Fetal Fury by Squidly

[raw]
made by Squidly for Ludum Dare 48 (JAM)

title-solo.png

You are a fetus. You've got 1:00 to make it out. Make it out where?

You fucking know.

Grapple, slash, and upgrade your sorry ass and get the hell outta there!

Controls

[Arrow Keys] -> Move your ass

[Z] -> Grappling Hook

[X] -> Slash

[R] -> Reset (you're gonna need this one, loser)

Credits

Spazkid - Art + Direction

Squidly - Programming + Level Design

JohnnyGuy - Music + Sound + Narration

JohnnyUtah - Art

Ratings

Overall 138th 4.091⭐ 68🧑‍⚖️
Fun 102th 4.068⭐ 68🧑‍⚖️
Innovation 704th 3.394⭐ 68🧑‍⚖️
Theme 988th 3.592⭐ 67🧑‍⚖️
Graphics 163th 4.371⭐ 68🧑‍⚖️
Audio 17th 4.454⭐ 67🧑‍⚖️
Humor 32th 4.3⭐ 67🧑‍⚖️
Mood 439th 3.865⭐ 65🧑‍⚖️
Given 30🗳️ 75🗨️

Feedback

bitdecay
27. Apr 2021 · 06:52 UTC
Not what I expected to see in this jam XD. I actually had a ridiculously good run my first try... but choked and didn't quite make it. This has classic NG vibes with a spritz of Edmund. Great game! Best time so far is 1:32
Dan Fornace
27. Apr 2021 · 07:56 UTC
Freaking brutal!!!! Also this is amazing. Great team and great execution. Reminds me of peak Newgrounds times. Congratulations to all four of you. It's an amazing jam game.
zzox
27. Apr 2021 · 13:49 UTC
great work team! music, effects, design, art, feel are all A+
Ekoxe
27. Apr 2021 · 14:51 UTC
**Way to go cupcake!**

I love the voice! And seems like you've really managed to add a lot of stuff. Good job :thumbsup:
DPS2004
27. Apr 2021 · 18:18 UTC
Super fun, I could totally see myself competing with my friends to get the best time, my only "complaint" I guess is that I ran into some out of bounds glitches from time to time, but given the quick-restart nature of the game its really not that big of a problem at all. Nice job!
Kofuku
27. Apr 2021 · 19:35 UTC
Definitely a great game for speedrunning, announcer was awesome too.
zyrjello
28. Apr 2021 · 01:35 UTC
The controls are a little too floaty, in my opinion, but overall it's excellent. Glad I bookmarked this one yesterday!
Enrique Romero
28. Apr 2021 · 01:38 UTC
Great fluid combat, once I was able to get a hang of the controls the movment really opened up and allowd for very fun gameplay!
otresnjak
28. Apr 2021 · 01:41 UTC
OH MY GOD, THE PUNS. :D This is awesome, and so polished! I think it might benefit a bit from tighter movement--quicker acceleration/deceleration--and maybe a bit more movement animation on the character. (The floaty feel is a bit at odds with the speedrun nature and amped-up mood of the game, I think.) Great voiceovers, music, art, all of it--awesome work. :)
Meenakshi
28. Apr 2021 · 02:06 UTC
Fun game. Loved the voice overs!
johnfn
28. Apr 2021 · 02:44 UTC
Really nice game! I really enjoyed the idea of a timer ticking down in a "make your way to the end" sort of game, giving the game a real sense of urgency, and I liked that one of the powerups you could choose was more time. Of course I eventually realized that if I kept choosing that powerup it was easy to finish the game. The combat is real fun in this game and I absolutely love the ridiculous voiceovers!
BadPiggy
28. Apr 2021 · 02:50 UTC
So this was fun lol. The combat was surprisingly cathartic with the combination of the grappling hook and slashing. The voice acting and music were top notch and nailed the over-the-top effect. The graphics were really cool. Enemy designs were nice as well. The timer kept things fast paced and fun. I'm probably going to be playing this one for a while lol
Heimy Spiel
28. Apr 2021 · 02:56 UTC
This was amazing!!
Loved the combination of sound and humor. Felt like super meat boy and binding of issac had a baby.
Sounds are always the important part of the experience and you definetely aced it.
Keep it up!
minotalen
28. Apr 2021 · 03:03 UTC
Ha yeah have to agree, feeling strong newgrounds/isaac vibes from this one. The sound design is quite good and it's one of the few games where I feel like the category humor is actually applicable. One thing that didn't quite sit with me was that there is an incentive not to fight enemies. You could try starting with less time and giving a small time increment when you beat an enemy.
Nonetheless it was some fun runs and the game feels quite polished, you can tell that some love went into making it feel good. I might have another go rn :)
leorid
28. Apr 2021 · 03:58 UTC
Fun but on german keyboards, the Z and Y key is inverted, that's why I had to stop at some point. Game itself is very well done, lot's of different enemies.
Only thing I wish for (except an english keyboard xD) would be a faster death animation.
But I really liked the game, it is quick, fun, challenging and the fast reset takes out the frustration. ^^
kevinworkman
28. Apr 2021 · 04:48 UTC
Woah, this feels really fleshed out for a game jam entry, nicely done! I had some trouble running into things or the monsters hanging out on the spawn point, but overall this worked really well and was super polished. Nice job!
LunacyEcho
28. Apr 2021 · 07:32 UTC
Yooo this game was super fun! I love that the base concept is a crazy, off-the-wall concept that's funny and strangely not hard to wrap your head around. It's the kind of take on the theme that, when juxtaposed with details like the narration and the enemy designs and the art etc, makes a game that's absolutely dripping with personality.

