Bob's Depth by phealsout
Brave the depths of darkness and find the light within.
This is my very first Ludum Dare (48). The game is based on the idea of Dante's Inferno, braving the 9 layers of hell. And as such the goal is to go to the next layer by going down after completing the challenge of the level.
It is played using WASD and the mouse (lmb && rmb) to combat the mobs.
GLHF!
1.0.1 - Pice mob shooting only one direction, fixed by spawning offset - Canvas not scaling and inproper size, fixed by setting scaling and updating standard size to 1920x1080
1.0.2 - Fixed movement and laser to timestep, cus they were inconsistent - Fixed the insta death upon level load - Fixed the message once mobs are dead
| Source Code (Github) | https://github.com/snipy123/bobs-depth/ |
| Link | https://phealsout.itch.io/bobs-depth |
| Link | https://phealsout.itch.io/bobs-depth |
| Original URL | https://ldjam.com/events/ludum-dare/48/bobs-depth |
Ratings
| Overall | 872th | 2.513⭐ | 41🧑⚖️ |
| Fun | 879th | 2.197⭐ | 40🧑⚖️ |
| Innovation | 700th | 2.75⭐ | 40🧑⚖️ |
| Theme | 837th | 2.592⭐ | 40🧑⚖️ |
| Graphics | 859th | 2.224⭐ | 40🧑⚖️ |
| Humor | 608th | 1.871⭐ | 33🧑⚖️ |
| Mood | 818th | 2.152⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 65🗨️ |
Background art makes it quite hard to read the information present on screen.
Or alternativly provide an exe and whatever is used on linux :)
(But seriously the web app is so much more comfortable and will make sure much more people play your game.)
Notify me using @ and my username when you fixed it and I'll gladly come back, play and rate your game :)
I have a ultrawide monitor, so I think the scaling didn't help either. I saw a 0/9 half cutted on the corner of my screen and didn't understand what I had to do. But I really liked the idea, and the graphics were pretty ok.
Good one, keep it going! :smile:
I made it to the fourth layer, but that was tough. The green enemies are very hard to fight, I think they move too fast.
A few ideas that I think could make the game much enjoyable:
- Make sure to spawn the enemies away enough of the player when he comes to the next level: often times I died before being able to do anything because the enemies where overlapping me as I entered the level.
- Maybe you could prevent the player from going backward accidentally: when I try to avoid the green enemies, I go back sometimes because I am too close to the upper bound.
- Maybe make it clearer for the player that the different buttons of the mouse are for different enemies. There are indeed visual clues, but it was not obvious to me before a moment playing it.
For the short amount of time of the compo, it is still good to have something playable, even with its little imperfections. Congratulations for making it!
- I did notice the mobs spawning on the player myself, but alas had no time left to fix it.
- The player going back up is meant as a feature, the Red enemies (pillars) who spawn blocks also attempt to push you up to the upper bound to get you set back to the previous level.
- You are definitely right in that it could be more obvious which beam to use for which enemy, or the fact that you have different beams, however I thought it would be fun for the player to have that eureka moment of figuring it out :)
Next time I will make the instructions more clear for the user
Thanks for the feedback :)
Im happy that you find the mechanic interesting
Hehehe that gud gud handdrawn stuff you know it. Sounds and music is a definite improvement that should be made. Thanks for the feedback ;)
However, I think the balancing needs some more work. The enemies take too long to kill from as soon as level 4, and sometimes the spiky enemy would appear right on top of me and send me back.
All in all, cool game!
Also yeah the increase in difficulty could be made variable to make it more fitting for everyone and the spawning issue I was aware of, did not have time to fix it unfortunately. Thanks for the feedback :)
I liked to combination of color for shooting specific ennemies !
>Its all in the eyes of the mobs
Overall pretty good though. Nice one!
For a first LD, it's very impressive, very well done =).
The point of the bush is that you can make em infinitely hard to kill, such that you cannot make too many mistakes
And I think GGs are in order, cuz I think you are the first person to beat the game!!
A difficulty setting, or even a dynamic difficulty could improve the game a lot I think. Thank you for the feedback
And the + duplicates them, in a way, that is growing them
Thanks for the feedback
Discovery of the purple laser took me way too long
Falling back a level by going off the top is frustrating!
Gets very hard very quickly - level 4 was as deep as I could get.
Oh and the rar archive worked for me, but not the zip.
But at least I found out how to kill them...