Astral Descension by nyxkn

Welcome to the Astral Planes, traveller!
In here you will only need the arrow keys.

And the ENTER key apparently.

You will have to cross scary bridges across the nothingness.

And... wait what is going on here? What do these dudes want??
Astral Descension
I'm honestly quite happy with this jam result! I'd consider this more or less complete, though I didn't get to add the sound effects. I'm not well versed in 2d art just yet but I enjoyed playing around with Aseprite and Krita. The game is made in Godot 3.3. You can find the whole Godot project in the downloads.
Please enjoy this short game of mine! If you don't have anything better to do you can try to get all three endings. The bad ending route can be VERY quick :)
See y'all in the comments!
Ratings
| Overall | 594th | 3.243⭐ | 37🧑⚖️ |
| Fun | 678th | 2.943⭐ | 37🧑⚖️ |
| Innovation | 481th | 3.157⭐ | 37🧑⚖️ |
| Theme | 676th | 3.171⭐ | 37🧑⚖️ |
| Graphics | 709th | 2.903⭐ | 38🧑⚖️ |
| Audio | 512th | 3.014⭐ | 37🧑⚖️ |
| Humor | 432th | 2.519⭐ | 28🧑⚖️ |
| Mood | 271th | 3.559⭐ | 36🧑⚖️ |
| Given | 47🗳️ | 46🗨️ |
- great mood
- love that there are multiple endings
- fun little puzzler
- the music is fitting as others have said
Improvements:
- The border (light blue) didn't contrast much with the white border of itch.io; so I didn't distingush what was going on at first until I learned to look for the blue wall... maybe wrap your entire play area with a single or double-pixel border of it's own so that it doesn't matter where the game is hosted or what the background of the page is, you can still see the room borders.
- I found myself being a bit impatient to having to wait for the hidden path animation sequency for easy paths; if it's 2 blocks, I don't really need to see the whole sequence; would be nice to be able to acknowledge and continue somehow rather than wait for the animation to play out.
- some soft footstep noises and stairs noises would add to the mood.
Bugs:
- didn't find any
All of the pieces were hit in stride and came together to make a really cohesive piece. Good job!
In the end all piece matched together. Good job.
Some thoughts that rose:
- Having the starry background move a little, it could make memorizing the paths more challenging (maybe?).
- I got confused by the borderless UI on the right and the pits, and thought some arrows just pointed you towards a fall.
- The idea could be explored further by f.e. having the player return to the previous, or even older rooms.
Other than that, fun little game!
The low contrast was not intentional unfortunately. On my machine it does look noticeably different. Is it because I have a shit monitor? :D
I'll have to be more careful about this. Thanks for the heads up!
I just have 1 minor nitpick: I'd love to move with WASD instead of the arrow keys.
Keep up the good work!
Level indicator is also a nice addition, made progress clearer.
Kind of weird that I didn't have to get perfect score to get the best ending - also not sure if I didn't miss some narrative in the endings because the game didn't actually end.
Overall, was fun to go through and see all 3 endings.
Nice gameplay mechanic. I love that there are multiple endings, and secret paths.
Well done, good entry!