In particular, I was impressed with the large number of quality levels (there were so many, but they all seemed to be well-tested and were ordered in a way that was super conducive to the feeling of progression), as well as the incredible soundtrack. Seriously, you should put that up for download somewhere!! I'd love to listen to that Bad Apple-esque boss theme without having to go through the game each time heh

Speaking of getting through the game, the one thing I'd recommend is having more time initially, since it seems almost impossible to beat the game without choosing time during the choice screens, which hampers the whole 'choice' aspect a bit (unless the timer works differently than how I understand it? I admittedly wasn't looking at it the whole time so am unsure if it adds time or pauses anywhere for any reason).

Great work all around, though, super high quality stuff! Y'all better win humor for this one i s2g

(p.s. i thought it was really funny that the goal of this game is actually kind of the opposite of the theme, but it's such an original and clearly prompt-inspired idea that i still gave a high theme score wheeee)
LDJam user 249705
28. Apr 2021 · 07:34 UTC
Yet another game that I would remember. Fun little levels, great art and animations, insane music, epic voice acting (reminds me of Tee-KO from Jackbox Games), time trials for replayability and even a bossfight! Amazing work!
rhoff95
28. Apr 2021 · 17:21 UTC
Really cool game. Visuals are fantastic.
Onizik
29. Apr 2021 · 09:20 UTC
You done great, cool music and voice actor. Doesn't bored gameplay.
asdehielo
29. Apr 2021 · 13:51 UTC
Cool game, the music is badass, and I like the concept of spending mere seconds on a single room, forces you to think quickly. The dialogue about shouting to a body made me laugh.

As feedback, I found the time upgrade to be overpowered. I think it would be better if it was changed for a different one (like a health upgrade of some sort), and then increase the initial time.

Great job!
aaranos
30. Apr 2021 · 01:57 UTC
Very good quality. It's amazing to see what a team can come up with in just a weekend. The gameplay by itself is not complex but has some good polish, the audio and graphics really bring it together though.
GlowGlew
30. Apr 2021 · 02:00 UTC
![Bossfig.png](///raw/17f/93/z/41b74.png)
Did I break the world record?
🎤 Squidly
30. Apr 2021 · 02:01 UTC
@glowglew no

![fetal-fury-no.png](///raw/56f/2/z/41b75.png)
Brainloaf Studio
30. Apr 2021 · 02:05 UTC
FREAKIN' BRUTAL! This was really fun- trying to get out before time expired was a rush. I actually didn't figure out there was a slash until around halfway through the game, so I was just dodging for a lot of the time lol. The enemy designs are nice and certainly remind me of the olden flash days. I felt like I kinda had to take the time powerup every time, or I'd run out. Was still able to respawn my way to victory in the final boss battle. Great job.
HyperCubeGames
30. Apr 2021 · 02:36 UTC
This was really funny and fun, the only thing I would add is a tutorial. Great job!
GlowGlew
30. Apr 2021 · 02:47 UTC
@squidly If there was no corruption in that run, that was INSANE. My personal best is 1:13:75 with 6 lives, and I can't understand how the heck you didn't have to upgrade your time. Tell me your secret, do you upgrade speed, and then the attack twice? And how do you kill the boss without dying like crazy? I've got to know, I spent so much time trying to improve my run.
tengusheath
30. Apr 2021 · 05:13 UTC
The art, sound, and music were all really well done. The idea for the game is fun, but I think the controls were too slippery for a fast paced game like this. They need to be more precise. I also got trapped in a bad respawn loop between spikes and a bunch of enemies because they enemies don't reset when you respawn.
🎤 Squidly
30. Apr 2021 · 09:31 UTC
@glowglew speed x2 then attack, but it's all about the routing

also, I do die to the boss, which is why that score isn't faster :x
NekuSoul
30. Apr 2021 · 13:48 UTC
Well done choosing a theme and then delivering on it. The boss fight at the end in particular was tense.
CaioLima
30. Apr 2021 · 14:07 UTC
Oh man, 'Minit' meats "Binding of Isac' in a Beat em' up! Awesome entry, nice game art, the voice is awesome the music is just on point, really loved the project! Congrats! o/

