton
27. Apr 2021 · 07:12 UTC
Great atmosphere, design of a corridor makes you feel really helpless (in a good way) and the initial toggle flashlight to start just sets the mood so well. Those skulls are hard to find!
Volkolak
27. Apr 2021 · 07:37 UTC
Very atmospheric, cool!
Alina Baybulatova
27. Apr 2021 · 08:18 UTC
Great art and mood)
Ilyas Aqil
27. Apr 2021 · 16:56 UTC
A very nice atmosphere, the dense impenetrable fog really adds to the mood. I have to admit I had trouble finding any of the skulls before I eventually found one
🎤 Quasarium
28. Apr 2021 · 15:12 UTC
@ilyas-aqil the skulls spawn randomly and the current build is suppose to have a 1 in 3 chance of spawning, but its not very accurate. When I moved it to a 1 half chance, It spawned almost everytime so in my most recent build, I made it so if you havent found a skull more than 3 times, It will just spawn a skull. But thank you for your feedback, it is much appreciated.
Asinkrit
28. Apr 2021 · 16:19 UTC
Nostalgia for steam greenlight, well done!)
Kitty_Mama_
28. Apr 2021 · 22:46 UTC
So spooky! I was so tense the whole time and thoroughly spooked.
Lorwon
30. Apr 2021 · 10:16 UTC
The skulls are hard to find but that's fine. It rememembers me a lot the slender game I played at least 7 years ago in which we had to find some object or to switch on generators :). The graphics are really great, the atmosphrere is very spooky ^^ Good job !
Whysguy52
03. May 2021 · 03:43 UTC
very spooky. Great atmosphere. 3 questions: what's the point of the doors? I only found 1 skull when the statue killed me, is that right? Do you still want me to send you toe pics?
felo07
03. May 2021 · 04:52 UTC
Nice 3D arts, the corridor was scary, I coudlnt see anything. But I was expecting something more for the end. Good game =)
![bapho](///raw/b6f/a3/z/42122.png)
🎤 Quasarium
06. May 2021 · 05:08 UTC
Yeah, I was unable to include the jumpscare on time, so it ended out kinda dissapointint. But I appreciate the feedback!
SleepyStudios
12. May 2021 · 14:07 UTC
Definitely invoked a feeling of claustrophobia. Found it quite funny that the jumpscares weren't in there because the warning at the start of the game got me anticipating them. Nice work!
someone
14. May 2021 · 16:45 UTC
Nice atmosphere.
The mechanic of shining a light on the statue to stop it was nice but seemed a bit lacking with only one enemy and the single long corridor.
Managed to miss that the goal was to collect 5 skulls. Some text at the start to this effect would have been useful.
You can't quit the game without winning or dying (or killing the process). Ideally Escape should open the menu.
Also you can't turn off the torch when it goes flickery.