![recomendo.PNG](///raw/45f/2/z/41c66.png)
Cemre
30. Apr 2021 · 15:16 UTC
This was really fun to play! I like the art a lot, and some sounds and some images are... weird and funny XD I like that weirdness ahah :D Like everyone else said, music, voices and art is awesome. If this wasn't a jam game, I would enjoy playing it too (in real life). I want to appreciate this game more but my English is suffering and begging for letting her go. I want to say well done, and adios amigos, aa and I would really like it if I could play the game in a bigger screen. Bye!
54T4NmI5T
30. Apr 2021 · 15:33 UTC
Overall a great entry and really well polished for a game-jam game. My biggest criticism would be that the controls felt a tad sluggish, which might just be personal preference.
deepnight
30. Apr 2021 · 20:32 UTC
Very good game :) The sound design & art are especially great, totally enjoyed til the end. But I played cowardly and only invested on time extensions. Imho, I'm not sure the time limit was such a great idea: it kind of broke the whole combat gameplay, as it was better to just avoid enemies every time. Also, the death animation has a small delay which could probably completely be cut. Anyway, excellent game!
oc1d
01. May 2021 · 08:31 UTC
hahah... great entry! Sounds (+VO) , graphics are really nice! Cheers! Had some issues with the controls in the beginning. I'm so used to use WASD for movement.
JamesBoink
01. May 2021 · 16:38 UTC
Great game. Only thing that i'd change would be controls cuz they were a bit too slippery for me ( though it kinda makes sense :v). GJ!
🎤 Squidly
01. May 2021 · 21:23 UTC
@oc1d generally unless a mouse is involved, it's arrow keys for movement
schwede
02. May 2021 · 08:05 UTC
The voice of the actor was really epic! I like the fast style of the game. One critic is the floaty controls, but I believe you are already planning an update for that? ;)
EOShadows
02. May 2021 · 23:07 UTC
Great game! Really hilarious, and the graphics, audio, and gameplay are all great. Everything feels well polished. Overall, great game. Well done!
LDJam user 183028
03. May 2021 · 06:33 UTC
This was amazing! I don't know what to add that hasn't already been said so many times above, so I'll just say that I hope your team makes a full-fledged game from this concept, even if it's a different aesthetic, the base of an awesome fast-fighting game is here.
LittleW00D
03. May 2021 · 16:35 UTC
Pretty decent entry with good music and graphics reminiscent of a NG game.

The one hit kill is a bit brutal when there's an enemy at the other side of a ledge.
fxydev
03. May 2021 · 19:31 UTC
Really satisfying game here firing on all cylinders. The penultimate level kinda fucked me where I spawned halfway on top of the spike leading to a loop of the enemies going onto that spot and me just racking up deaths.
DeliciousSalad
03. May 2021 · 20:43 UTC
Cool to see some Newgrounds vets work on a game for this ldjam! I totally checked spazkid's twitter on a whim and lo and behold here's this game. Awesome work guys! Longtime fan :)

The game of course has great art and audio. Very polished and kind of challenging.
![fetusdeletus.PNG](///raw/150/a3/z/421c7.png)
Quite Good
04. May 2021 · 06:10 UTC
really surprised to see such familiar faces work on this game, and what can I say, those faces do not disappoint. The visuals and audio rock (I especially love the various death exclamations), and the game feels pretty dang good to control. Its a fetus fighting good time!
tanis
08. May 2021 · 18:13 UTC
Awesome commentary! The art is sooo nice! Loved this game, very well done and pretty solid mechanics!
LDJam user 2331
11. May 2021 · 19:58 UTC
Absolutely loved this! Like others have already mentioned, it gave some Binding of Isaac vibes with the theme and art, while still being its own little game- managed to sub-1 it by just booking it in every level. I think I would've wished for a bit more enemy variety or depth to the combat, but really enjoyed this solid jam entry nonetheless. :D
LDJam user 250426
17. May 2021 · 18:36 UTC
I played a bunch of this trying to improve my run but I just kept going for 3x attack upgrades I gotta try the 2 speed + 1 attack strat! This was so well rounded and polished I had so much fun! Looking forward to seeing when you work on it more <3

![FetusFury.png](///raw/a32/d3/z/4280e.png)
Lee Reilly
20. May 2021 · 01:34 UTC
:wave: Hi there! This game has been featured on the GitHub Blog:
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#fetal-fury) :slight_smile:

[![Ludum-Dare-48_GH-staff-picks_Banner.gif](///raw/59/z/429dd.gif)](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#fetal-fury)
🎤 Squidly
20. May 2021 · 19:50 UTC
@lee-reilly oh cool! Fetal Fury also was made with LDTK c: